Updated to v1.26 This release has a PR from alandtse that fixes an issue with objects being reflected in water that look super blocky as well as fixing a rare crash. The fixes are added to the ini file and defaulted to enabled. BSLightingShaderForceAlphaTest = true ; Forces alpha testing in the lighting shader. Fixes object LOD reflections on water. FixShadowSceneNodeNullptrCrash = true ; Fixes rare null pointer crash in the shadowscene node --------------------------------------------------------------------
Updated to v1.25 Small update with a PR from Nightfallstorm that fixes a crash in the facegenmorph. FaceGenMorphDataHeadNullptrCrash = true ; Fix crash in Face morphing, possibly related to decapacitations
Updated to v1.24. Added option to config maxStdIO to whatever setting you want. Recommend to keep below 8196.
Reason you might need to increase the number is because of too many mods. I increased the default so the vast majority of people should never need to mess with this.
https://i.postimg.cc/rsyw0zQT/Screenshot-2025-04-11-141131.png Hi, I'm not sure sure what this means. Can anyone explain how to fix this please? I get this error message every time I close modded skyrim vr.
You have one or more script extender plugins which failed to load! If you want this notification to go away, here are some steps you can take: • Look for updates to the mod or the specific plugin included in the mod. • Disable the mod containing the plugin. • Hide or delete the plugin from the mod. To refresh the script extender logs, you will need to run the game and/or editor again! The failed plugins are: • Couldn't load EngineFixesVR.dll (Engine Fixes VR). A dependency DLL could not be found (code 126).
Nevertheless, the file is in the folder. I am not sure why it is not loading.
im having this same issue and was wondering if you found a fix. everything is installed properly for me. all 3 of the files listed byzzzrailzzz are in the directory.
Quick question: The newest update sets the maxStdIO setting to true. If we wanted to change it to something other than 2048, lets say 4096, would just changing "true" to that number work?
I don't know either. I've been trying to get a load order above 2048 plugins with the MaxStdio = 8192. It makes it so the game doesn't crash right away, but I get constant freezing in combat. Like any combat. As soon as I put my load order back under 2048, everything works fine. I've tried changing the type of mods I use to get above 2048 plugins, but just can't find a good solution. I wonder if we don't have the ability to go above 2048 plugins safely yet. But I'm also just not sure.
Edir: I found thar SSE Fixes is apart of the freezing. I am getting corrupt saves like others mention.
Just as an update to this, I've found that having more than 2048 mods makes all of my saves randomly corrupt, usually when starting the game. Restarting the game fixes the corrupt saves but it happens again after a while. Going under the 2048 mod limit removes this issue entirely.
I've been playing for a long time now without save corruption, so I believe it's safe. Savegamemaxsize is no longer an option in the ini so not much I can do about that :/
MaxStdio to 8196 just makes the game fail to start for me. "true" works but get missing dialog/corrupt saves. I'm on 2327. Dammit, I don't wanna delete all the skimpy armor mods!
I'm having some issues with vortex claiming there is a missing .ini file. I will clarify that the game runs, (for now at least) and I have extracted Engine Fixes Part 1 and Part 2 in their appropriate places as detailed in the instructions. Part 1 I used Mod Manager, but I have tried manually putting it in skse->plugins folder manually but got the same message, and part 2 is in the main directory), but I keep getting this error;
-"EngineFixesVR.dll" (Engine Fixes VR v1.26): dependent on .dll not found (code 126).
Like I said, all the files in both parts are where they need to be, I don't have a crash, but I still get the error. Is this mod working? Not sure what's going on here and some clarification would be appreciated.
here is the d3dx9_42.log;
Spoiler:
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skse64 plugin preloader - d3dx9_42 exe path: C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\SkyrimVR.exe loaded into SkyrimSE.exe or SkyrimVR.exe, proxying SkyrimSE d3dx9_42 funcs and registering preload hook success hook triggered, loading dll plugins (meh's loader) failed to search dll plugin directory DLLPlugin loader finished hook triggered, loading skse plugins found plugin "EngineFixesVR" for preloading attempting to load found plugins attempting to load "C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\EngineFixesVR.dll" LoadLibrary failed loader finished
I can screenshot my directory and the plugins folder to verify that I actually did install this properly.
