Hi, I am having a few strange issues with the mod, everything works, I'm able to go to paradis and all that, but the titan transformation does not work, my character simply hovers in the air after the knife cut animation and lightning. The second issue is that all male titans have a blue untextured body, their heads, hands and feet are correctly textured but everything else is blue, female titans are fine and look as they should. If there's anything you can suggest to at least fix the titan bodies that would be fantastic as I don't mind not playing as a titan.
Not sure if this is the same mod I'm using but, I'm on Xbox Everytime I transform into a titan it works yes, but my characters body just keeps ascending, it looks pretty stupid but it's been happening for like a year now
I don't know if this has or hasn't been suggested yet, but there's this mod pull mastery hookshot or grappling that is fantastic in VR that could be incorporated or suggested along side this mod for a great ATOT experience. If you felt like modding something similar for ODM gear or simply putting it as recommended it could be useful!
Yo, so on xbox the ladder to paradis won't work. It crashes the game every time. Also turning into a Titan only raises the character size a tiny bit. Plz fix these bugs! Thanks!
If you have any recommendations or things you would like to see, pls suggest ^,^ I should have textures animations cinematics and quests down to a T at this point its just getting all of these things together, I need as many ideas as possible though aswell. I'm starting to put together a interesting main questline right now and just started getting some textures on npc's (which took a while)
I was just watching season 1 last night for obvious reasons, (sights, dialogue, scenes, other inspiration etc) and it seems as though all buildings in my worldspace need to be about 10-30% taller, it appears as though the tall buildings basically on average are about 5-7 stories in Paradis Island in the actual show, where as in my current worldspace all buildings are basically around 1-4 story... I should be able to fix that easily in nifscope and then I would need to change the lod, I hadnt even noticed that until just recently, shouldnt be that hard but will make the area alot more immersive
thx for your work! I'm excited for this..but I haven't actually downloaded it yet since my load order is full and it seems this mod has many requirements.
If you're looking for suggestions overall I'd say start with noting which mods are a hard vs soft requirement in the "Requirements" tab. From what I remember, I think you cut a few out already.
The initial scene where thunder/lightning/explosion strikes and the Colossal Titan appears behind the wall would be pretty cool, if possible.
Are there active titans roaming outside the walls? and horses to travel with?
im trying to figure out the xbox rn that would be my b, it took almost a full day to figure out what was wrong with pc which was misplaced textures im assuming, from the cyrodil houses being in wrong folders, i think, now i need to pack the bsa a certain way for xbox specifically, but i need a friend to test it for me, before i try to upload it again since the download increased in size quite a bit with the object lod. I meant to do that already i had it all set up in the xbox folder but i forgot and i gotta wait for my friend or someone once they available
yeah you right, i took down all the requirements, tht would also be my b, currently the main file has none, they where all just meant to be recommended but i had it set wrong, simply climb is a really good one though for any parkour you would encounter in the worldspace, which i already have a good 6 or so parkour mini quest areas set up.
also yes i dont want to hype up something that might take a while and thats insane but the initial colossal titan attack might be extremely easy to replicate i have been thinking about it alot... all you really need to do is set titans to inital disable till that quest pops set up a cinematic tht u would do urself and alot of stuff is alrdy ingame currently
etc, thats the vanilla script for cinematics im assuming? also alot of assets are already there to work with, the only real problem currently is the navmesh is insane to get cooperating because the worldspace is the size of Skyrim and the navmesh tears every 30ft but it should still be doable of course
plus canibalize idle that in vanilla looks basically perfect but i would like more than just that animation for titans, in the initial version i had stables all over the place that would sell horses i just need to re add them, also you would be meant to travel with a grapple hook or odm gear nd parkouring through the city but i have alot more i need to set up, you can already grapple across the city if you wanted
Main file should be working again now tested it quite a bit with 2 different people, lod should be basically fully working aswell along with other things
If anyone knows what I am doing wrong with uploading the actual worldspace pleaseeeeeee message me and i will fix it asap, ive tried nearly everything i could think of D: this was my first ever upload, im assuming it has to be either a lod error or a texture problem? im going to put up all custom free textures i used in the worldspace not sure if that will help...it might help if you have the textures, nd i literally only used maybe 3-4 random asset packs. I just sat at my computer for atleast 5 hours straight completely updating and overhauling the actual titans races. which i do not want to update yet but im going to anyways since the worldspace isnt loading for ppl, I would love a actual questline to go with the transformations but the worldspace im assuming still isnt loading for everyone but myself somehow x.x
I'm going to remove the original quest eventually but it's still ingame currently just for convenience, again if anyone has any knowledge on modding or uploading worldspaces please let me know where im going wrong and hopefully this newest update works better cuz for the time being im focused more on skyrim content if the actual worldspace wont load.
Titan transformations should work for everyone, you just have to be a vanilla skyrim race im pretty sure vampires arent supported currently..
