Welcome to my Jorrvaskr overhaul. Now go explore, there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes.
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
regarding the hidden door, i have discovered that the Immersive Citizens - Open Cities patch (named "Immersive Citizens - OCS Patch" in files) ends up loading after everything else when using LOOT based load order and uses the vanilla door location loading JKs Jorrvaskr - Immersive Citizens Patch after the aforementioned ICAIO - OCS patch will fix the location load order.
if using vortex: find the plugins in the plugins tab and drag the dependencies icon on the right from the "Immersive Citizens - OCS Patch" to the "JKs Jorrvaskr - Immersive Citizens Patch" add the rule that "Immersive Citizens - OCS Patch" must load after "JKs Jorrvaskr - Immersive Citizens Patch" and this should fix it.
if the door still isn't fixed try either the save unbaker mod here : https://www.nexusmods.com/skyrimspecialedition/mods/85565 or the the commands "prid 77fa2" and then "recycleactor" to reset the door
Update : doing just that put Jorrvaskr into the vanilla Whiterun load area, it seems that JKs Skyrim Opens_Cities patch must load after the ICAIO - OCS patch but before JKs Jorrvaskr - ICAIO patch. will update if i find anything else
In the harbingers bedroom i'm getting the occlusion issue where things and walls disappear when I move the camera around. Is this an issue with the room marker thing like in jk's understone keep? If so, that would just be a fix is SSEEdit correct? Edit: The elfx patch available on the interiors patch page fixes the issue. I only had the ELFX shadows patch but having both isn't causing issues. If I wasn't so invested in my save I'd make the switch to Lux :(
If the door is not showing up try using this mod suggested by a commenter by the name of MibuK https://www.nexusmods.com/skyrimspecialedition/mods/85565 Worked for me so i hope it works for you, Now if you'll excuse me i have to go do the companions questline for the 3rd time this year and Millionth time over the past decade...
I can't understand why the loose items added by the JK's mods aren't considered "owned" in my playthrough. For example, I can just yoink the glass warhammer from this mod without it being considered stolen. Does anyone else have this issue or know of a patch/fix?
You must have something else going on your game. All items are owned when you start. Of course once you progress through the questline and become Harbinger everything is yours for the taking which is vanilla behavior. It's the same for all the other Faction questlines.
Thanks for the reply! Yea I did some testing on a new game, the items are owned at the start, but after joining the sparring with Vilkas they become free for the taking. Definitely some other mod, maybe not accounting for the high quality items this one adds. Could be At Your Own Pace which touches companions questline. I'll just have to exercise restraint haha
Don't download this mod. Requires a bit of work you don't wanna do to go into the barracks, plain and simple. Don't ban me for my opinion you commie, I love your other mods UWU
If you don't want to use the mod, don't use it. But don't advise others not to download the mod just because you're too lazy to install the necessary patches and arrange the plugins accordingly.
I'm using Vortex so the mods order themselves and so do the plugins if there are patches can you provide links? I do wanna use the is mod but reordering things isn't an option for me Thanks in advance
This mod doesn't edit Kodlak's end table. The journal and fragment are spawned in the end table during the quest Glory of the Dead. It's possible your quest isn't working as intended, either due to a mod that changes the quest or Skyrim just being buggy. I've fully tested this mod (multiple times) and never had an issue with those items spawning.
Hey! i have qustion regard AI overhault and immersive CItizen. i have checked jk hq interiot and the all in one interior patch. mostly the Ai overhaul and immersive citizen are typed next to eachother. does that mean that patches are working for both? as i have only installed Ai overhaul. vortex tells me that the patches are missing immersive citizen thought i don't want that i want patches for ai overhaul. Affected patches are. JKs Temple of the Divines - Immersive Citizens patch.esp JKs Jorrvaskr - Immersive Citizens Patch.esp
hey man, just saw this, but this didnt work for me. anyways, i found out what causes that issue. its immersive citizens. i made a test on a new profile by having IC disabled, started a new game with KK mod and it works. would be cool if there would be a patch, but i think i wont pity much to have IC not installed, as is right now.
