-Sanctified Bullets added -"Sanctus" Gun added -Dragonbone Gun added -Silver Bullet Recipe fixed -Crafting Ammo now gives you more ammo. -Gun weights reduced ?? ? ?? ?????
28/04/22 Update
- Added "Paralysing Mass" bullet -Added "Friendliness Bullet" -Added "Summon Flaming Wolf" bullet -Added more high damage conventional bullet types: "Quality Lead Bullet, Burrowing Lead Bullet and Dwarven Burrowing Bullet."
-Adjusted Weapon models to make aiming slightly easier.
21/05/22 Update
-Pistols Added in a Seperate file. -Pistols function like staves, but you can recharge them using "Pistol Bullets" which you can craft at any forge. -All Rifles remodeled -Aiming down sights fixed(examples in images)
ENB users -For those of you who use CAC and are having issues with the guns causing your Depth Of Field to activate and blur your background, I have found somewhat of a solution. Open up your ENB Menu and go to the DOF tab, there you will find your DOF focus point coordinates. Change it so that it reads X:50 Y:30. This will change your focus point to be just above the head of the rifle and should stop the blurring effect. This will also help with bows and crossbows which might also be causing this effect.
-Add Dragon Rifles -Add more uniques aka "Auriel's Rifle"... -Add a config file for Spell Perk Item Distributor. -Adjust loot tables to make rifles more rare. -Adjust Item weights. -Fix "Spew Flames" -Fix Ammo pouch skeleton. -Add vanilla-style pistols
Far off: -Add cultural variants: Alik'r, Breton, Argonian, Dark Elf etc... -Add custom reload animation? -DAR animations -Classification as a separate weapon class
Would you consider adding a bound-rifle spell? Like the bound sword and bound bow spells? I think that'd be pretty sick especially for those of us running mage characters
If possible, i would like to suggest to tilt the rifles a little on 1person and make them more straight. The animation that is now looks like they are firing to the left instead of front. Hope it was clear enough lol. Anyway, great mod!
I'd like to suggest an alternate version of the model in first-person if possible? Even with alternate crossbow animations, the long models are tending to block the actual crosshairs whether using normally or with a zooming in shot.
some future suggestion remove crossbow bolts from being used by the gun mcm menu to adjust damage, cause most of the shots are too op also choose wither npc's use explosive shots in mcm menu or not slider to choose frequency of npc's using the weapons
Ideas to play with! Ruin's Roar: A Ruin's Edge Rifle. With the same enchantment.
Dovah'Kren: Alduin Themed Rifle Translated from Thuum.org. Means Dragon Breaker. Does extra damage to dragons and causes dragon rend? Maybe make Alduins corpse have something needed to craft it?
BloodBurst: Bloodstone Chalice themed Rifle: Vampire variant. Each shot drain health for 1 second.
KingsFire/KingsFyre: High Kings Rifle. Theme fusion of Nordic and Imperial? Similar to Sanctus in idea. Two cultures fused. Does fire damage. Held by Falk?
Storm-crown: Ulfrics personal rifle. Storm cloak Rifle with Nordic stuff and an axe like the Dawnguard rifle. Ice damage. Held by Ulfric.
Daughters Woe: Serana's rifle. Vampiric Imperial rifle. Looks nice? Does both Frost and health drain.
Val's Boomstick: Valericas rifle. Purple daedric soul Carin themed. Does heavy damage and soul traps.
Meridas Will: Dawn breaker rifle. Nuff said.
Mother's Touch: Nightmother dark brotherhood Themed rifle. Built-in muffle enchantment? Doesn't break stealth if fired?
Aetherial Rifle: Aetherium Forge guardsman rifle. Shoots ballista bolts. Does extra damage to dwarven machines.
Spriggan-spiker: Spriggan themed rifle. Made from Spriggans. Shoots heavy poison. Does no damage to animals, elves or humans, but triple damage to demora, undead and weres.
WabbaBoom: Wabbajack Rifle. Cause Sheo would never not let this not happen.
How about an air rifle that fires darts/syringes for alchemist players? Or a set of dart ammunition that has a lighter powder charge, thus less noise and damage. This could be the argonian themed version of your mod.