I made a ton of changes to the titan forms and abilities to make them more playable and rpg based. Which I thought woudl be an easy quick change but ended up taking atleast 5plus hours, to see the newest titan versions you need to be a high elf a breton or an orc, and spawn them with console (like i said im going to add a questline thats where paradis island would have came in)
hopefully everything with the titans works again if im doing anything wrong please feel free to tell me, i would like to start making some actual textures hairstyles and animations for them aswell from this point on
is it not working again? the worldspace should have been fixed, I put it up on another website asking for assistance, someone actually came to help extremely quickly (thankfully), and without much explanation he claimed he managed to make it to stohess without me saying anything about stohess or any of the other cities. I assumed it worked out completely, and started packing it the way i had it on that site let me see if i can fix it again > .<
I had just been trying to fix alot of problems add on alot of details aswell (since it needs it) that honestly really sucks, hopefuly I can fix that again.. I had just added actual outfits to basically everyone in the worldspace, made all the buildings taller, like i said i wanted to do in nifscope, and was looking at making a warhammer texture....
Someone i met completely randomly, said they where able to make it to the island last sunday, they said all that had been done essentially was they simply unpacked the two bsa's, and it started working for them, not sure what or why that happened? Said they made it to stohess with a bunch of random mods and then with none, not sure if this information helps anyone at all but any ideas would be appreciated or if anyone knows why?
"ok, i installed the mod, the quest fired as you said. I found the gate near riverwood, killed the daedra....Entered the world space, i ran quite far made it to the stohess district, no crash thus far....Will keep running around, I have your mod last in my load order, its overwriting all the other mods...Just wanted to see if it was a texture or mesh issue....
I changed it back to a slightly older version with quite a few less details but it should be completely working now currently sorry for inconveniences
: /
Hopefully i can fix the newer version again I guess, looking into it currently. It seems that the worldspace either needs dyndolod or xlodgen, one or the other or possibly both. For the draw distance.
It should be functional without either of them, but it was just less realistic, as how you see in the screenshots you should be able to see the 100meter walls for tens of miles, not sure why its doing that, I saw someone running the worldspace but it looks like his vision gets cut off about 50ft or so away from him because of how vanilla Skyrim is, which it shouldnt be like that in the area that would be a lod problem.. But it should not crash in this version and if you wanted to fix that it should be as simple as dyndolod or xlodgen
82 comments
Thank you!
https://www.nexusmods.com/skyrimspecialedition/mods/35134
https://www.youtube.com/watch?v=iJNB76YUqSU
If you're looking for suggestions overall I'd say start with noting which mods are a hard vs soft requirement in the "Requirements" tab. From what I remember, I think you cut a few out already.
The initial scene where thunder/lightning/explosion strikes and the Colossal Titan appears behind the wall would be pretty cool, if possible.
Are there active titans roaming outside the walls? and horses to travel with?
would this be gamepad friendly?
also yes i dont want to hype up something that might take a while and thats insane but the initial colossal titan attack might be extremely easy to replicate i have been thinking about it alot... all you really need to do is set titans to inital disable till that quest pops set up a cinematic tht u would do urself and alot of stuff is alrdy ingame currently
game.disablePlayerControls()utility.wait(2.0)
fadeToBlackImod.apply()utility.wait(2.0)
fadeToBlackImod.popTo(fadeToBlackHoldImod)
utility.wait(2.0)
etc, thats the vanilla script for cinematics im assuming? also alot of assets are already there to work with, the only real problem currently is the navmesh is insane to get cooperating because the worldspace is the size of Skyrim and the navmesh tears every 30ft but it should still be doable of course
and it should be controller friendly
I'm going to remove the original quest eventually but it's still ingame currently just for convenience, again if anyone has any knowledge on modding or uploading worldspaces please let me know where im going wrong and hopefully this newest update works better cuz for the time being im focused more on skyrim content if the actual worldspace wont load.
Titan transformations should work for everyone, you just have to be a vanilla skyrim race im pretty sure vampires arent supported currently..
I made a ton of changes to the titan forms and abilities to make them more playable and rpg based. Which I thought woudl be an easy quick change but ended up taking atleast 5plus hours, to see the newest titan versions you need to be a high elf a breton or an orc, and spawn them with console (like i said im going to add a questline thats where paradis island would have came in)
hopefully everything with the titans works again if im doing anything wrong please feel free to tell me, i would like to start making some actual textures hairstyles and animations for them aswell from this point on
Could it maybe be the buildings that are maybe custom made?
I could only guess that this still affecting xbox as well as pc.
Someone i met completely randomly, said they where able to make it to the island last sunday, they said all that had been done essentially was they simply unpacked the two bsa's, and it started working for them, not sure what or why that happened? Said they made it to stohess with a bunch of random mods and then with none, not sure if this information helps anyone at all but any ideas would be appreciated or if anyone knows why?
"ok, i installed the mod, the quest fired as you said. I found the gate
near riverwood, killed the daedra....Entered the world space, i ran
quite far made it to the stohess district, no crash thus far....Will
keep running around, I have your mod last in my load order, its
overwriting all the other mods...Just wanted to see if it was a texture
or mesh issue....
Edit - one more thing, i also unpacked the BSA's"
: /
Hopefully i can fix the newer version again I guess, looking into it currently. It seems that the worldspace either needs dyndolod or xlodgen, one or the other or possibly both. For the draw distance.
It should be functional without either of them, but it was just less realistic, as how you see in the screenshots you should be able to see the 100meter walls for tens of miles, not sure why its doing that, I saw someone running the worldspace but it looks like his vision gets cut off about 50ft or so away from him because of how vanilla Skyrim is, which it shouldnt be like that in the area that would be a lod problem.. But it should not crash in this version and if you wanted to fix that it should be as simple as dyndolod or xlodgen