I never found a fix for this. I've just been going without, despite it being a crucial baseline mod. I CTD sometimes randomly but the game is still playable.
So it turns out I've been using Skyrim VR with a 100+ load order, without this mod the whole time. Only 2 CTDs in 4 months of playing. I'm wondering how critical this mod is from a stability standpoint, since I'm seeing comments about crashes and other issues. Should I just skip it?
Someone, please help me... CTD when "memoryManager=true"
Spoiler:
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CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (0.9) / 2023.06.22 ------------------------------------------------------------------------- If you are asking others for assistance / help, ALWAYS provide the crashlog as well! ##################################################################################### Crashlog tool/ver:CrashLoggerSSE v1-11-1-0 Nov 18 2023 13:56:33 Game Version: Skyrim VR v1.4.15 Script Extender:sksevr_1_4_15.dll ################################################################################ RAM: ################################################################################ RAM used: 10.22 RAM avail:47.94 RAM free: 37.72 RAM (all good): It is absolute unlikely that the crash was due to RAM. ################################################################################ Header indicators: ################################################################################ Memory: 0x7FFAE2D497D0 (count: 2) File: tbbmalloc.dll (count: 8) Address: 00097D0 (count: 2) Assembler:lock bts dword ptr [rdi+0x10], 0x00 (count: 1) Parsing results: ----------------- 0x7FFAE2D497D0: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFAE2D497D0 tbbmalloc.dll+00097D0lock bts dword ptr [rdi+0x10], 0x00 [0] 0x7FFAE2D497D0 tbbmalloc.dll+00097D0 tbbmalloc.dll: [1] 0x7FFAE2D4B07A tbbmalloc.dll+000B07A [2] 0x7FFAE2D4C107 tbbmalloc.dll+000C107 [RSP+28 ] 0x7FFAE2D4B07A (void* -> tbbmalloc.dll+000B07Amov rbx, [rsp+0x30]) [RSP+50 ] 0x7FFAE2D69AA0 (void* -> tbbmalloc.dll+0029AA0add [rax], al) [RSP+58 ] 0x7FFAE2D4C107 (void* -> tbbmalloc.dll+000C107mov al, 0x01) 00097D0: lock bts dword ptr [rdi+0x10], 0x00: ################################################################################ Summary: ################################################################################ tbbmalloc.dll (count: 8) Threading Building Blocks Memory Allocator This is either part of: - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061 - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230 Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recomended to use! Either way, make sure to have the 'latest' version variant for your Skyrim edition. However, this probably is not the cause, but the causing mod relies on excessive memory handling. SkyrimVR.exe (count: 7) This file on its own is not the cause, however, we'll do further parsing... todo VR
212 comments
This release has a PR from alandtse that fixes an issue with objects being reflected in water that look super blocky as well as fixing a rare crash.
The fixes are added to the ini file and defaulted to enabled.
BSLightingShaderForceAlphaTest = true ; Forces alpha testing in the lighting shader. Fixes object LOD reflections on water.
FixShadowSceneNodeNullptrCrash = true ; Fixes rare null pointer crash in the shadowscene node
--------------------------------------------------------------------
Updated to v1.25
Small update with a PR from Nightfallstorm that fixes a crash in the facegenmorph.
FaceGenMorphDataHeadNullptrCrash = true ; Fix crash in Face morphing, possibly related to decapacitations
--------------------------------------------------------------------
Updated to v1.24. Added option to config maxStdIO to whatever setting you want. Recommend to keep below 8196.
Reason you might need to increase the number is because of too many mods. I increased the default so the vast majority of people should never need to mess with this.
find the setting maxStdIO in the ini file
Hi, I'm not sure sure what this means. Can anyone explain how to fix this please? I get this error message every time I close modded skyrim vr.
You have one or more script extender plugins which failed to load!
If you want this notification to go away, here are some steps you can take:
• Look for updates to the mod or the specific plugin included in the mod.
• Disable the mod containing the plugin.
• Hide or delete the plugin from the mod.
To refresh the script extender logs, you will need to run the game and/or editor again!
