you forgot to include USSEP as a requirement. It would be better if it wasn't a requirement at all, in my opinion. I avoid that mod with a 10m stick pole
Never had an issue with couriers dying until I started using this mod. Now it seems I encounter that issue with every playthrough. Strongly recommend against using this mod. Edit: This might also be courier delivers to npcs. Had them patched together. Not sure which broke the AI or if it's an interaction with another mod. Not using AI overhauls so courier should be otherwise untouched.
I think it's because I'm using Leveled lists to swap out couriers that the engine won't recognize them as essential. So, I made a Terminator script for them. Now if they are detected as dead they will resurrect automatically. Something I should have done a long time ago anyway.
Has anyone figured out this dead naked courier issue? Never used to be a problem, but now it's happening constantly. Everytime I'm playing thinking to myself, "huh, havent gotten a letter in a while" and then like 10 minutes later I'll see a naked courier lying on the ground in a random hold somewhere. Use the resurrect command on them, and then sure enough, get like 10 backed up letters.
I've just arrived here while testing my next playthrough after finding the regular courier dead, and Lilly (modded) courier also dead despite being set to essential as part of the mod. I don't get it. How is this happening? I've not had this happen in my last play-through. When I tried to reset her to essential, Console told me it couldn't because she was already essential.
Checking in SSEEdit reveals that all couriers added by this mod are already set to essential. Nevetherless, sometimes a/the courier gets stuck; had this recently and wondered why I got no letters. Opened console and did "player.moveto 00039FB7" as suggested in some forum posts; this teleported me to Oakwood (added town by Arthmoor), where the courier was standing and watching a dragon attack. Talked to him and got like five letters at once. Will observe if this happens again.
I did some testing between provincial courier service and this mod, they dont seem to work well together. The courier crew works perfectly but they wont really reside in the provincial courier home or perform any of the routines introduced by provincial courier service. i saw them walk into the home but then they just disapeared from the world, i tried to patch it through SSedit but then only one of the courriers appeared in the home standing static.
The house would have needed a small modification to add more beds if it actually worked, guess i will just remove the provincial courier mod from my list. The lily courrier mod didnt work neither, i was getting two lilys inside the provincial courier service.
190 comments
Or can I just delete the facegen meshes if I'm using the HPH patch?
Thanks in advance!
https://www.nexusmods.com/skyrimspecialedition/mods/87499
Maybe that will fit your needs better.
i was unable to preview The Courier Crew - Revoiced mod w/ out me having to enable DRM within my browser which plays no role in the sandbox of my reality therefore I do not recognize nor observe such unnatural witchcraft practices.
https://www.nexusmods.com/skyrimspecialedition/mods/87499 ENDORSED!
Edit: This might also be courier delivers to npcs. Had them patched together. Not sure which broke the AI or if it's an interaction with another mod. Not using AI overhauls so courier should be otherwise untouched.
When I tried to reset her to essential, Console told me it couldn't because she was already essential.
The house would have needed a small modification to add more beds if it actually worked, guess i will just remove the provincial courier mod from my list. The lily courrier mod didnt work neither, i was getting two lilys inside the provincial courier service.