About this mod
A makeover mod for Interesting NPCs featuring unique, lore-friendly looks & improved combat skills.
- Requirements
- Permissions and credits
- Changelogs
Certain NPCs have also been given new perks & improved AI to enhance their combat performance, though they'll be far from overpowered. If anything, I consider it a much-needed boost, especially for those of us that play with difficulty-enhancing mods. To see a more in-depth list of changes for each follower, click the spoiler tags below.
A >>> J
Perks in WHITE were already assigned by the original mod, while those in YELLOW were added by me.
-- ALASSEA --
Perks: Light Foot, Apprentice Destruction, Recovery (Tier 1), Regeneration, Mage Armor (Tier 1), Magic Resistance (Tier 1)
NOTES: In addition to her bardic prowess, Alassea is also a talented mage. I've given her the appropriate perks to help round out her kit.
-- AMALEE --
Perks: Light Foot, Overdraw (Tier 1), Critical Shot (Tier 1), Ranger, Quickshot
NOTES: As a ranger, Amalee prefers to avoid melee combat & fight at a distance whenever possible. With bow in-hand, she'll shoot down any foe who dares get close enough to try & mar her beauty.
-- AMONG-THE-HIST --
Perks: Light Foot, Augmented Flames (Tier 1), Augmented Shock (Tier 1), Adept Destruction, Recovery (Tier 1), Mage Armor (Tier 1)
NOTES: I’ve given Among-The-Hist the standard set of mage perks to improve his damage & survivability.
-- ANUM-LA THE SWAMP KNIGHT --
Perks: Light Foot, Armsman (Tier 1), Shield Wall (Tier 2), Block Runner, Deflect Arrows
NOTES: Anum-La is an experienced fighter & sought-after mercenary whose skills are an asset to any adventuring party. I've given her a few perks to improve her defense & allow her to fulfill the role of a proper tank.
-- ARGHUS --
Perks: Light Foot, Conjuration Dual Casting, Adept Conjuration, Destruction Dual Casting, Augmented Frost, Regeneration, Mage Armor (Tier 1)
NOTES: The former scryer’s earned a subtle makeover, but otherwise needs no extra buffs. He’s already well-poised to wreak arcane havoc on your enemies.
-- BRAKH --
Perks: Light Foot, Overdraw (Tier 1), Critical Shot (Tier 1), Ranger, Quickshot
NOTES: The Orcish hunter will now be able to pepper the battlefield with arrows at a quicker rate & with greater force.
-- CALLEN --
Perks: Light Foot, Armsman (Tier 1), Fighting Stance, Bladesman (Tier 1), Shield Wall (Tier 1)
NOTES: I've given Callen a minor boost to her damage & defense. Now she'll deal respectable damage even with her trusty rusted blade.
-- DAENLYN OAKHOLLOW --
Perks: Light Foot, Recovery (Tier 1), Regeneration, Overdraw (Tier 2), Ranger, Agile Defender (Tier 2)
NOTES: Daenlyn is rather unique in terms of his fighting style. He prefers a bow, but also has access to a few low-level spells. I’ve given him a slight boost to his magical abilities & tried to round out his overall kit.
-- DAGRI'LON --
Perks: Light Foot, Atromancy, Expert Destruction, Recovery (Tier 2), Mage Armor (Tier 1), Magic Resistance (Tier 1)
NOTES: Even with no face to improve upon, Dagri'Lon still deserves a little something, don't you think? After all, his true powers are supposedly incomprehensible. I've given him several perks to bring his abilities in-line with the other magical followers.
-- DURAZ --
Perks: Light Foot, Armsman (Tier 1), Savage Strike, Block Runner, Juggernaut (Tier 2)
NOTES: Duraz isn't your typical sellsword & can't be bought for a mere handful of gold. As such, I felt a buff was warranted.
-- EREVAN --
Perks: Light Foot, Armsman (Tier 1), Fighting Stance, Well Fitted, Reflect Blows
NOTES: As a former Knight of Thorns, I figured Erevan should be able to turn a bit of the damage he takes back onto his enemies.
-- FA’NAR --
Perks: Light Foot, Barbarian (Tier 1), Champions Stance, Skullcrusher (Tier 1), Juggernaut (Tier 2)
NOTES: I've given Fa'nar a few enhancements to reflect his past as a trained soldier & affinity for war hammers.
-- FONTAINE --
Perks: Light Foot, Conjuration Dual Casting, Adept Conjuration, Destruction Dual Casting, Augmented Frost (Tier 1), Augmented Flames (Tier 1), Recovery (Tier 1), Regeneration
NOTES: Fontaine's gained a few enhancements to round out his spellcasting abilities.
-- FROA --
Perks: Light Foot, Muffled Movement, Barbarian (Tier 4), Agile Defender (Tier 2)
NOTES: Since she's already capable of dishing out considerable damage on her own, I've only given Froa a small boost to her defense to compensate for her disdain of footwear.
