if i press LMB after a Jump, my character will play the falling animation, i can still move and jump again, the animation lasts roughly 5seconds. any idea how to fix this?
why the esp? For the gravity? What if i just want the animations? Can i repack the dar files and install without the settings?
edit ah yes it worked. I took the folder that had the jumpland file and used that folder and repacked it in a rar file and installed. lol it works . Thanks
Currently using OAR with IED Conditions, CGO, True Directional Movement, and Better Jumping SE along with this, and everything seems to be functional with the gravity, however only the standing-jump animations play regardless if I'm sprinting or moving in a direction while jumping. I assume that there is an issue with OAR registering or referencing the sprinting and movement conditions for the animations, because they're all active in the dropdown menu in-game, but they're not being called upon and only the standing-jump animation plays. If there are compatibility issues with any of the mods above, or if I might have missed something, I'd appreciate your input.
The animation files in this mod are within the folder DynamicAnimationReplacer. You should be able to fix it by changing Dynamic to Open. All the conditions within should be fully compatible. Nvm, I checked the mod page again. -- "As for backwards compatibility, every mod placed in the DynamicAnimationReplacer folder is also read and converted to the new structure when loaded into the game. Because they were missing the new features, these new features are all off by default, so they should behave exactly as before, aside from improvements like random condition results being re-rolled on animation loop or echo."
Check the animations in the OAR UI in-game (shift+O).
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edit ah yes it worked. I took the folder that had the jumpland file and used that folder and repacked it in a rar file and installed. lol it works . Thanks
I assume that there is an issue with OAR registering or referencing the sprinting and movement conditions for the animations, because they're all active in the dropdown menu in-game, but they're not being called upon and only the standing-jump animation plays.
If there are compatibility issues with any of the mods above, or if I might have missed something, I'd appreciate your input.
The animation files in this mod are within the folder DynamicAnimationReplacer. You should be able to fix it by changing Dynamic to Open.All the conditions within should be fully compatible.Nvm, I checked the mod page again. --
"As for backwards compatibility, every mod placed in the DynamicAnimationReplacer folder is also read and converted to the new
structure when loaded into the game. Because they were missing the new features, these new features are all off by default, so they should behave exactly as before, aside from improvements like random condition results being re-rolled on animation loop or echo."
Check the animations in the OAR UI in-game (shift+O).
But it's really girly looks-like, not for MALES.