NOTES its been a while since my last map release, sorry for that, end of the year was hell of a ride for me. dayspring canyon is rather small area comparing to DLCs we covered in 2021, but I like this location a lot so here we are, hope you will like it.
CHANGE LOG 1.01 - typo fixed, kudos to monkeyangie. 1.1 - minor fixes (road to mossy glen cave west, space for global marker to skyrim near the mountain and a modest tribute to one passed away person). 1.11 - max zoom slightly increased. 1.12 - minor path fix. 1.7 - ESLfied. 03.01.2023 - added background texture and fixed map collar (map working space wasn't centered properly). 1.8 - added UW and higher FOV support, upscaled map texture and background to 8K, added Seasons of Skyrim support. Size increased to 44Mb. 1.8.1 - compressed to BC1 (lossless).
Hey pavelk. I'm loving all your map mods and I've got a lot of them. One thing for me is that the map marker for the canyon and the optional file Dayspring Canyon Global Markers Enabler for FWMF seems to both be in the same place. This is only for the fast travel from Skyrim to Dayspring canyon, the exit map marker works perfectly though do you think you can add in a teleport marker on the map right on the fort? It's a little annoying running back to the fort everytime I want to go inside if you can. Asking because there is a map marker in the middle of the dayspring canyon
Optional Files has enabler of global markers from/to Dayspring Canyon, if that's what you mean. Other than that (and moving all markers to the same 180k height) mod doesn't affect markers.
Hi would it be possible to add a patch for Immersive Dawnguard Dayspring Pass, as the map marker added by this mod is inconsistent with the alternative location? I would really appreciate it!
Whatever the location of Dawnguard taken by that mod, it's a pure figment of the imagination of the mod author. Bethesda never specified the true location of Dawnguard, they only put a fast traveling map marker for players that use Fast Traveling. They also put Fast Traveling Map Markers for Solstheim and the Forgotten Vale without specifying their exact locations. In this regard, the current paper mod is way more immersive than any other mod.
What ever your anger is I don't know. But the Global Map Marker puts you behind the load "door" that you enter and exit with, so when you travel using the Global Marker you then need to disable collision or fast travel again to the Dawnguard Gate to get to there. Currently using the 2 you walk 2-3 steps and you hit the load screen to exit back to skyrim.
Yes we need a patch. OK, I made this. 1. Removed 2 IDDP markers. 2. Changed 2 FWMF's heading places. (fast travel location), no more door glitch. (need rotation adjustment more but I'm lazy) 3. Add radius value to find marker easy. 4. Replace 'DwanGuard' marker on Skyrim map 5. Remove Visible, Can Travel to Flag in Skyrim marker Just replace esp plz.
Hi, this is awesome, I have already downloaded all of your paper maps !
I do have one small issue with this one: I am using Caro Tuts paper map and the map marker for Dayspring Canyon is missing inside my Skyrim map. I did download the optional file for this mod and placed it below the main file but no map marker :(
Edit: it fixed itself. Maybe was just a matter of letting the game load it.
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its been a while since my last map release, sorry for that, end of the year was hell of a ride for me. dayspring canyon is rather small area comparing to DLCs we covered in 2021, but I like this location a lot so here we are, hope you will like it.
CHANGE LOG
1.01 - typo fixed, kudos to monkeyangie.
1.1 - minor fixes (road to mossy glen cave west, space for global marker to skyrim near the mountain and a modest tribute to one passed away person).
1.11 - max zoom slightly increased.
1.12 - minor path fix.
1.7 - ESLfied.
03.01.2023 - added background texture and fixed map collar (map working space wasn't centered properly).
1.8 - added UW and higher FOV support, upscaled map texture and background to 8K, added Seasons of Skyrim support. Size increased to 44Mb.
1.8.1 - compressed to BC1 (lossless).
I'm having an issue with no map marker for Fort Dawnguard itself. Is this a feature or a problem, or is it something I'm doing wrong?
Thanks for your help in advance, and I love the maps you've made!
I love the maps and the work you've put into them!
In this regard, the current paper mod is way more immersive than any other mod.
OK, I made this.
1. Removed 2 IDDP markers.
2. Changed 2 FWMF's heading places. (fast travel location), no more door glitch. (need rotation adjustment more but I'm lazy)
3. Add radius value to find marker easy.
4. Replace 'DwanGuard' marker on Skyrim map
5. Remove Visible, Can Travel to Flag in Skyrim marker
Just replace esp plz.
+I'll make update to fix bug.
I do have one small issue with this one: I am using Caro Tuts paper map and the map marker for Dayspring Canyon is missing inside my Skyrim map. I did download the optional file for this mod and placed it below the main file but no map marker :(
Edit: it fixed itself. Maybe was just a matter of letting the game load it.
thank you!
Great work