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GGUNIT and Nexus Community

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Skurkbro

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100 comments

  1. Skurkbro
    Skurkbro
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    Please get the latest update from here
  2. Skurkbro
    Skurkbro
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    "Why should we use this over the regular parallax meshes?"

    The meshes provided by GGUNIT (mod author of LUX / LUX Orbis) has been cut into multiple BsTrishape's, giving the mesh more polygons/plane which helps out with light flickering. Each BsTrishape/Plane is limited to 4 light sources before it starts to flicker (Skyrim's engine limitation), and this is a temp solution to it. This is probably as good as i can explain it

    Before you post an issue, please make sure to check the following,
    -Are you running ENB V0.472 or higher? (Parallax Shader Fix is an alternative if you don't use ENB)
    -Are you running Better Dynamic Snow V2? (Simplicity of Snow with parallax option is a working alternative)
    -Is your texture pack compatible with all the meshes? Skyrim 2020 by Pfuscher is pretty much green for this (You still need Parallax textures for High Hrothgar, Skyhaven Temple & Dwemer Ruins as Skyrim 2020 doesn't cover those areas) You need to do research on this
    -Did you update from a previous version? If so, You HAVE to delete the previous version before installing the new in your mod manager of choice. Replacing or overwriting will in most cases keep old files around which might be deleted in a newer version. I don't know why this happens, i guess it's caching to save performance.
    -Is your load order correct? Make sure it is

    Now if everything checks out and issue is still there, please provide a screenshot and mesh name if possible.
  3. NQVirus
    NQVirus
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    Can this still work on current lux version or is it too out of date?
    1. clemp34
      clemp34
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      +1
  4. Gero95
    Gero95
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    I got purple meshes/ missing textures because of this mod. I think it's outdated.
    1. Whispful
      Whispful
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      I'm pretty sure the sticky at the top of this page addresses this.
  5. Livinho91
    Livinho91
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    Isn't this deprecated? Actual lux gives the option for parallax meshes
    1. TheLoneWolf449
      TheLoneWolf449
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      It is for Lux (Interior) & Orbis, Via doesn't have Parallax though.
  6. LionCerieals
    LionCerieals
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    Heya! Love your work! Could you also make a Lux patch for the new Shadetree Lodge creation?

    I absolutely love the home and have been using it as my main housing as it fits my woodelf character perfectly and it would be amazing to have Lux's beautiful lighting in there too.
  7. chgree2
    chgree2
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    Does your Retexture Project AIO- SRP Architecture not cover High Hrothgar & Sky Haven temple? Or do I actually need to get Skyrim Redone- Skyhaven, Skyrim Redone- High Hrothgar, and Skyrim Redone- Parallax before downloading the lux patch?

    It looks like only a couple textures are missing between the Skyrim Redone mods and your SRP Architecture, so I just want to make sure. 
    1. Skurkbro
      Skurkbro
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      Yeah the architecture part my textures covers High Hrothgar, but i'm pretty sure i didn't include any meshes to prevent millions of bug reports cus people can't follow simple instructions. As long as you have the architecture part and meshes with parallax flag you're fine and won't need anything extra.
  8. justrush808
    justrush808
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    Thanks for this, it really helped a lot. The updated version along with the recommended textures not included in Skyrim 202X all work great. Just FYI, there are some small ones here and there that people may not have parallax textures for. For me, I just found LuxOrbisCagewhfirebrazier01 to be gray so I just hid it to get the original model back. I do find it curious that it seems to be the only brazier in the WR and WH folders with a model included.

    edit: So I saw that a bunch if not all the Lux Via meshes don't work. Maybe because they load originally as BSAs? Either way, hiding those meshes worked so there's something up.

    edit 2: And actually, the Orbis brazier comes with Lux Orbis AND packed in Lux Via.bsa so that puts it in the same boat as the other Via meshes.
  9. Majorshepard
    Majorshepard
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    I was going to try out Parallax Occlusion Mapping and have it installed to test but do I still need this mod As checking out Better Dynamic snow (which I already have v3 installed from when it came out) it says v2 is only required if you use SSE Parallax Shader Fix (Beta).

    Going by what it says you don't need it for POM but will I still need it for this? Or will Lux modules just work with POM because it's put in a different way than PSF(B)? Asking only for this mod as I'm gonna be switching over to Simplicity of snow anyway so that one sorts itself out xD
  10. Heads up to users, a lot of new meshes have been added to Lux since this was made, so they are not included here.
    1. Supermacy
      Supermacy
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      Hopefully he's able to update!
    2. invinoveritas99
      invinoveritas99
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      I'm starting to wonder whether this whole parallax thing is worth the effort..!
    3. goddlike
      goddlike
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      I for one am finally giving up on parallax. It was fun while it lasted. I think.
    4. Tkohr
      Tkohr
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      The new parallax occlusion support in ENB is absolutly worth the effort, the old parallax was horrible, but now it is like you have tesselation, its fantastic. I hope these will be updated, and all mod authors providing parallax support, man, i can not play without parrallax occlusion now, its fantastic.
    5. Skurkbro
      Skurkbro
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      I'm working on a new update now
    6. accretia00
      accretia00
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      @invinoveritas99 it is worth it, but lighting is more important.

  11. PepegaSimulator
    PepegaSimulator
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    I'm still getting a lot of file conflicts between Lux and Parallax in Vortex. Which one should I give load priority to? 
  12. saaaaty
    saaaaty
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    Got a white floor at the dragonborn dallery, it from dbmgallerycentralfloor.nif,  texture and parallax mesh do not match I think.
    1. Skurkbro
      Skurkbro
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      Yeah this mesh is broken, i've been meaning to remove it for a while.
    2. Senturus1983
      Senturus1983
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      have the same issue... just for me it's black