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SlavicPotato

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  1. slavicpotato1
    slavicpotato1
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    As of version 1.7.2, XPMSSE is no longer a requirement. The plugin will dynamically create the necessary nodes as needed. Vanilla and many other non-xp32 skeletons are now supported. The system that creates these nodes is fully configurable so modders can add support for their skeletons without having to reach out to me. As a bonus, most followers with custom, non-xp32 skeletons and mods that overhaul race skeletons are automatically supported due to this change and support for those that use unrecognized skeleton meshes can easily be added.

    Any XP32-compatible skeleton remains supported, however I generally don't recommend using the bloaty XPMSSE scripts since they can negatively impact performance. IED includes gear positioning/scaling and style fitting animations (through OAR), if you only used the scripts for this purpose you can replace XPMSSE with one of the light variants or uninstall it completely. Even the skeleton meshes include a bunch of useless nodes that have to be processed, wasting your CPU power.
  2. slavicpotato1
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    Be concise when asking for help, low-effort posts will be considered spam and removed accordingly. Use the issue tracker to submit bug reports. Describe the problem in detail: steps to reproduce, game version, full modlist, if you're reporting a crash include a crashlog or crashdump.

    FAQ:

    Q: Why do greatswords and battleaxes or bows and crossbows move together when positioning them?
    A: Bethesda puts them on the same node when equipped. IED does the same for displays by default. This can be changed in the config, check out this helpful article.

    Q: How can I toggle equipment displays?
    A: Gear toggle hotkeys can be configured in Tools->Settings along with a bunch of other stuff.

    Q: Can the UI popup keys be changed?
    A: Yes, either in the ini or in the UI settings window.

    Q: Why does my shield change size when equipped/unequipped?
    A: Automatic equipped shield scaling is done by XPMSSE scripts, not this plugin. IED doesn't auto scale anything unless you configure it to do so. Don't post about it here.

    Q: Is it safe to (un)install or update the plugin mid-save?
    A: Yes.

    Q: I've set position in the display manager, why doesn't it apply to the equipped item?
    A: Positions configured in the equipment slot/custom views affect only the display. It'd be counterproductive to attempt shoving general gear positioning in that area because each gear node (sword back, dagger hip, dagger ankle, etc.) requires unique positioning configuration to look right. That's why the Gear nodes view is provided, it affects both equipped and displayed items and each gear node can be configured separately. Always use it to position your gear. Use the transform controls under a display only when you need to make changes to that specific display but not to the equipped item.


    Q: The UI unintuitive, can you give me three buttons that magically do everything?
    A: No. It's intended as an advanced tool to give as much flexibility and functionality as possible for people with atleast a superficial knowledge of game data structures who are reasonably proficient with computers. As with every other hobby project, I made this primarily for myself, I've no inclination to make dumbed down interfaces for you.

    Q: Will you make a guide on how to use the UI?
    A: Eventually. Probably. I don't find any joy in writing guides (in fact I hate it), so it might be a while. Luckily, GiraPomba has taken it upon himself to write some nice tutorials and made various cool presets for the plugin, make sure to check them out!
  3. Mur4s4me
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    I've been messaged by several people asking for my presets, which are shown in the screenshots here, so for those interested, here's a mod page that contains them HERE!
  4. slavicpotato1
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    Several users have reported issues with recent versions of Mu Joint Fix, from crashes to visual glitches on both displayed and vanilla equipped items. I don't recommend running both plugins together, atleast until these issues are fixed. Check the bug reports and comments for more info.
  5. Riggyep
    Riggyep
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    Hello, how can I adjust the Twinblade weapons on my back? Any mods or other suggestions? I'm asking for help with this. Thanks and best regards.
  6. MAHORAGA7777
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    I have a problem activating physics, the sword shakes in a very strange way, as if it were vibrating when I move the camera to the side, does anyone know how to solve it? I'm also having trouble making the potions visible, I favorited them but they still don't appear
  7. Batman011715
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    Hey, hi, and hello. I've been using this mod for years and all of sudden, staves have disappeared. I have reinstalled, and they aren't set to be invisible and I'm using a vanilla race. Any ideas?
  8. hellsoffun
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    IED is forcing dagger on back hip from XPMSSE to be normal dagger placement. IED places the dagger on back hip when the dagger is not equipped but as soon as I equip the dagger it forces it back to normal position. I have isolated the issue to IED. Without IED installed everything works perfectly. 

    XPMSSE is set for daggers on back hip and equipped daggers appear on back hip absent the IED mod.

    I am using the dagger back hip [WX] setting (I tried all the settings with no effect on the equipped dagger placement). my understanding though is that IED should only change how things are displayed when not equipped but favorited (which works when the dagger is not equipped). I can't figure it out. I am not sure if this is a bug, feature, or error on my part some how. 

    Any help would be greatly appreciated thanks in advance. 
    1. hellsoffun
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      Solved, view>gear nodes>position>dagger>dagger back hip.
    2. Mmartini1089
      Mmartini1089
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      I have the same problem except with swords on back. I tried using gear nodes in IED but it still didn't work... Am I missing something?
  9. sosk
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    where can i report bugs or problems?

    i can't change the position of equipped items, only not equipped fav items, the gear node view does not work at all and I can't tell why 

    (PS I have all the requirement and followed the desc and pinned comments, no use)
    1. Mmartini1089
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      I am having same problem, no matter what I do. I can change gear positions with xpmsse but that only works if IED is not loaded. I have tried loading IED by itself and in conjunction with Xpmsse. Nothing works. The only way I can change the positions is with Xpmsse by itself. Would love to fix this as I consider IED essential but I also need to be able to move gear. Did you ever find a solution?
  10. morvran
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    Just a word of warning. If you use any ENB, the default binding to toggle IED is the same as to open the ENB menu. So you'll need to change the keybind for IED. Took me longer than I care to admit to figure out why it wasnt working 
  11. Kasteus
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    Shield stays on the hand if I equipped it for me and the NPCs. If I don't equip it, it's on my back.  Was it supposed to be this way or did forget to do some setting ?

    Edit: it was Simple Dual Sheath, I just entered the “[ShieldOnBack] Flags=FirstPerson|Player|NPC"  in Simple Dual Sheath.ini and it worked
  12. Zakwel
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    For some reason, my weapons move to the default position when actually equipped and I can't find the cause.
    I assume it's some kind of conflict, but I haven't found any obvious culprit.
    -Edit- Okay, I apologize. Apparently the menu defaults to display-only, and I had to switch to Gear view.
  13. WhereDeadAngelsLie
    WhereDeadAngelsLie
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    I have this message but I see no physics setting in the ini file.

    How do I re-enable it? Because even if the message says physics is disabled, it's not... it's moving all over the place and changing the settings inside the GUI doesn't do anything

  14. CrimsonMadcap
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    Is there a way to reliably hide equipped weapons when NPCs are only wearing a clothing item? Adrienne walking around with a big mace is kinda silly, lol