About this mod
King-Priest makes encounters with Dragon Priests a much more challenging experience balanced for high-level play.
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Dragon Priests are some of my favorite enemies to fight in Skyrim, but unfortunately, they become laughably easy encounters at higher levels. Even the mighty masked priests fall with little effort against a high-level character...
No more!
I've taken it upon myself to improve Dragon Priests in a manner that expands upon the vanilla system and makes it more interesting and engaging. This mod is balanced around Simonrim, the series of gameplay overhaul mods that I personally use. I'm sure that my level of balancing will still be easily dispatched with the insane power you can get with Enairim, given I can't really balance around the crazy stuff you can do with that setup.
Generally, you'll want to have some decent resistances and good damage output in order to deal with Dragon Priests. More powerful priests typically have quests associated with them, and will be formidable foes to take down. These aren't encounters designed for you to take on at super low levels (unless you're a masochist or just very, very good at the game in general), but will provide a fair and engaging challenge as long as you're prepared, even into the late-game.
With that out of the way, let's get onto the stats!
Generic Dragon Priests
Named Dragon Priests inherit the basic stats and spells from these.
Mage Priests - Fire | Frost | Shock | Fire/Frost/Shock
Unenchanted Dragon Priest Mask (Light/Heavy Armor)
Leveled Destruction Staff
Level: 25-100
Health: 1500
Magicka: 500
Abilities: 50% Weakness to Fire, 50% Resist Frost, 25% Resist Magic, 25% Spell Absorption, Health Regeneration
Perks: Staff Recharge, Mage Armor, Stability, Augmented Flames (if fire priest), Augmented Frost (if frost priest), Augmented Shock (if shock priest), Atromancy, Summoner
Spells: Fireball, Incinerate (Player Level 30+), Flame Cloak, Conjure Flame Atronach (Fire Priest) | Ice Storm, Icy Spear (Player Level 30+), Frost Cloak, Conjure Frost Atronach (Frost Priest), Chain Lightning, Thunderbolt (Player Level 30+) | Lightning Cloak, Conjure Storm Atronach (Shock Priest) | Ironflesh, Steadfast Ward, Ebonyflesh, Greater Ward, Vampiric Bolt, Drain Life, Drain Magicka, Drain Stamina, Vampiric Blast (Player Level 30+)
Melee Priests - 1H | 1H + Shield | 1H + Magic (Fire/Frost/Shock) | 2H
Unenchanted Dragon Priest Mask (Light/Heavy Armor)
Leveled Dragon Priest weapons and shields
Health: 1500
Magicka: 0 (500 for spellswords)
Stamina: 500
Perks: Magic Resistance, Extra Damage 3 (Non-spellswords) | Recovery 2, Regeneration, Respite, Stability, Mage Armor, Ward Absorb, Augmented Flames, Augmented Frost, Augmented Shock (Spellswords)
Shouts: Disarm, Dismay, Fire Breath, Frost Breath, Unrelenting Force
Spells (Spellswords only): Fireball, Incinerate (Player Level 30+), Conjure Flame Atronach, Ice Storm, Icy Spear (Player Level 30+), Conjure Frost Atronach, Chain Lightning, Conjure Storm Atronach, Ironflesh, Steadfast Ward, Ebonyflesh, Greater Ward
Named Dragon Priests
Named Dragon Priests wear powerful enchanted masks, possess unique staves, and generally are more formidable foes than their lower-ranking counterparts.