The failed plugins are:
• Couldn't load EngineFixesVR.dll (Engine Fixes VR). A dependency DLL could not be found (code 126).
Nevertheless, the file is in the folder. I am not sure why it is not loading.
Make sure these 3 files r in your skyrimvr directory
d3dx9_42.dll
tbb12.dll
tbbmalloc.dll
But, the erro conde is 1114.
Edir: I found thar SSE Fixes is apart of the freezing. I am getting corrupt saves like others mention.
I will clarify that the game runs, (for now at least) and I have extracted Engine Fixes Part 1 and Part 2 in their appropriate places as detailed in the instructions.
Part 1 I used Mod Manager, but I have tried manually putting it in skse->plugins folder manually but got the same message, and part 2 is in the main directory), but I keep getting this error;
-"EngineFixesVR.dll" (Engine Fixes VR v1.26): dependent on .dll not found (code 126).
Like I said, all the files in both parts are where they need to be, I don't have a crash, but I still get the error.
Is this mod working? Not sure what's going on here and some clarification would be appreciated.
here is the d3dx9_42.log;
exe path: C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\SkyrimVR.exe
loaded into SkyrimSE.exe or SkyrimVR.exe, proxying SkyrimSE d3dx9_42 funcs and registering preload hook
success
hook triggered, loading dll plugins (meh's loader)
failed to search dll plugin directory
DLLPlugin loader finished
hook triggered, loading skse plugins
found plugin "EngineFixesVR" for preloading
attempting to load found plugins
attempting to load "C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\EngineFixesVR.dll"
LoadLibrary failed
loader finished
I can screenshot my directory and the plugins folder to verify that I actually did install this properly.
https://www.reddit.com/r/skyrimmods/comments/rub7lz/anyone_know_how_to_fix_error_code_126_on_vortex/
"The Elder Scrolls V Skyrim VR\Data\SKSE\Plugins\\EngineFixesVR.dll (Error 1114)"
i extracted part 2 into the The Elder Scrolls V Skyrim VR folder.
CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (0.9) / 2023.06.22
-------------------------------------------------------------------------
If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
#####################################################################################
Crashlog tool/ver:CrashLoggerSSE v1-11-1-0 Nov 18 2023 13:56:33
Game Version: Skyrim VR v1.4.15
Script Extender:sksevr_1_4_15.dll
################################################################################
RAM:
################################################################################
RAM used: 10.22
RAM avail:47.94
RAM free: 37.72
RAM (all good):
It is absolute unlikely that the crash was due to RAM.
################################################################################
Header indicators:
################################################################################
Memory: 0x7FFAE2D497D0 (count: 2)
File: tbbmalloc.dll (count: 8)
Address: 00097D0 (count: 2)
Assembler:lock bts dword ptr [rdi+0x10], 0x00 (count: 1)
Parsing results:
-----------------
0x7FFAE2D497D0:
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFAE2D497D0 tbbmalloc.dll+00097D0lock bts dword ptr [rdi+0x10], 0x00
[0] 0x7FFAE2D497D0 tbbmalloc.dll+00097D0
tbbmalloc.dll:
[1] 0x7FFAE2D4B07A tbbmalloc.dll+000B07A
[2] 0x7FFAE2D4C107 tbbmalloc.dll+000C107
[RSP+28 ] 0x7FFAE2D4B07A (void* -> tbbmalloc.dll+000B07Amov rbx, [rsp+0x30])
[RSP+50 ] 0x7FFAE2D69AA0 (void* -> tbbmalloc.dll+0029AA0add [rax], al)
[RSP+58 ] 0x7FFAE2D4C107 (void* -> tbbmalloc.dll+000C107mov al, 0x01)
00097D0:
lock bts dword ptr [rdi+0x10], 0x00:
################################################################################
Summary:
################################################################################
tbbmalloc.dll (count: 8)
Threading Building Blocks Memory Allocator
This is either part of:
- the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
- the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recomended to use!
Either way, make sure to have the 'latest' version variant for your Skyrim edition.
However, this probably is not the cause, but the causing mod relies on excessive memory handling.
SkyrimVR.exe (count: 7)
This file on its own is not the cause, however, we'll do further parsing...
todo VR