Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Please do not steal any ideas you see from this project, everything is still HEAVILY in development, taking a single mechanic or two, pollishing it slightly, adding a single animation, then trying to sell it off as your own without noting the initial idea does not help the mod at all.
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.8f
Changed almost everything titan related.. High elf should transform into a very small version of the colossal titan (when they transform they should be the tallest by about 6feetplus) orcs will be the armored titan and bretons will be half titans when they transform.
Everything is still greatly under development, I thought that it would be fast and easy to change the titan races but i probably spent atleast 5 hours going over them.. I changed all of the stats so every race will be slightly different almost like different classes, I added spells aswell only certain forms will obtain but its still being worked on.
To actually transform into a titan you will need to be a vanilla skyrim race currently, I believe vampire is not supported either. If you cant transform you will simply hit the transformation and nothing will happen.
Player size adjuster mod needs to be disabled to transform correctly or else it will immediately change you back to being normal human height with a titan texture. "coc TitanStomach" for the new cell enemies are sent to when eaten, "help titanfirst" "help titansecond" and "help finaltitan" will give you the new current titan forms with much better lore numbers so you can actually play as a titan without it being as broken ingame. they are different whether you are high elf orc or breton and the transformations will be made to unlock throughout a questline eventually.
Added a main questline that brings you through the island, you will now need 'simply climb' mod even just to get into the starter cave, for any platforming 'simply climb' is basically required. (I bind to the V key) If you fall off the destroyed rope bridge you will die. Completely rebuilt the titan stomach bringing it back and even better than before, you can teleport in as normal coc or go in any other way, slight gore warning be extremely careful if teleporting in for fall damage, everything is wip, searching "help 420aot" in console will show all current quests.
Quest names, order, and locations ------------------------------------------------------ Paradis Island - Main quest that starts when loading the mod, some exposition for the world space starting at the oblivion portal, beginning area cave has been greatly redone with some parkour implemented (WIP)
Eldian ring - Starting district near the main gate Scout under pressure - Scout Jean, on the right of Mitras district Learning to walk- Scout Hannes (parkour introduction quest) Mitras Prison break - By the river near Mitras Castle go through the sewers under Mitras to break into the prison Street Cleaner - Merchant Derick, middle of karanese district main road infront of karanese castle Vertically Challenged - karanese adventurer, on the floor infront of the giant 20meter castle across the street from merchant Derick (parkour introduction quest) Southern Forest bandits - Scout Courier far northeast gate of karanese District leading into southern shiganisha forests Report to Trost District - Scout Courier Recruit, far northeast gate of karanese District (WIP)
Version 1.0.8d
3 new massive main cities to explore, 5 new main quests to complete that will lead you into trost district. When you first get to Paradis Island one big road leads through most of the center of the city following that, as soon as you get into Mitras District the first main quest can be found to your right given by a group of scouts in the city.
Quest names, order, and locations ------------------------------------------------------ Scout under pressure - Scout Jean, on the right of Mitras district Learning to walk- Scout Hannes (parkour introduction quest) Cleaning Streets - Merchant Derick, middle of karanese district main road infront of karanese castle Vertically Challenged - karanese adventurer, on the floor infront of the giant 20meter castle across the street from merchant Derick (parkour introduction quest) Report to Trost District - Scout Courier Recruit, far northeast gate of karanese District (WIP)
Version 1.0.8b
bank heists update -
The bank in mitras district has been fully implemented with slightly differing choices and outcomes. Storm the bank with brute force to get to the vault in the back, blasting mp and cilivians in your path, or go with a much more stealthy approach and parkour on the roofs of the buildings across the street, break in and climb your way down into the vault. Can you get the full cut out of the vault? Or will you be locked away in the bottom of mitras prison?
Witcher 3 music overhaul highly recommend
I started making a massive player castle in trost district that you will be able to buy with some of the money from the heist but it isnt added in all the way yet, most of the parkour i made very easy, you will definetely still want to save before certain jumps, alot of the time falls will be hundreds of meters in the air, fixed alot of things added alot of new things aswell to the prison and in general, theres a ladder leading up to the 3rd floor of the prison block, fixed the comissary vendors, fixed the navmesh a bit, added a tsudo workshop which will be a metalworking area in the prison.
Version 1.0.8a
prison overhaul update to the mp faction -
When you get arrested you will be sentenced in court depending on your bounty you'll then either go to a local jail or prison, once in your cell sometimes during the day your door will be unlocked by the guards, if you go down the stairs and the hallway on the left theres a courtyard and other things for the prisoners to do during the day, there should be enough resources to survive for survival characters now in prison.
Recommended to be played with survival and other challenges if you want, if you wanted for rp and immersion you could now probably do a actual prisoner playthrough, ill be adding a alternate start for starting off being locked in prison with nothing.