The Guardian - Fire | Frost | Shock | Fire/Frost/Shock | Melee
Boss of Bleak Falls Barrow
Unenchanted Dragon Priest Mask (Light/Heavy Armor)
Leveled Destruction Staff OR Melee weapon and shield
Level: 1-100
Health: 500
Magicka: 250 (0 for non-spellsword melee variety)
Stamina: 0 (250 for melee variety)
Perks: Magic Resistance, Extra Damage 2 (non-spellswords) | Recovery 2, Regeneration, Respite, Stability, Mage Armor, Ward Absorb, Augmented Flames, Augmented Frost, Augmented Shock (Spellswords)
Shouts: Unrelenting Force
Spells: Flames, Firebolt, Conjure Flame Atronach, Fireball (Player Level 15+) , Flame Cloak (Player Level 15+), Incinerate (Player Level 30+) (Fire Priest) | Frostbite, Ice Spike, Ice Storm (Player Level 15+) Frost Cloak (Player Level 15+), Conjure Frost Atronach (Player Level 15+), Icy Spear (Player Level 30+) (Frost Priest) | Sparks, Lightning Bolt, Conjure Storm Atronach (Player Level 15+), Chain Lightning (Player Level 15+), Lightning Cloak (Player Level 15+), Thunderbolt (Player Level 30+) (Shock Priest) | Conjure Skeleton, Conjure Skeleton Archer, Stoneflesh, Lesser Ward, Ironflesh (Player Level 15+), Steadfast Ward (Player Level 15+), Vampiric Bolt (Player Level 15+), Drain Life (Player Level 30+), Drain Magicka (Player Level 30+), Drain Stamina (Player Level 30+), Vampiric Blast (Player Level 30+)
Level Mult: 2x
Morokei - Fire/Frost/Shock
Staff of Magnus
Level: 25-100
Health: 2000
Magicka: 800
Abilities: 50% Resist Magic
Perks: Staff Recharge Ultra, Augmented Flames 2, Augmented Frost 2, Augmented Shock 2, Necromage, Ward Absorb
Spells: Dragonhide, Grand Ward
Nahkriin - Fire/Frost/Shock
Nahkriin’s Staff - 30 points of fire damage, 30 points of frost damage, 30 points of shock damage
Level: 25-100
Health: 2000
Magicka: 800
Abilities: 50% Resist Magic, 50% Spell Absorption, -100% Magicka Regeneration, Draining Essence (Drains your magicka when you’re in range)
Perks: Augmented Flames 2, Augmented Frost 2, Augmented Shock 2, Necromage, Ward Absorb
Spells: Dragonhide, Grand Ward
Vokun - Fire/Shock
Vokun's Staff - 40 points of fire damage, 40 points of shock damage
Level: 25-100
Health: 1750
Magicka: 700
Abilities: 25% Resist Fire, 25% Resist Shock
Perks: Augmented Flames 2, Augmented Shock 2, Summoner 2, Swarm of Shadows (5 summons), Atromancy, Necromage, Ward Absorb
Spells: Dragonhide, Grand Ward
Volsung - Fire/Frost
Volsung's Staff - 40 points of fire damage, 40 points of frost damage
Level: 25-100
Health: 1750
Magicka: 600
Abilities: 25% Resist Fire, 75% Resist Frost, Volsung’s Presence (Cloak spell that reduces your physical and magical damage by 50% if you're in range)
Perks: Augmented Flames 2, Augmented Frost 2, Necromage, Ward Absorb
Spells: Dragonhide, Grand Ward
Krosis - Frost/Shock
Krosis' Staff - 40 points of frost damage, 40 points of shock damage
Level: 30-100
Health: 1750
Magicka: 600
Abilities: 75% Resist Frost, 25% Resist Shock
Perks: Augmented Frost 2, Augmented Shock 2, Necromage, Ward Absorb
Spells: Dragonhide, Grand Ward
Rahgot - Fire
Rahgot's Staff - 60 points of fire damage
Level: 25-100
Health: 1750
Magicka: 500
Abilities: 50% Resist Fire, +100 Armor Rating
Perks: Augmented Flames 2, Necromage, Necromancy, Twin Souls, Ward Absorb
Spells: Dragonhide, Grand Ward, Dread Zombie
Hevnoraak - Frost
Hevnoraak's Staff - 60 points of frost damage
Level: 25-100
Health: 1750
Magicka: 500
Abilities: 100% Resist Frost, 25% Reflect Damage
Perks: Augmented Frost 2, Necromage, Ward Absorb
Spells: Dragonhide, Grand Ward
Otar - Shock
Otar's Staff - 60 points of shock damage
Level: 25-100
Health: 1750
Magicka: 600
Abilities: 50% Spell Absorption
Perks: Augmented Shock 2, Necromage, Ward Absorb
Spells: Dragonhide, Grand Ward, Otar’s Cloaks (Deal fire/frost/shock damage and make him immune to that element)
Ahzidal - Fire
Ahzidal's Staff - 40 points of fire damage, 20 points absorb health
Level: 40-100
Health: 2250
Magicka: 800
Abilities: 100% Resist Fire
Perks: Augmented Flames 2, Summoner 2, Atromancy, Elemental Potency, Twin Souls, Necromancy, Necromage, Ward Absorb
Spells: Fire Stream, Dragonhide, Grand Ward, Dread Zombie, Conjure High Seeker
Dukaan - Frost
Dukaan's Staff - 40 points of frost damage, 20 points absorb health
Level: 40-100
Health: 2250
Magicka: 800
Abilities: 100% Resist Frost
Perks: Augmented Frost 2, Summoner 2, Atromancy, Elemental Potency, Twin Souls, Necromage, Ward Absorb
Spells: Frost Stream, Dragonhide, Grand Ward, Conjure High Seeker
Zahkriisos - Shock
Zahkriisos’ Staff - 40 points of shock damage, 20 points absorb health
Level: 40-100
Health: 2250
Magicka: 800
Abilities: 100% Resist Shock
Perks: Augmented Shock 2, Summoner 2, Atromancy, Elemental Potency, Twin Souls, Necromage, Ward Absorb
Spells: Lightning Storm, Dragonhide, Grand Ward, Conjure High Seeker
Vahlok - Fire/Frost/Shock
Vahlok - Your Destruction spells cost 25% less Magicka. Your Magic Resistance is increased by 25%.
