This mod is outdated, and not very good. You can find my much improved version here. I will still leave this page available for anyone who prefers this version (if you do prefer this one you are crazy)
Howdy I am here again asking to port to Xbox! I’d love to include this into my bundle! You previously gave me permission for photorealistic farmhouses, boreal whiterun, and sublime solitude. I didn’t even think about bridge textures.
my only question is, what’s this mods compatibility with mods that change bridges like northern roads and lux via?
Do you have a good textures for the Dragon bridge? If it's Okay I will leave "Blended Road (Redone)" that I have added lately after years of hesitation. The thing that lead me to add it was the bad look of Windhelm bridge textures, however I noticed that the author of "Blended Roads" removed the ground of Dragon Bridge (maybe because he don't have alternative assets for it).
Update. Another point to take in account is that SMIM assets on bridge inherit from Real Roads the "crystallized blood" effect when used with a mod like "Enhanced Blood". Blended Roads partially solve this but he make the blood sinks like in glass ground
Dragon Bridge uses Nordic ruins textures, but I do know the ground texture is unique. I actually downloaded a mod that gave dragon bridge road textures, but I have no idea what it is - I'll check and let you know.
Really Blended roads has issues with EBT, as the roads aren't solid meshes that the blood can overlay on. Same with smim - its a give and take.
There is also an optional file in Fluffy Snow that fixes the Windhelm bridge by changing it to snow.
FYI this mod is completely compatible with blended roads btw.
I do plan to do a retexture for blended roads at some point.
I actually downloaded a mod that gave dragon bridge road textures, but I have no idea what it is - I'll check and let you know.
The mod in question is simply Blended Roads. You can open the bridge meshe in Nifscope and notice that the mod author changed the path textures to road textures.
Thanks for the suggestion. Adopted. Rudy textures seem close to the Darker tone of Real Blended roads redone.
Here is a screenshot:
Spoiler:
Show
Basically all what I needed was this part from Rudy Nordic Ruins: Meshes\dungeons\nordic\exterior\dragonbridge01.nif Textures\dungeons\ridgedstone02a.dds Textures\dungeons\ridgedstone04_n.dds Textures\dungeons\ridgedstone05.dds Textures\dungeons\ridgedstone06.dds Textures\dungeons\ridgedstone06_n.dds Textures\dungeons\ridgedstonewall02_n.dds Textures\dungeons\rubblepile01_n.dds Textures\dungeons\rubblepile02.dds
I compressed it and called it "Rudy HQ DragonBridge".
@ a1racer Update: You don't need all these files. The only file you need is Meshes\dungeons\nordic\exterior\dragonbridge01.nif and a good road texture mods. I discovered that Rudy Nordic Textures mods are not my taste at all (even with the small assets added here, because it impact some Nordic ruin textures).
For me, there are only two masters of textures mods: Starac (SRO) and Gamwich RaiserFX is the one that master Meshes and Textures editing while not as good in textures like the two preceding.
Weird textures' combo, my friend. You chose green weathered stones for the main bridge parts, but the top are grey-colored and not so weathered. Doesn't make any sense; if the main bridge will be that much green-weathered, the top should be also the same. Now, it looks like workers replaced the top part with more new (and different) stones.
thanks for the feedback - the slabs are supposed to look weathered - but since the texture is tiled, repeating "dirty" designs look ugly. If u want LOD I suggest DynDoLOD it doesn't take 5 minutes to use.
29 comments
I will still leave this page available for anyone who prefers this version (if you do prefer this one you are crazy)
my only question is, what’s this mods compatibility with mods that change bridges like northern roads and lux via?
thank you for your wonderful mods.
bethseda display name JarlBell84. Thank y.
Also, I wonder...is this mod compatible with wSkeever's Simplicity of Snow and Shaders of Solstheim - Ash and Moss mods?
If it's Okay I will leave "Blended Road (Redone)" that I have added lately after years of hesitation.
The thing that lead me to add it was the bad look of Windhelm bridge textures, however I noticed that the author of "Blended Roads" removed the ground of Dragon Bridge (maybe because he don't have alternative assets for it).
Update.
Another point to take in account is that SMIM assets on bridge inherit from Real Roads the "crystallized blood" effect when used with a mod like "Enhanced Blood". Blended Roads partially solve this but he make the blood sinks like in glass ground
Really Blended roads has issues with EBT, as the roads aren't solid meshes that the blood can overlay on. Same with smim - its a give and take.
There is also an optional file in Fluffy Snow that fixes the Windhelm bridge by changing it to snow.
FYI this mod is completely compatible with blended roads btw.
I do plan to do a retexture for blended roads at some point.
The mod in question is simply Blended Roads. You can open the bridge meshe in Nifscope and notice that the mod author changed the path textures to road textures.
It's Rudy's Nordic Ruins - It has a custom mesh that uses road01. Blended roads uses Dirt02.
Hope that helps :)
Adopted. Rudy textures seem close to the Darker tone of Real Blended roads redone.
Here is a screenshot:
Basically all what I needed was this part from Rudy Nordic Ruins:
Meshes\dungeons\nordic\exterior\dragonbridge01.nif
Textures\dungeons\ridgedstone02a.dds
Textures\dungeons\ridgedstone04_n.dds
Textures\dungeons\ridgedstone05.dds
Textures\dungeons\ridgedstone06.dds
Textures\dungeons\ridgedstone06_n.dds
Textures\dungeons\ridgedstonewall02_n.dds
Textures\dungeons\rubblepile01_n.dds
Textures\dungeons\rubblepile02.dds
I compressed it and called it "Rudy HQ DragonBridge".
Update:
You don't need all these files. The only file you need is
Meshes\dungeons\nordic\exterior\dragonbridge01.nif
and a good road texture mods.
I discovered that Rudy Nordic Textures mods are not my taste at all
(even with the small assets added here, because it impact some Nordic ruin textures).
For me, there are only two masters of textures mods:
Starac (SRO) and Gamwich
RaiserFX is the one that master Meshes and Textures editing while not as good in textures like the two preceding.
You chose green weathered stones for the main bridge parts, but the top are grey-colored and not so weathered.
Doesn't make any sense; if the main bridge will be that much green-weathered, the top should be also the same. Now, it looks like workers replaced the top part with more new (and different) stones.
Every new textures for static exterior objects, needs also new LODs.