@philip101456 but hey, stll thx a lot! though im on a new game without having immersive citizens installed and jorvaskr door being okay, i had an issue with a door in markarth and this console command helped there^^ so again, thx man!
Didn't work for me either. I just decided to delete JKs Jorrvaskr interior instead for now until I find a fix. I have immersive citizens and have both patches (Immersive Citizens and USSEP) installed and neither fixed the basement door. Not having any issues in other areas so far. Tried the commands in console but kept giving me error message. Thx anyway.
Anyone having trouble with the door use the save unbaker mod: https://www.nexusmods.com/skyrimspecialedition/mods/85565 It makes the game load the record from the plugin instead of the save. worked for me. It also removes NPC weight problems for NPC overhauls as a bonus (neck gap)
400 comments
HAPPY NEW YEAR EVERYBODY!
Welcome to my Jorrvaskr overhaul. Now go explore, there's a little more to see than shown in the images!
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes.
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
(It's a new one, less tongue in cheek. Old article still available in spoiler)
https://www.nexusmods.com/skyrimspecialedition/articles/3917
loading JKs Jorrvaskr - Immersive Citizens Patch after the aforementioned ICAIO - OCS patch will fix the location load order.
if using vortex:
find the plugins in the plugins tab and drag the dependencies icon on the right from the "Immersive Citizens - OCS Patch" to the "JKs Jorrvaskr - Immersive Citizens Patch"
add the rule that "Immersive Citizens - OCS Patch" must load after "JKs Jorrvaskr - Immersive Citizens Patch" and this should fix it.
if the door still isn't fixed try either the save unbaker mod here : https://www.nexusmods.com/skyrimspecialedition/mods/85565
or the the commands "prid 77fa2" and then "recycleactor" to reset the door
Edit: The elfx patch available on the interiors patch page fixes the issue. I only had the ELFX shadows patch but having both isn't causing issues. If I wasn't so invested in my save I'd make the switch to Lux :(
https://www.nexusmods.com/skyrimspecialedition/mods/85565
Worked for me so i hope it works for you,
Now if you'll excuse me i have to go do the companions questline for the 3rd time this year and Millionth time over the past decade...
Download this JK's Guild HQ Interiors Patch Collection at Skyrim Special Edition Nexus - Mods and Community
and this Save Unbaker at Skyrim Special Edition Nexus - Mods and Community
Disabled "Ai Overhaul for SE Only 1.8.6"
load this mod JK's Guild HQ Interiors Patch Collection at Skyrim Special Edition Nexus - Mods and Community
Enabled "Ai Overhaul for SE Only 1.8.6"
And Last Load This Save Unbaker at Skyrim Special Edition Nexus - Mods and Community
I'm Using Vortex.
I'm Not Using Console Command too Dumb for That.
If This Still Not Works then I dunno anymore. thx
Could be At Your Own Pace which touches companions questline.
I'll just have to exercise restraint haha
Thanks in advance
Edit: Found the patch
Is there an owned bed and owned safe-chest in the member room ?
When you become Harbinger, do you own the chests in the harbinger bedrooms too ? Are the containers safe there too ?
Thanks for your mods <3
i have qustion regard AI overhault and immersive CItizen.
i have checked jk hq interiot and the all in one interior patch.
mostly the Ai overhaul and immersive citizen are typed next to eachother.
does that mean that patches are working for both?
as i have only installed Ai overhaul.
vortex tells me that the patches are missing immersive citizen thought i don't want that i want patches for ai overhaul.
Affected patches are.
JKs Temple of the Divines - Immersive Citizens patch.esp
JKs Jorrvaskr - Immersive Citizens Patch.esp
the mod p*ss me off. even started a new game and still have that door bug.
prid 77fa2
(press enter)recycleactor
enter again and be happy.https://www.nexusmods.com/skyrimspecialedition/mods/85565
It makes the game load the record from the plugin instead of the save. worked for me.
It also removes NPC weight problems for NPC overhauls as a bonus (neck gap)
Thank you MibuK