Lore-wise, argonian tactics and lack of industry/supply capabilities could result in the design of reed/wood barreled rifles built to fire dart rounds with a lower powder charge and a poison coating. The rifle would be incapable of firing standard/heavier rounds, and regular rifles could fire the dart rounds, but only the argonian rifle would cancel out the sound of the shot due to its design.
The Ming Dynasty had a gun that translates to "Rapid Thunder Gun" and was in essence, a 16th century Gatling Gun. The operator would use an axe to stabilize it then fire the gun. Maybe it's an Akaviri Gun found in a cave?
When meant Diversity i meant like Flintlock musket or flintlock pistol. For Redguards example Miqulet rifle which is indeed musket but ottoman produced it. but if you want to keep Spanish styled be my guest. but for blades i would prefered more of Tangenshima musket
how about scops there are already telescopes in Skyrim so strapping one on your gun would still be Lore friendly crafting: gun(duh) + telescope + iron ingot or fittings
Suggestion: Make pistols count towards Archery skill. Currently I've found there's no reason to use a pistol if you're trying to level any kind of skill. Was using dual pistols for like 2 hours before I realized I wasn't getting any XP.
I also use Ordinator and have the "Using a staff gives Enchanting XP" and found the pistols don't count as staves either :(
Another suggestion would be to lower the volume on the firing sound. It's like 12 times as loud as any other sound effect in the game and blows my eardrums out and jumpscares my stream viewers every time an NPC fires at me lmao
I'm sorry to hear that. Unfortunately the camera shake is tied to the staggering animation, so I wouldn't know how to fix that without removing the gameplay effect of that. There are some mods which disable staggering or add high poise values so those may be your best options.
Do you think you would have any interest in creating a patch for the One-Handed Crossbow Framework mod? I saw it mentioned by someone else in your comments. It supposedly allows staff-like weapons to function similarly to standard crossbows (consuming ammunition, positioning, ect.).
Though for some reason on the latest version (2.1.1), NPCs just stand still and don't fire their guns at me in their off-hand. Any idea why that might be?? They'll hold it but they won't fire. Is that some type of animation issue?
i dont know if anyone else has mentioned this; hawks aren't affected by the guns. i've shot them point-blank multiple times and even used console commands to make sure i was right next to them, but the guns dont affect them, even with melee.
i like to have a clipsize. i use auto-crossbow dwemer mod and the Dwemer Cheiroballistra. both mods ar gread work. but if you put the ammoclip spell from autocrossbow in to the big rifels it will be awsome. i know hat the pistol-side mod has this but i am not a modder. i only have SKSE-Edit. i see the ability for the clip from ACB-mod but i asume it cant be addet wiht that, right? if possible can somebody tell me how to do this? i really want some magazin-rifles
I know that this probably isnt going to be addressed (the last update was 2 years ago), but I would love to see more stahlrim on the actual rifle, not to mention the other suggestions
For anyone searching for "gun-like" animations, search up "baka crossbow skyrim". Download through the guy's patreon, its free. It has movement and idle animations, but no reload or fire. You could then use DAR to make the animations exclusive to the rifles from this mod. I would do it but I don't mind the vanilla animations.
Know of anyway to speed up the reload animation? I play VR, and the slow walk and lack of visual input on the reload feels annoying. They work perfectly, just slightly annoyed by the combination of the slow walk/ slow reload. If you know of anyway for me to get rid of either, that'd would be amazing. I tried a mod called "Increased Crossbow Reload Speed" but I'm assuming he edited the values of the vanilla crossbows individually instead of making a global change.
EDIT: For anyone else that wants to do this, it was pretty simple using xEdit; make sure you launch xEdit with the "-tes5vr" parameter to get it working for VR, and simply search out whichever weapon you want to speed up. The speed parameter is under "DNAM- Data" when you find the weapon you want to edit.
why do they take crossbow bolts as ammo? kinda defeats the purpose of the mod having its own ammunition to use with the guns when you can just use bolts (although its stupid to use bolts with a gun), also add muzzle flash if that's possible
I was wondering if there a chance we can see Pepperbox pistols like the ones shown from the game GreedFall? Dwemer Pepperboxes would be wicked awesome to see.