Vahlok’s Staff - 30 points of fire damage, 30 points of frost damage, 30 points of shock damage
Level: 50-100
Health: 2500
Magicka: 800
Abilities: 75% Resist Magic, 50% Spell Absorption, +150 Armor Rating, 25% Reflect Damage
Perks: Augmented Flames 2, Augmented Frost 2, Augmented Shock 2, Summoner 2, Atromancy, Elemental Potency, Twin Souls, Necromage, Ward Absorb
Spells: Dragonhide, Grand Ward, Command Daedra, Conjure Dragon Priest (Summons Shades of the eight Skyrim priests)
Miraak - Fire/Frost/Shock
Miraak’s Sword
Miraak’s Staff
Level: 50-100
Health: 2500
Magicka: 800
Stamina: 300
Abilities: 25% Spell Absorption, 25% Reflect Damage
Perks: Augmented Flames 2, Augmented Frost 2, Augmented Shock 2, Recovery 2, Respite, Ward Absorb, Armsman 5, Bladesman 3, Fighting Stance, Critical Charge, Savage Strike
Spells: Fireball, Ice Storm, Chain Lightning, Incinerate, Icy Spear, Thunderbolt, Ebonyflesh, Greater Ward, Grand Healing
Desperation Mode
Below 50% Health, named Dragon Priests (except Miraak & The Guardian) lose their health regeneration and gain both buffs and debuffs.
Nahkriin - -50% Magic Resist, +50% Destruction Power
Hevnoraak - +25% Destruction Power, +300 Armor Rating, -25% Movement Speed
Krosis - +50% Movement Speed, -25% Magic Resist, -200 Armor Rating
Vokun - +50% Magic Resist, -50% Conjuration Duration, -25% Destruction Damage
Volsung - +25% Magic Resist, +150 Armor Rating, Disable Terrifying Presence
Otar - +50% Magic Resist, +300 Armor Rating
Rahgot - +25% Speed, +25% Destruction Power, -300 Armor Rating
Ahzidal - +50% Fire Damage, -50% Magic Resist
Dukaan - +50% Frost Damage, -50% Magic Resist
Zahkriisos - +50% Shock Damage, -50% Magic Resist
Vahlok - +50% Destruction Power, +50% Conjuration Duration, -50% Magic Resist
Recommended Mods
Dragon Priest Fix - Behavior Overhaul - Unlocks dual-casting, allows for casting two different spells in each hand at the same time
The Dragon Cult - A Draugr Overhaul - Overhauls Draugr in a Simonrim fashion. Plays well with King-Priest!
Mods used in screenshots:
DRAGON PRIEST
Dovah Sonaak - Dragon Priest Masks SE
FAQ
This seems to be how enemies having spell absorption works, since the damage is negated. As far as I can tell, there isn't really a way to fix this, but it's a nice indicator that your spell was absorbed.
Credits
Dragon Priest weapons - PrivateEye
Dragon Priest shield - ButaneBoss
If you enjoy my work, please consider supporting me on Patreon!
My Other Mods
Antiquary - Enhanced Artifacts
Court Wizards Sell Staves
Equivalent Exchange - A Staff Recharging Spell