As of version 1.7.2, XPMSSE is no longer a requirement. The plugin will dynamically create the necessary nodes as needed. Vanilla and many other non-xp32 skeletons are now supported. The system that creates these nodes is fully configurable so modders can add support for their skeletons without having to reach out to me. As a bonus, most followers with custom, non-xp32 skeletons and mods that overhaul race skeletons are automatically supported due to this change and support for those that use unrecognized skeleton meshes can easily be added.
Any XP32-compatible skeleton remains supported, however I generally don't recommend using the bloaty XPMSSE scripts since they can negatively impact performance. IED includes gear positioning/scaling and style fitting animations (through OAR), if you only used the scripts for this purpose you can replace XPMSSE with one of the light variants or uninstall it completely. Even the skeleton meshes include a bunch of useless nodes that have to be processed, wasting your CPU power.
Be concise when asking for help, low-effort posts will be considered spam and removed accordingly. Use the issue tracker to submit bug reports. Describe the problem in detail: steps to reproduce, game version, full modlist, if you're reporting a crash include a crashlog or crashdump.
FAQ:
Q: Why do greatswords and battleaxes or bows and crossbows move together when positioning them? A: Bethesda puts them on the same node when equipped. IED does the same for displays by default. This can be changed in the config, check out this helpful article.
Q: How can I toggle equipment displays? A: Gear toggle hotkeys can be configured in Tools->Settings along with a bunch of other stuff.
Q: Can the UI popup keys be changed? A: Yes, either in the ini or in the UI settings window.
Q: Why does my shield change size when equipped/unequipped? A: Automatic equipped shield scaling is done by XPMSSE scripts, not this plugin. IED doesn't auto scale anything unless you configure it to do so. Don't post about it here.
Q: Is it safe to (un)install or update the plugin mid-save? A: Yes.
Q: I've set position in the display manager, why doesn't it apply to the equipped item? A: Positions configured in the equipment slot/custom views affect only the display. It'd be counterproductive to attempt shoving general gear positioning in that area because each gear node (sword back, dagger hip, dagger ankle, etc.) requires unique positioning configuration to look right. That's why the Gear nodes view is provided, it affects both equipped and displayed items and each gear node can be configured separately. Always use it to position your gear. Use the transform controls under a display only when you need to make changes to that specific display but not to the equipped item.
Q: The UI unintuitive, can you give me three buttons that magically do everything? A: No. It's intended as an advanced tool to give as much flexibility and functionality as possible for people with atleast a superficial knowledge of game data structures who are reasonably proficient with computers. As with every other hobby project, I made this primarily for myself, I've no inclination to make dumbed down interfaces for you.
Q: Will you make a guide on how to use the UI? A: Eventually. Probably. I don't find any joy in writing guides (in fact I hate it), so it might be a while. Luckily, GiraPomba has taken it upon himself to write some nice tutorials and made various cool presets for the plugin, make sure to check them out!
I've been messaged by several people asking for my presets, which are shown in the screenshots here, so for those interested, here's a mod page that contains them HERE!
Several users have reported issues with recent versions of Mu Joint Fix, from crashes to visual glitches on both displayed and vanilla equipped items. I don't recommend running both plugins together, atleast until these issues are fixed. Check the bug reports and comments for more info.
For some reason the shield on back doesnt work, for me when i equip a shield it goes directly into my hands, it is displayed on back when favourited but as soon as i equip it jumps to my hand. How do i get the animation to work?
For those who noticed lag/flickering on weapons when character is rotating (I'm using True Directional Movement), edit Faster HDT-SMP settings on MCM: Performance > Limit rotations (disable it).
I am using the vanilla skeleton and still getting the issue with left-handed straps facing outward. Is this expected? I used the Synthesis patch and that resolved the issue, but the Readme seems to indicate that that issue only occurs with XPMSSE.
Does anyone know how to disable the display of weapons on a completely naked character? I found a setting that disables weapons on a character wearing clothes, but they continue to remain if the character has completely removed everything.
