Hi, I found a conflict that's not entirely the fault of this mod, but I thought I would pass off the info of what I've found in case you'd like to pursue it.
I'm using this Windhelm snow patch with Skyland Windhelm textures, SoS, and Lux. Some of the walls have no texture, but it's not the normal missing purple texture bug. The walls are just a solid color that responds to the time of day. At night they are black, during the day they are a light gray. There are no defining features other than the solid color. When I turn off this plugin, the walls are normal again.
I've started some troubleshooting and if I continue to look into it, I'll report back. What I found was that the meshes: WHprisonwall03, WHstonequarter, and WHgate4 had the display bug, but WHprisionwall01 was good, along with everything around the market and palace were just fine. Looking at MO2 and locating those offending meshes, I found that they were changed by the Unofficial Lux patchhub. So there's some conflict, but I have no idea how to fix it other than to disable the snow cleanup plugin.
It would appear that the conflict is with the Lux meshes then, as the base game meshes work fine. The only reason I can think of that Lux would change those meshes is to split them to avoid the light limit flicker, as Lux adds a lot more lights to locations. All I have done is change the material object effect on the meshes to a different base game one.
Agreed. I posted on the Lux site and let them know. Maybe they'll make a compatibility patch, maybe not?
Just wanted to let you know in case anyone else came around here and reported the same thing blaming this mod. Both mods are featured in Lexy's LotD guide so it will happen to those who use it.
It's a long time ago but I just wanted to propose another solution: the parallax version of Assorted Mesh Fixes caused this problem for me. So anyone who has that issue might want to have a look because the .nif files of WHprisionwall01 and so forth are changed by exactly this mod.
Been looking for a mod to make Windhelm snow look better...just made my own patch recently removing the snow shader altogether, but I look forward to trying this as I'd rather some snow than none!
Annnd you spelled "Patches" wrong in giant green letters on the main page . loool. Irony in that is lovely. Appreciate the "pacthes" for those that need them though.
Some of us that use DYNDOLOD don't have an ESM file as it's only needed if you change uLargeRefLOGridSize.
?; Because Bethesda simply does not comprehend people are modding exterior worldspaces ... ; set to 1 if uLargeRefLODGridSize=5 (value of uGridsToLoad) in SkyrimPrefs.ini, do this if it is certain that the large references system will not be used, so that no DynDOLOD.esm is created ; set to 0 if uLargeRefLODGridSize>5 (value of uGridsToLoad) in SkyrimPrefs.ini IgnoreLargeReferences=1
It is wrong to overwrite automatically created records in a DynDOLOD plugin. It only works for that particular DynDOLOD plugin from that particular LOD generation.
Instead patch the source record and finalize the load order before running the DynDOLOD patcher. The DynDOLOD patcher copies the data from the updated source record to create the new record in the DynDOLOD plugin.
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I'm using this Windhelm snow patch with Skyland Windhelm textures, SoS, and Lux. Some of the walls have no texture, but it's not the normal missing purple texture bug. The walls are just a solid color that responds to the time of day. At night they are black, during the day they are a light gray. There are no defining features other than the solid color. When I turn off this plugin, the walls are normal again.
I've started some troubleshooting and if I continue to look into it, I'll report back. What I found was that the meshes: WHprisonwall03, WHstonequarter, and WHgate4 had the display bug, but WHprisionwall01 was good, along with everything around the market and palace were just fine. Looking at MO2 and locating those offending meshes, I found that they were changed by the Unofficial Lux patchhub. So there's some conflict, but I have no idea how to fix it other than to disable the snow cleanup plugin.
Just wanted to let you know in case anyone else came around here and reported the same thing blaming this mod. Both mods are featured in Lexy's LotD guide so it will happen to those who use it.
?; Because Bethesda simply does not comprehend people are modding exterior worldspaces ...
; set to 1 if uLargeRefLODGridSize=5 (value of uGridsToLoad) in SkyrimPrefs.ini, do this if it is certain that the large references system will not be used, so that no DynDOLOD.esm is created
; set to 0 if uLargeRefLODGridSize>5 (value of uGridsToLoad) in SkyrimPrefs.ini
IgnoreLargeReferences=1
Instead patch the source record and finalize the load order before running the DynDOLOD patcher. The DynDOLOD patcher copies the data from the updated source record to create the new record in the DynDOLOD plugin.
I suggest to to read the DynDOLOD Reference to understand how the patching process works and to ask question on the official DynDOLOD support forum for qualified answer and help.