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Tragedian

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Tragedian

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  1. Tragedian
    Tragedian
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    I don't really use 3DNPC in my playthroughs anymore so I probably won't be updating this mod again anytime soon. Here's a quick FAQ, so please read before commenting.

    - I don't have any plans to make an "appearance only" version of this mod without the perk/combat changes.

    - This mod's compatibility with follower frameworks is the same as 3DNPC's. To my knowledge, all the followers in Interesting NPCs use the vanilla system so it shouldn't cause any bugs.

    - If you have an issue with dark face or mismatched textures, please make sure there's no conflicts in your load order (both plugins & loose files). I tested this mod pretty thoroughly & never had any issues like this myself. Common culprits are Vanilla Hair Replacer & Face Discoloration Fix combined with a mod conflict.

    - Compatibility with perk overhauls? Depends on the overhaul. Some will just rework the perk itself while others might gut the perk & redirect it to a different record. Works fine with Adamant, which is what I use in my game. See the quote below:

    "Any mod that edits an NPC would need a patch regardless of whether it's appearance-only or just makes changes to their perks/spells, AI packages, etc. To my knowledge, there's no edits in my mod that would "break" another. If you mean compatibility with perk overhauls, several vanilla followers (especially from the Dragonborn DLC) already come loaded with tons of perks & some 3DNPCs are no different (i.e. Rumarin). I've tested Vokrii & Adamant in my games with no issues whatsoever since I don't edit the perks themselves, I just added them to the NPCs.

    Thanks to all those who enjoyed & supported this mod!
  2. RaiN01
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    Great mod, sadly, as others have pointed out, it changes more than just the appearance, which breaks stuff without proper compatibility patches.
    1. Tragedian
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      Any mod that edits an NPC would need a patch regardless of whether it's appearance-only or just makes changes to their perks/spells, AI packages, etc. To my knowledge, there's no edits in my mod that would "break" another. If you mean compatibility with perk overhauls, several vanilla followers (especially from the Dragonborn DLC) already come loaded with tons of perks & some 3DNPCs are no different (i.e. Rumarin). I've tested Vokrii & Adamant in my games with no issues whatsoever since I don't edit the perks themselves, I just added them to the NPCs.
    2. vinne2001
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      Lol appearance changes would break stuff too. Learn how to use xEdits and be grateful.
    3. cutefeetcunnysseur
      cutefeetcunnysseur
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      *Unsheathes shovel*
      I dont see him complaining though, your "be grateful" is unwarranted. Where in his comment is he being ungrateful?
  3. NordicConquest
    NordicConquest
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    Does this work with Ordinator?
    1. Batikawung
      Batikawung
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      update? I want to use this mod with ordinator as well
  4. Batikawung
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    why bothers with the perks tho?
  5. beomble
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    For people having compatibility "issues" with EasyNPC:
    - In the righthand panel, select 3DNPC.esp and "Set as default"
    - Pick your preferred face, rinse and repeat the above for all followers
    - build your EasyNPC merge (assuming you dont have issues from other mods)
    this'll keep all the new character designs, *but* you'll lose all the cool stat changes. You can retain those with a DIY xEdit patch but im too lazy to explain all that in a comment
  6. PaladinDanser
    PaladinDanser
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    Is this compatible with Nether's Follower Framework? Because I love your Daenlyn face and really want to try it out
  7. Kabunouveau
    Kabunouveau
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    (nevermind!)
  8. cuddm
    cuddm
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    Any chance for an appearance-only version like you have for your vanilla follower overhaul?
  9. IsaacLangan
    IsaacLangan
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    Is this already covered in fabulous followers?
  10. white31
    white31
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    I got missing facepaint texture. Is there a way to fix this other than SSEEDIT?!
  11. RlimShaikorth
    RlimShaikorth
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    I don't think this is an issue with your mod specifically, but when I change their hairstyles in SSEEdit, it looks like they've been hit with the makeup gun. It's not the dark-face bug, and I copied your custom facetint files into the proper MO2 Overwrite folder, so they should be the last thing applied.

    edit: Might have fixed it.
    Solution:
    Clear all facetint layers in SSEEdit (except skin tone)
    Open CK -> Actors and use ctrl+F4 to export the bugged NPCs blank facetints
    Copy the files from Tragedian folder into Overwrite (textures/actors/facegen/facetint)
    Now it works, for some reason