You might need to wait a while for the ores in the mine to respawn, food respawns in the food hall every couple of days, and there is a vendor that will sell you certain limited tools at a much higher price, you can either work off your bounty, or slowly gear up collecting materials scattered throughout the prison and try and make your way out, there are a few hidden different escape routes currently. I added a construction site you can get to through a path in the courtyard where you will be able to work, i will be adding a few more areas and activities for the inmates. i made alot of the parkour easier infront of the bank in mitras next to the prison so it should be easier to parkour onto the roof of the bank now, made paths leading to trost shiganisha and 3 other districts
Version 1.0.8
Added 2 new factions the military police and the survey corps, if you break the law and get arrested you'll get sent to a prison that looks like the jail eren goes to in the show, you'll be able to work off your bounty pay a fine escape or just wait out your sentence. Since its such a massive city and there are alot of more opportunities to make alot more money in this worldspace bounties and prices will all be much higher than in skyrim, added parkour platforms in the streets of mitras, you should be able to parkour up and get ontop of the roof of the bank even without a grapple hook, look for a way to climb the buildings in the streets infront of the bank. Fixed a ctd in trost district expanded onto trost a little aswell, added lights throughout the cities, a few more npcs, expanded on a few districts, and started working on a path leading to trost, gave crossbows to all military police and scouts since they should all have better weaponry, going to eventually give them basic rifles, built a castle and start of a headquarters for the military police faction, fixed the lod of bank walls and a few other smaller things.
Version 1.0.7
navmeshed all of the first starting district, all combat and followers should work in the first starting area now, added more npcs, 2 new banks, started trost and another district, adding crime factions
Version 1.0.6
Rebuilt all the walls making all of the inner districts look far more accurate to the show and maps, added roads and more detail in the starting area, going to build trost district next
Version 1.0.5
Initial release
Version 1.0
just started underground city hopefully fix the creation kit crashing and add new stuff within the nxt few hours
Huge shoutout to jesseg on loverslab for helping me completely fix the worldspace, and change quite a few details/helped me learn a bit aswell ^,^ this guy is a legit legend https://www.loverslab.com/profile/3144463-jesseg/
Main file should be working again now tested it quite a bit with 2 different people, lod should be basically fully working aswell along with other things
Fixed a couple details, titan form drains stats, Added a few map markers, nearly finished the district near shiganshina. Over 300 buildings so far, check nexus 8th picture to see a image of the massive city..
Generated over 100 objects and aot looking buildings to utopia district, finished the walls there (should be noticeable just checking the map) possibly going to be the biggest city in skyrim having generated over 100 buildings so far barely even covers 30% of the district.
Worldspace should now be working. Started to add in early concept titans after looking around in blender. Replacing all of the completely non working titans all together and adding in half functioning small abnormal titans in both worldspaces.
Added a main questline that brings you through the island, you will now need 'simply climb' mod even just to get into the starter cave, for any platforming 'simply climb' is basically required. (I bind to the V key) If you fall off the destroyed rope bridge you will die. Completely rebuilt the titan stomach bringing it back and even better than before, you can teleport in as normal coc or go in any other way, slight gore warning be extremely careful if teleporting in for fall damage, everything is wip, searching "help 420aot" in console will show all current quests.
Quest names, order, and locations ------------------------------------------------------ Paradis Island - Main quest that starts when loading the mod, some exposition for the world space starting at the oblivion portal, beginning area cave has been greatly redone with some parkour implemented (WIP)
Eldian ring - Starting district near the main gate Scout under pressure - Scout Jean, on the right of Mitras district Learning to walk- Scout Hannes (parkour introduction quest) Mitras Prison break - By the river near Mitras Castle go through the sewers under Mitras to break into the prison Street Cleaner - Merchant Derick, middle of karanese district main road infront of karanese castle Vertically Challenged - karanese adventurer, on the floor infront of the giant 20meter castle across the street from merchant Derick (parkour introduction quest) Southern Forest bandits - Scout Courier far northeast gate of karanese District leading into southern shiganisha forests Report to Trost District - Scout Courier Recruit, far northeast gate of karanese District (WIP)
uploaded a walk through video of the current remastered mitras bank heist and what to do if people havent figured it out already
bank heists update -
The bank in mitras district has now been fully implemented with slightly differing choices and outcomes. The first gameplay video i put up about a week ago that showcases the bank heist in mitras district is now alot better, looks alot more natural and has been greatly improved since that video. Storm the bank with brute force to get to the vault in the back, blasting mp and cilivians in your path? Or go with a much more stealthy approach and parkour on the roofs of the buildings across the street, break in and climb your way down into the vault. Can you get the full cut out of the vault? Or will you be locked away in the bottom of mitras prison?
prison overhaul update for the mp faction - part of the gta themed updates focusing bank heists next
when you get arrested you will be sentenced in court depending on your bounty you'll then either go to a local jail or prison, once in your cell sometimes during the day your door will be unlocked by the guards, if you go down the stairs and the hallway on the left theres a courtyard and other things for the prisoners to do during the day, there should be enough resources to survive for survival characters now in prison.
Recommended to be played with survival, and with other challenges if you want, if you wanted for rp and immersion you could now probably do a actual prisoner playthrough, in a much more realistic city, ill be adding a alternate start for starting off being locked in prison with nothing.
mod on bethesda.net https://bethesda.net/en/mods/skyrim/mod-detail/4247929 Gameplay video in the videos tab, there should be a oblivion gate in riverwood leading to the main city, might need to be ran through dyndolod not sure.