Hey there everyone. As some of you may or may not know, to craft a specific handgun you require the perk associated with the material it is made of. This post is a shout out to anyone who notices that Dwarven Handguns can't be crafted even after you've taken the prerequisite perk. For some reason, that particular handgun is ALSO flagged to require the Advanced Armors (Nordic, Scaled, Steel Plate) perk as well before it can be crafted. I went into the files with xEdit and removed that condition, and was then able to craft the gun with only the Dwarven Armors perk. All other handguns seemed to work just fine with only their prerequisite perk.
I'm not sure if this was intentional, I'm just throwing this out into the void in case it helps someone else. I know when I first saw that it wasn't showing up, I assumed there was a more significant issue with the mod, as nowhere on the mod description page or any comments I saw (full disclosure, only checked the first ten pages or so) had mentioned the handgun requiring multiple perks. So in the hopes to stop someone else from wasting a bunch of time trying to get a seemingly broken mod to work, try adding that perk first if your Dwarven handguns are missing. Or just skip them and move on with your life if you don't care for them.
Thank you SO MUCH. This was bugging me for a few days and I'd found nothing of the sort. Now I just need to see how this all shakes out with Ordinator.
After installing the handguns of skyrim crafting only I booting up skyrim tried crafting a simple iron gun noticed the weapon preview shows nothing as the bullets aswell but i can craft it the real problem now is when i use it im holding an invisible gun and the shooting sounds work yet no projectile and does no dmg yet consumes a bullet it feels like my character miming what could be the problem I would really like to use this mod
The Pistol works just fine but the Rifles are invisible
971 comments
- Added new Sniper Musket "Raptor's Eye"
-Changed Musket distribution for levelled lists version. Muskets should appear less on lower levels.
ESPFE file updated!
- LOOT Errors fixed, hopefully
-Glass Rifles back in game.
18/12/21 Update
-Rifles can now be Tempered and upgraded at a grindstone
-Smoke particles replacing fire particles.
20/12/21 Update
-Craftable Only version uploaded.
-Daedric Bullets can now be crafted.
22/12/21 Update
-Rifles are now less commonly distributed among enemies, soldiers and guards.
24/12/21 Update
- Added a SPID version of LFR
09/01/22 Update
-Sanctified Bullets added
-"Sanctus" Gun added
-Dragonbone Gun added
-Silver Bullet Recipe fixed
-Crafting Ammo now gives you more ammo.
-Gun weights reduced ?? ? ?? ?????
28/04/22 Update
- Added "Paralysing Mass" bullet
-Added "Friendliness Bullet"
-Added "Summon Flaming Wolf" bullet
-Added more high damage conventional bullet types: "Quality Lead Bullet, Burrowing Lead Bullet and Dwarven Burrowing Bullet."
-Adjusted Weapon models to make aiming slightly easier.
21/05/22 Update
-Pistols Added in a Seperate file.
-Pistols function like staves, but you can recharge them using "Pistol Bullets" which you can craft at any forge.
-All Rifles remodeled
-Aiming down sights fixed(examples in images)
ENB users
-For those of you who use CAC and are having issues with the guns causing your Depth Of Field to activate and blur your background,
I have found somewhat of a solution. Open up your ENB Menu and go to the DOF tab, there you will find your DOF focus point coordinates.
Change it so that it reads X:50 Y:30.
This will change your focus point to be just above the head of the rifle and should stop the blurring effect.
This will also help with bows and crossbows which might also be causing this effect.
-
Add Dragon Rifles-Add more uniques aka "
Auriel's Rifle"...-Add a config file for Spell Perk Item Distributor.-Adjust loot tables to make rifles more rare.-Adjust Item weights.-Fix "Spew Flames"-Fix Ammo pouch skeleton.-Add vanilla-style pistolsFar off:
-Add cultural variants: Alik'r, Breton, Argonian, Dark Elf etc...
-Add custom reload animation?
-DAR animations
-Classification as a separate weapon class
Feel free to make suggestions.
Hope it was clear enough lol.
Anyway, great mod!
-- Drainspell "ghost" rifle ?
-- "Exclusive" Rifle's Edge for Ruin's Edge owners ?