-- GORR --
Perks: Light Foot, Champions Stance, Deep Wounds (Tier 1), Limbsplitter (Tier 1), Skullcrusher (Tier 1), Tower of Strength
NOTES: Gorr is a skilled warrior & master of deadly weaponry. The new perks should allow him to perform effectively with whatever gear you decide to give him.
-- HELSIG --
Perks: Light Foot, Destruction Dual Casting, Augmented Shock (Tier 2), Recovery (Tier 2), Regeneration, Mage Armor (Tier 1), Magic Resistance (Tier 1)
NOTES: Helsig already has a vast amount of spells & several perks at her disposal. As such, I've only modified her appearance.
-- HJOROMIR --
Perks: Light Foot, Armsman (Tier 1), Fighting Stance, Agile Defender (Tier 1)
Level Cap: Raised from 3 to 20
NOTES: Hjoromir is a farmer with aspirations of becoming an adventurer, though he's got quite a ways to go. I understand the original intention was that keeping him alive is meant to be a challenge, but with a static level of 3, he’s essentially made of tissue. I’ve increased his level cap slightly & he’ll level at a rate equaling half of yours, reflecting his inexperience.
-- JADE --
Perks: Stealth (Tier 2), Light Foot, Backstab, Muffled Movement, Agile Defender (Tier 1)
NOTES: The thief-turned-priestess does her best to avoid conflict & is more likely to cower in fear at the sight of a bandit party than brandish her dagger & fight alongside you. Even so, I've given her a few perks in line with her skillset.
-- JILKMAR --
Perks: Light Foot, Armsman (Tier 1), Fighting Stance, Agile Defender (Tier 1)
NOTES: A self-professed milk-drinker, Jilkmar isn't going to be cutting down swaths of draugr & wild beasts anytime soon. As such, I've only given him a minor boost to his damage & defense.
L >>> V
Perks in WHITE were already assigned by the original mod, while those in YELLOW were added by me.
-- LAJJAN --
Perks: Light Foot, Armsman (Tier 1), Savage Strike, Block Runner, Juggernaut (Tier 2)
NOTES: I’ve given Lajjan a handful of buffs to compliment her role as a caravan guard so that her charges need not fear as they travel across the wilds of Skyrim.
-- LARKSPUR --
Perks: Light Foot, Novice Illusion, Apprentice Illusion, Overdraw (Tier 1), Critical Shot (Tier 1), Ranger
NOTES: The Bosmer illusionist gains a small boost to the efficiency of his spells as well as his bow-arm.
-- LURGOK --
Perks: Light Foot, Apprentice Destruction, Adept Destruction, Recovery (Tier 1), Hack and Slash (Tier 1), Savage Strike
NOTES: Lurgok is a powerful combatant gifted in spellcraft & talented with an axe. The new perks should help him cleave a path through your enemies with either of his chosen tools. I've also given him some war paint that's evocative of his patron deity, Malacath
-- MERESINE --
Perks: Light Foot, Power Shot, Critical Shot (Tier 1), Ranger, Custom Fit
NOTES: Meresine already comes equipped with several useful perks & a powerful set of equipment. As such, a visual change is all I've given her.
-- MORNDAS --
Perks: Stealth (Tier 4), Muffled Movement, Light Foot, Assassin's Blade, Silent Roll, Silence, Light Fingers (Tier 4), Keymaster
NOTES: As a master pickpocket, Morndas isn't best known for her willingness to engage in physical altercations, but rather her ability to avoid them. I've only given her a visual upgrade for now.
-- QA'DOJO --
Perks: Light Foot, Augmented Shock, Recovery (Tier 2), Regeneration, Respite, Mage Armor (Tier 1), Magic Resistance (Tier 1)
NOTES: The elderly Khajiit monk was already a powerful sorcerer to begin with. His mane just needed a bit of grooming.
-- RAYNES --
Perks: Light Foot, Muffled Movement, Armsman (Tier 1), Fighting Stance, Dual Flurry (Tier 1), Agile Defender (Tier 2)
NOTES: I've given Raynes a few perks to reflect his affinity for small blades & enhance his combat capabilities.
-- RUMARIN --
Perks: Light Foot, Conjuration Dual Casting, Novice Conjuration, Apprentice Conjuration, Mystic Binding, Dual Flurry
NOTES: Contrary to his charming nature, Rumarin is quite the force to be reckoned with in the thick of battle. As such, a visual change is all that's warranted.
-- SKJARN --
Perks: Light Foot, Barbarian (Tier 1), Champions Stance, Limbsplitter (Tier 1), Agile Defender (Tier 2)
NOTES: This arrogant bard loves to boast about his prowess, be it onstage or in the bedroom. The new perks will ensure he's a greater source of pain to your enemies than he is in your side.
