Hi, I am having a few strange issues with the mod, everything works, I'm able to go to paradis and all that, but the titan transformation does not work, my character simply hovers in the air after the knife cut animation and lightning. The second issue is that all male titans have a blue untextured body, their heads, hands and feet are correctly textured but everything else is blue, female titans are fine and look as they should. If there's anything you can suggest to at least fix the titan bodies that would be fantastic as I don't mind not playing as a titan.
Not sure if this is the same mod I'm using but, I'm on Xbox Everytime I transform into a titan it works yes, but my characters body just keeps ascending, it looks pretty stupid but it's been happening for like a year now
I don't know if this has or hasn't been suggested yet, but there's this mod pull mastery hookshot or grappling that is fantastic in VR that could be incorporated or suggested along side this mod for a great ATOT experience. If you felt like modding something similar for ODM gear or simply putting it as recommended it could be useful!
Yo, so on xbox the ladder to paradis won't work. It crashes the game every time. Also turning into a Titan only raises the character size a tiny bit. Plz fix these bugs! Thanks!
If you have any recommendations or things you would like to see, pls suggest ^,^ I should have textures animations cinematics and quests down to a T at this point its just getting all of these things together, I need as many ideas as possible though aswell. I'm starting to put together a interesting main questline right now and just started getting some textures on npc's (which took a while)
I was just watching season 1 last night for obvious reasons, (sights, dialogue, scenes, other inspiration etc) and it seems as though all buildings in my worldspace need to be about 10-30% taller, it appears as though the tall buildings basically on average are about 5-7 stories in Paradis Island in the actual show, where as in my current worldspace all buildings are basically around 1-4 story... I should be able to fix that easily in nifscope and then I would need to change the lod, I hadnt even noticed that until just recently, shouldnt be that hard but will make the area alot more immersive
thx for your work! I'm excited for this..but I haven't actually downloaded it yet since my load order is full and it seems this mod has many requirements.
If you're looking for suggestions overall I'd say start with noting which mods are a hard vs soft requirement in the "Requirements" tab. From what I remember, I think you cut a few out already.
The initial scene where thunder/lightning/explosion strikes and the Colossal Titan appears behind the wall would be pretty cool, if possible.
Are there active titans roaming outside the walls? and horses to travel with?
im trying to figure out the xbox rn that would be my b, it took almost a full day to figure out what was wrong with pc which was misplaced textures im assuming, from the cyrodil houses being in wrong folders, i think, now i need to pack the bsa a certain way for xbox specifically, but i need a friend to test it for me, before i try to upload it again since the download increased in size quite a bit with the object lod. I meant to do that already i had it all set up in the xbox folder but i forgot and i gotta wait for my friend or someone once they available
yeah you right, i took down all the requirements, tht would also be my b, currently the main file has none, they where all just meant to be recommended but i had it set wrong, simply climb is a really good one though for any parkour you would encounter in the worldspace, which i already have a good 6 or so parkour mini quest areas set up.
also yes i dont want to hype up something that might take a while and thats insane but the initial colossal titan attack might be extremely easy to replicate i have been thinking about it alot... all you really need to do is set titans to inital disable till that quest pops set up a cinematic tht u would do urself and alot of stuff is alrdy ingame currently
etc, thats the vanilla script for cinematics im assuming? also alot of assets are already there to work with, the only real problem currently is the navmesh is insane to get cooperating because the worldspace is the size of Skyrim and the navmesh tears every 30ft but it should still be doable of course
plus canibalize idle that in vanilla looks basically perfect but i would like more than just that animation for titans, in the initial version i had stables all over the place that would sell horses i just need to re add them, also you would be meant to travel with a grapple hook or odm gear nd parkouring through the city but i have alot more i need to set up, you can already grapple across the city if you wanted
Main file should be working again now tested it quite a bit with 2 different people, lod should be basically fully working aswell along with other things
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Thank you!
https://www.nexusmods.com/skyrimspecialedition/mods/35134
https://www.youtube.com/watch?v=iJNB76YUqSU
If you're looking for suggestions overall I'd say start with noting which mods are a hard vs soft requirement in the "Requirements" tab. From what I remember, I think you cut a few out already.
The initial scene where thunder/lightning/explosion strikes and the Colossal Titan appears behind the wall would be pretty cool, if possible.
Are there active titans roaming outside the walls? and horses to travel with?
would this be gamepad friendly?
also yes i dont want to hype up something that might take a while and thats insane but the initial colossal titan attack might be extremely easy to replicate i have been thinking about it alot... all you really need to do is set titans to inital disable till that quest pops set up a cinematic tht u would do urself and alot of stuff is alrdy ingame currently
game.disablePlayerControls()utility.wait(2.0)
fadeToBlackImod.apply()utility.wait(2.0)
fadeToBlackImod.popTo(fadeToBlackHoldImod)
utility.wait(2.0)
etc, thats the vanilla script for cinematics im assuming? also alot of assets are already there to work with, the only real problem currently is the navmesh is insane to get cooperating because the worldspace is the size of Skyrim and the navmesh tears every 30ft but it should still be doable of course
and it should be controller friendly