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  1. slavicpotato1
    slavicpotato1
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    As of version 1.7.2, XPMSSE is no longer a requirement. The plugin will dynamically create the necessary nodes as needed. Vanilla and many other non-xp32 skeletons are now supported. The system that creates these nodes is fully configurable so modders can add support for their skeletons without having to reach out to me. As a bonus, most followers with custom, non-xp32 skeletons and mods that overhaul race skeletons are automatically supported due to this change and support for those that use unrecognized skeleton meshes can easily be added.

    Any XP32-compatible skeleton remains supported, however I generally don't recommend using the bloaty XPMSSE scripts since they can negatively impact performance. IED includes gear positioning/scaling and style fitting animations (through OAR), if you only used the scripts for this purpose you can replace XPMSSE with one of the light variants or uninstall it completely. Even the skeleton meshes include a bunch of useless nodes that have to be processed, wasting your CPU power.
  2. slavicpotato1
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    Be concise when asking for help, low-effort posts will be considered spam and removed accordingly. Use the issue tracker to submit bug reports. Describe the problem in detail: steps to reproduce, game version, full modlist, if you're reporting a crash include a crashlog or crashdump.

    FAQ:

    Q: Why do greatswords and battleaxes or bows and crossbows move together when positioning them?
    A: Bethesda puts them on the same node when equipped. IED does the same for displays by default. This can be changed in the config, check out this helpful article.

    Q: How can I toggle equipment displays?
    A: Gear toggle hotkeys can be configured in Tools->Settings along with a bunch of other stuff.

    Q: Can the UI popup keys be changed?
    A: Yes, either in the ini or in the UI settings window.

    Q: Why does my shield change size when equipped/unequipped?
    A: Automatic equipped shield scaling is done by XPMSSE scripts, not this plugin. IED doesn't auto scale anything unless you configure it to do so. Don't post about it here.

    Q: Is it safe to (un)install or update the plugin mid-save?
    A: Yes.

    Q: I've set position in the display manager, why doesn't it apply to the equipped item?
    A: Positions configured in the equipment slot/custom views affect only the display. It'd be counterproductive to attempt shoving general gear positioning in that area because each gear node (sword back, dagger hip, dagger ankle, etc.) requires unique positioning configuration to look right. That's why the Gear nodes view is provided, it affects both equipped and displayed items and each gear node can be configured separately. Always use it to position your gear. Use the transform controls under a display only when you need to make changes to that specific display but not to the equipped item.


    Q: The UI unintuitive, can you give me three buttons that magically do everything?
    A: No. It's intended as an advanced tool to give as much flexibility and functionality as possible for people with atleast a superficial knowledge of game data structures who are reasonably proficient with computers. As with every other hobby project, I made this primarily for myself, I've no inclination to make dumbed down interfaces for you.

    Q: Will you make a guide on how to use the UI?
    A: Eventually. Probably. I don't find any joy in writing guides (in fact I hate it), so it might be a while. Luckily, GiraPomba has taken it upon himself to write some nice tutorials and made various cool presets for the plugin, make sure to check them out!
  3. Mur4s4me
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    I've been messaged by several people asking for my presets, which are shown in the screenshots here, so for those interested, here's a mod page that contains them HERE!
  4. slavicpotato1
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    Several users have reported issues with recent versions of Mu Joint Fix, from crashes to visual glitches on both displayed and vanilla equipped items. I don't recommend running both plugins together, atleast until these issues are fixed. Check the bug reports and comments for more info.
  5. Tonthor
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    Hi, first of all thanks for the mods, I've been using them without issues in the past, and they have become a must have in my lists. However on my most recent list IED fails to load the SDS interface with following error:



    From the "Weapons Style -Draw-Sheath animations" comment section i gathered SDS not properly loading is the likely cause for these OAR errors:



    As far as I can gather from the skse64.log all dll's loaded succesfully including IED SDS and OAR - IED Conditions:

    Pastebin of skse64.log

    Context for my current Mod list and versions:
    Simple Dual Sheath(1.5.7 for Games versions 1.5.39 - 1.6.353),
    Immersive Equipment Displays(1.7.4 for Game versions 1.5.39 - 1.6.353),
    Open Animation Replacer - IED Conditions (1.0.2) and
    Weapons Style -Draw-Sheath animations for IED (2.2)

    And of course all needed requirements in the appropriate versions.
    Address Library for SKSE Plugins -  File: All in one (1.5.X) Version: 2
    Open Animation Replacer - 2.3.6
    skse 2.0.20

    My game is downgraded to 1.5.97, and the only files from later version are _ResourcesPack.esl and _ResourcePack.bsa, as these are required for Legacy of the Dragonborne. I am not sure if these are 1.6.1130 or 1.6.1170 (or if that even matters) But i followed the instruction in the top sticky post on the LotDB page. I don't use Maxsu Poise or COMPREHENSIVE ATTACK RATE PATCH - SKSE which were mentioned as the likely causes of this happening. I did check my SKSE directory in MO2's virtual environment for ini files that are not next to their dll's, to the best of my abilities (that was described as the problem with maxsu poise, I hope I understood that correctly).
    There was 1 more occurence in maxsu onhit animation framework which I attempted to correct by moving MAXSU_OHAF_CONFIG.ini into the SKSE/plugins/ directory, I have no clue if this was necessary or wil cause issues, I just attempted to fix a pattern I found (OHAF still loads fine according to the skse64.log).
    I have attempted to remove and reinstall all of the mentioned mods and the error persists.