Is it a common bug to have equip weapons switch to magic when hit by an enemy? Using a shield and one handed as an example and suddenly holding destruction magic. TY and I will look over the comments. Great mod other than that (if it's this mods bug).
My GUI is messed up. I cant see all of the options in the drop downs , only half of them , it seems the scaling is off. When I scale the window, the option to merge never shows up.
It appears to be the GUI doesnt wrap across the entire screen horizontally. On my test installation the GUI grey interface margin stretches across the entire top of the screen horizontally. On my main installation , the margin only extends half the screen.
Is there anyway to reset this ? edit: figured it out , it is Skyrim upscaler mod paid version. Will try another version.
Can anyone explain to me how to load a profile? I can save it, but I don't know how to load it. I can see that my profile is saved correctly inside my overwrite folder. When I open it, I can see all the changes I made. Surely I'm missing something simple.
4130 comments
Any XP32-compatible skeleton remains supported, however I generally don't recommend using the bloaty XPMSSE scripts since they can negatively impact performance. IED includes gear positioning/scaling and style fitting animations (through OAR), if you only used the scripts for this purpose you can replace XPMSSE with one of the light variants or uninstall it completely. Even the skeleton meshes include a bunch of useless nodes that have to be processed, wasting your CPU power.
Be concise when asking for help, low-effort posts will be considered spam and removed accordingly. Use the issue tracker to submit bug reports. Describe the problem in detail: steps to reproduce, game version, full modlist, if you're reporting a crash include a crashlog or crashdump.
FAQ:
Q: Why do greatswords and battleaxes or bows and crossbows move together when positioning them?
A: Bethesda puts them on the same node when equipped. IED does the same for displays by default. This can be changed in the config, check out this helpful article.
Q: How can I toggle equipment displays?
A: Gear toggle hotkeys can be configured in Tools->Settings along with a bunch of other stuff.
Q: Can the UI popup keys be changed?
A: Yes, either in the ini or in the UI settings window.
Q: Why does my shield change size when equipped/unequipped?
A: Automatic equipped shield scaling is done by XPMSSE scripts, not this plugin. IED doesn't auto scale anything unless you configure it to do so. Don't post about it here.
Q: Is it safe to (un)install or update the plugin mid-save?
A: Yes.
Q: I've set position in the display manager, why doesn't it apply to the equipped item?
A: Positions configured in the equipment slot/custom views affect only the display. It'd be counterproductive to attempt shoving general gear positioning in that area because each gear node (sword back, dagger hip, dagger ankle, etc.) requires unique positioning configuration to look right. That's why the Gear nodes view is provided, it affects both equipped and displayed items and each gear node can be configured separately. Always use it to position your gear. Use the transform controls under a display only when you need to make changes to that specific display but not to the equipped item.
Q: The UI unintuitive, can you give me three buttons that magically do everything?
A: No. It's intended as an advanced tool to give as much flexibility and functionality as possible for people with atleast a superficial knowledge of game data structures who are reasonably proficient with computers. As with every other hobby project, I made this primarily for myself, I've no inclination to make dumbed down interfaces for you.
Q: Will you make a guide on how to use the UI?
A: Eventually. Probably. I don't find any joy in writing guides (in fact I hate it), so it might be a while. Luckily, GiraPomba has taken it upon himself to write some nice tutorials and made various cool presets for the plugin, make sure to check them out!
Solution?
Option to disable IED render in first person.
IED Log - Pastebin.com
How to fix ERROR Data\Scripts\FNIS_aa2.pex: unknown error
and couldn't get target node: ShieldBack.
Thank you.
https://www.nexusmods.com/skyrimspecialedition/mods/71625
It appears to be the GUI doesnt wrap across the entire screen horizontally. On my test installation the GUI grey interface margin stretches across the entire top of the screen horizontally. On my main installation , the margin only extends half the screen.
Is there anyway to reset this ?
edit: figured it out , it is Skyrim upscaler mod paid version. Will try another version.
EDIT: You click "merge" to load your preset.