-- Mehrunes' Rifle ?
and the most trivial:
-- Golden Gun?
remove crossbow bolts from being used by the gun
mcm menu to adjust damage, cause most of the shots are too op
also choose wither npc's use explosive shots in mcm menu or not
slider to choose frequency of npc's using the weapons
Thanks a lot for the mod
Ruin's Roar: A Ruin's Edge Rifle. With the same enchantment.
Dovah'Kren: Alduin Themed Rifle Translated from Thuum.org. Means Dragon Breaker. Does extra damage to dragons and causes dragon rend? Maybe make Alduins corpse have something needed to craft it?
BloodBurst: Bloodstone Chalice themed Rifle: Vampire variant. Each shot drain health for 1 second.
KingsFire/KingsFyre: High Kings Rifle. Theme fusion of Nordic and Imperial? Similar to Sanctus in idea. Two cultures fused. Does fire damage. Held by Falk?
Storm-crown: Ulfrics personal rifle. Storm cloak Rifle with Nordic stuff and an axe like the Dawnguard rifle. Ice damage. Held by Ulfric.
Daughters Woe: Serana's rifle. Vampiric Imperial rifle. Looks nice? Does both Frost and health drain.
Val's Boomstick: Valericas rifle. Purple daedric soul Carin themed. Does heavy damage and soul traps.
Meridas Will: Dawn breaker rifle. Nuff said.
Mother's Touch: Nightmother dark brotherhood Themed rifle. Built-in muffle enchantment? Doesn't break stealth if fired?
Aetherial Rifle: Aetherium Forge guardsman rifle. Shoots ballista bolts. Does extra damage to dwarven machines.
Spriggan-spiker: Spriggan themed rifle. Made from Spriggans. Shoots heavy poison. Does no damage to animals, elves or humans, but triple damage to demora, undead and weres.
WabbaBoom: Wabbajack Rifle. Cause Sheo would never not let this not happen.
Just some ideas to play with!
Your ideas are really creative and unique, I think that some of them would be a great addition.
as they should be
they evolved that way irl history
crafting: gun(duh) + telescope + iron ingot or fittings
I also use Ordinator and have the "Using a staff gives Enchanting XP" and found the pistols don't count as staves either :(
Another suggestion would be to lower the volume on the firing sound. It's like 12 times as loud as any other sound effect in the game and blows my eardrums out and jumpscares my stream viewers every time an NPC fires at me lmao
Though for some reason on the latest version (2.1.1), NPCs just stand still and don't fire their guns at me in their off-hand. Any idea why that might be??
They'll hold it but they won't fire. Is that some type of animation issue?
Would you be able to know how to fix the crosshair? The weapon seems to have been blocking it. Thanks!
Different chambers for craftable pistols.
The dragon bone pistol looks like a shotgun and I think it would be pretty dope if we could use it like one.
Jury-rigged dwarven ballista rifle. Very long cooldown, very hard-hitting shots.
Blunderbuss. Or grapeshot. Take your pick. Also, can you make the Dragonbone pistol like a DB, due to the design?
More attachments, and the ability to add and remove attachments a la Fallout 4.
There are way too many guns in the game now, it should be a treasured rarity.
EDIT: For anyone else that wants to do this, it was pretty simple using xEdit; make sure you launch xEdit with the "-tes5vr" parameter to get it working for VR, and simply search out whichever weapon you want to speed up. The speed parameter is under "DNAM- Data" when you find the weapon you want to edit.
Thanks for the confirmation of VR and the reload speed change.
:D
I'm not sure if this was intentional, I'm just throwing this out into the void in case it helps someone else. I know when I first saw that it wasn't showing up, I assumed there was a more significant issue with the mod, as nowhere on the mod description page or any comments I saw (full disclosure, only checked the first ten pages or so) had mentioned the handgun requiring multiple perks. So in the hopes to stop someone else from wasting a bunch of time trying to get a seemingly broken mod to work, try adding that perk first if your Dwarven handguns are missing. Or just skip them and move on with your life if you don't care for them.
Now I'm checking others and not only Dwarven Handgun Recipe, these also need Advanced Armors Perk:
- Silver Handgun
- Silver Bullet (though Silver Handgun only require Dwarven Smithing Perk)
- Sanctified Silver Bullet
I have no idea either if those was intentional or not.The Pistol works just fine but the Rifles are invisible