    SDS and IED work as intended as far as I can tell.

    Thanks in advance for the help, and have a nice day, I hope I mentioned all important information.
    Cheers
    1. Tonthor
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      Hi again, a few hours later me here. I have no 100% certain culprit but after stepping foot into skyrim having accepted that I won't have weapon styles I found a handfull small problems mostly UI related so I went and pruned a few mods:

      Don't eat spell tomes (wasn't working)
      Challenging Spell Learning (wasn't working)
      undiscovered mean unkown (didn't get to test this, but felt like conflicts were gonna happen with other marker and UI mods that are more important to me)
      Stress and Fear (Has a very weird bug where after developing a phobia my character was constantly chugging potions with potion drinking animations, not quite sure what happened here)
      Edge UI (Which felt like the cause for much of this)

      Now it works perfectly fine again. So maybe take a look at those mods if you happen across similar issues.
      Cheers
  6. EdvardTheRedWolf
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    Will this mod eventually have an MCM update to be able to configure stuff better?
    I ask because I'd like to keep the shield in my hand.
  7. lyn1964
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     I'm trying to use Immersive Fishing, for which IED is a requirement. I'm having an issue where all the IF animations are running correctly, but the fishing rod itself disappears once I start fishing. It's equipped, I can see it equipped in 3rd person, but as soon as I "draw" it and enter the casting and reeling in and catching animations, it's gone.

    I have all the latest versions of all the mods involved, and their required mods, and the required mods for those mods, as far as I can see from the requirements listed in their descriptions. Mod creator for IF says the rod seen in the fishing animations is "created" by IED so I'm trying to figure out if there's some setting I'm just not seeing that needs to be checked/unchecked.

    I'm still new to IED, but I know it's working because I've already used the UI for other unrelated things and all that is working fine.

    Any tips/suggestions/help of any kind would be greatly appreciated. I really want to use IF for better 3rd person fishing but that's kinda hard when I can't see what I'm fishing with, lol.
  8. ruzzlefuzz
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    Hi folks. In optional files of Archery Gameplay Overhaul you will find an animation fix for belt fastened quivers, so your character draws the arrows for your bow on the correct position.

    To get a belt fastened quiver, you need nothing more than this mod. 

    Open IED's Ui, and then select on the top left 'view' -> 'gearnotes'.


    In the new windows, switch to the placement tab and scroll down to Quiver.
    There you select 'Quiver Chesko'. That's it. You have a belt fastened quiver now.

    'Bow Better' is also very nice to turn the bow to actually wear it over your back.




    If your quiver or your bow clip or need adjustment, you can play around with xyz parameters to move them in the position tab. 



    As you see you have settings for Player / NPC and male and female. 

    i hope that helped some soul.

  9. Blasser35
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    I installed the mod and it works but I want to enter the interface and I can't do it in any way, not even with the backspace key which is the default and even setting a different one, any solution? I have even combined it with other keys like shitf or ctrl but I still can't access the UI
  10. 1363874644
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    I’ve encountered the following issue in the log file:
    <ERROR>[Controller] Couldn't extract animation info: Data\Scripts\FNIS_aa2.pex: ????????????????

    Could anyone please let me know what might be causing this issue and how I can resolve it?
    1. sxcl
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      same issue here, manually looked and the file is where it says it should be and it just doesn't find it for me.
  11. RhayaderGoesToTown
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    For anyone who is having trouble displaying their shield on back when equipped, you need to tweak the "Simple Dual Sheath" .ini configuration file: under [ShieldsOnBack] you set the value to "Flags=Player" (no quotation marks). Reddit post with the solution here.
  12. armchairGM
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    Works good once I got the ini right on DSR. Good instructions with picture in the comments section of the Backshields mod. 
  13. darkkhint
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    I don't know how to add the positions on the waist, would someone be so kind to explain me in a few simple steps please, I can't find videos explaining this. 

    I already have all the necessary mods.
    1. IzakiReemsi28
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      Have you downloaded GiraPomba's New Nodes for Axe and Dagger?
  14. IzakiReemsi28
    IzakiReemsi28
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    Idk why but maybe others never noticed me but for me, when I positioned the staves (Displays follows same position in Gear Node), out of clear blue the staves would rotate out of place. Any idea why? I had installed pistol mod like Adventurer Flintlock Pistol and I change the staff nodes to like, somewhere on the side of the hips, and everytime I run or dodge roll the pistol (staff) would rotated.