-- SKJEL THE GRAY --
Perks: Light Foot, Novice Destruction, Apprentice Destruction, Augmented Frost (Tier 1), Recovery (Tier 1)
NOTES: I may not be able to give Skjel a makeover, but hopefully a boost to his spellcasting abilities should suffice.
-- TIKRID --
Perks: Light Foot, Armsman (Tier 1), Fighting Stance, Bladesman (Tier 1), Juggernaut (Tier 1)
NOTES: Tikrid's new perks offer a modest boost to her damage & defense. She's supposedly an awkward fighter so I didn't want to make her overly strong.
-- VALGUS --
Perks: Light Foot, Restoration Dual Casting, Recovery (Tier 1), Regeneration, Expert Restoration, Mage Armor (Tier 1)
NOTES: A talented healer, Valgus uses magic to mend the wounded. I've given him a slight boost to his magicka regeneration that should help him out in longer fights, but otherwise he's already quite self-sufficient.
-- VARDATH --
Perks: Light Foot, Overdraw (Tier 1), Ranger, Quickshot, Agile Defender (Tier 2)
NOTES: Vardath may be outwardly charming, but he's still a slaver so I wanted him to look a little sleazy. The new perks offer a minor boost to his damage output.
-- VAUGHN --
Perks: Light Foot, Armsman (Tier 1), Savage Strike, Block Runner, Juggernaut (Tier 2)
NOTES: Vaughn charges twice as much as other mercenaries in Skyrim, but he didn't really measure up to how much he valued his own sword arm.
-- VAWKES --
Perks: Stealth (Tier 2), Light Foot, Dual Flurry (Tier 1), Dual Savagery
NOTES: As befits a grave-robbing scavenger, Vawkes should have an easier time sneaking around now & can defend himself a bit better if caught.
-- YLGYNE --
Perks: Light Foot, Armsman (Tier 1),Fighting Stance, Bone Breaker (Tier 1), Juggernaut (Tier 2)
NOTES: Ylgyne describes himself as a "blunt instrument" & has an affinity for maces. I've given him a little boost in that regard & cleaned up his appearance a bit.
-- ZORA FAIR-CHILD --
Perks: Light Foot, Barbarian (Tier 1), Champion's Stance, Deep Wounds (Tier 1), Agile Defender (Tier 2)
NOTES: Zora's no slouch when it comes time to brandish her massive sword. She's deceptively strong & never one to back down from a fight. The new perks will help improve her overall damage & defense.
REQUIREMENTS & RECOMMENDATIONS
Obviously, Interesting NPCs is a hard requirement for this mod. However, facegen was generated using Expressive Facegen Morphs so Expressive Facial Animations (Male & Female) could be considered a soft requirement to ensure there's no incidental clipping. If you'd like your followers to look exactly like the screenshots, I highly recommend Tempered Skins (Male & Female), Mild Complexions, Brows, Beards, & True Faces. Finally, Nordic Faces has a miscellaneous file that includes updated meshes for every Interesting NPC & compliments this overhaul quite nicely. Just ensure that my mod overwrites its loose files to prevent any issues with gray/dark face.
CREDITS
ApachiiSkyHair by apachii
Argonian Head Specular Fix by D-Easy
BeastHHBB by Mharlek1
Beast Race Bodypaints by DomainWolf
Bed Head by jasperthegnome
Better Makeup by Diethardt
Brows by Hvergelmir
Community Overlays 3 by DomainWolf
Cuyi's Bosmeri Antlers by cuyima
Double Sided Vertex Mouth Fix by Artsick/Ruhadre
ENB Brow Fix by triptherift
Expressive Facegen Morphs by Niroku
Eyes AO Clipping Fix by Artsick
Female Makeup Suite by DomainWolf
Freckle Mania 2 by tetrodoxin
Hallgarth's Additional Hair by Hallgarth
High Poly Vanilla Hair by Macxhiin
Interesting NPCs Perk Addon by spkyfshy (as reference)
Koralina’s Freckles and Moles by Koralina
KS Hair - Salt and Wind by mashanen
Lovely Hairstyles SE by zn00p
Marks of Beauty by Lamenthia
More Accurate Khajiit Paint by RainKitty
Painterly by gobbldygook
RaceMenu by expired6978
SC - Khajiit Improvement by ShinglesCat
Skin Feature Overlays SE by DomainWolf
Slightly Fancier Divine Amulets by rxni
TD18 Lore-Friendly Hair by Threeton
Vanilla Hair Remake by jg1
Vanilla Hair Variety Plus by Omega99jp
Vanilla Makeup HD - Beast Races by DomainWolf
Vanilla Warpaints Absolution by DomainWolf
Wolfpaint - Facepaint Collection by DomainWolf