"Why should we use this over the regular parallax meshes?"
The meshes provided by GGUNIT (mod author of LUX / LUX Orbis) has been cut into multiple BsTrishape's, giving the mesh more polygons/plane which helps out with light flickering. Each BsTrishape/Plane is limited to 4 light sources before it starts to flicker (Skyrim's engine limitation), and this is a temp solution to it. This is probably as good as i can explain it
Before you post an issue, please make sure to check the following, -Are you running ENB V0.472 or higher? (Parallax Shader Fix is an alternative if you don't use ENB) -Are you running Better Dynamic Snow V2? (Simplicity of Snow with parallax option is a working alternative) -Is your texture pack compatible with all the meshes? Skyrim 2020 by Pfuscher is pretty much green for this (You still need Parallax textures for High Hrothgar, Skyhaven Temple & Dwemer Ruins as Skyrim 2020 doesn't cover those areas) You need to do research on this -Did you update from a previous version? If so, You HAVE to delete the previous version before installing the new in your mod manager of choice. Replacing or overwriting will in most cases keep old files around which might be deleted in a newer version. I don't know why this happens, i guess it's caching to save performance. -Is your load order correct? Make sure it is
Now if everything checks out and issue is still there, please provide a screenshot and mesh name if possible.
Heya! Love your work! Could you also make a Lux patch for the new Shadetree Lodge creation?
I absolutely love the home and have been using it as my main housing as it fits my woodelf character perfectly and it would be amazing to have Lux's beautiful lighting in there too.
Yeah the architecture part my textures covers High Hrothgar, but i'm pretty sure i didn't include any meshes to prevent millions of bug reports cus people can't follow simple instructions. As long as you have the architecture part and meshes with parallax flag you're fine and won't need anything extra.
Thanks for this, it really helped a lot. The updated version along with the recommended textures not included in Skyrim 202X all work great. Just FYI, there are some small ones here and there that people may not have parallax textures for. For me, I just found LuxOrbisCagewhfirebrazier01 to be gray so I just hid it to get the original model back. I do find it curious that it seems to be the only brazier in the WR and WH folders with a model included.
edit: So I saw that a bunch if not all the Lux Via meshes don't work. Maybe because they load originally as BSAs? Either way, hiding those meshes worked so there's something up.
edit 2: And actually, the Orbis brazier comes with Lux Orbis AND packed in Lux Via.bsa so that puts it in the same boat as the other Via meshes.
I was going to try out Parallax Occlusion Mapping and have it installed to test but do I still need this mod As checking out Better Dynamic snow (which I already have v3 installed from when it came out) it says v2 is only required if you use SSE Parallax Shader Fix (Beta).
Going by what it says you don't need it for POM but will I still need it for this? Or will Lux modules just work with POM because it's put in a different way than PSF(B)? Asking only for this mod as I'm gonna be switching over to Simplicity of snow anyway so that one sorts itself out xD
The new parallax occlusion support in ENB is absolutly worth the effort, the old parallax was horrible, but now it is like you have tesselation, its fantastic. I hope these will be updated, and all mod authors providing parallax support, man, i can not play without parrallax occlusion now, its fantastic.
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The meshes provided by GGUNIT (mod author of LUX / LUX Orbis) has been cut into multiple BsTrishape's, giving the mesh more polygons/plane which helps out with light flickering. Each BsTrishape/Plane is limited to 4 light sources before it starts to flicker (Skyrim's engine limitation), and this is a temp solution to it. This is probably as good as i can explain it
Before you post an issue, please make sure to check the following,
-Are you running ENB V0.472 or higher? (Parallax Shader Fix is an alternative if you don't use ENB)
-Are you running Better Dynamic Snow V2? (Simplicity of Snow with parallax option is a working alternative)
-Is your texture pack compatible with all the meshes? Skyrim 2020 by Pfuscher is pretty much green for this (You still need Parallax textures for High Hrothgar, Skyhaven Temple & Dwemer Ruins as Skyrim 2020 doesn't cover those areas) You need to do research on this
-Did you update from a previous version? If so, You HAVE to delete the previous version before installing the new in your mod manager of choice. Replacing or overwriting will in most cases keep old files around which might be deleted in a newer version. I don't know why this happens, i guess it's caching to save performance.
-Is your load order correct? Make sure it is
Now if everything checks out and issue is still there, please provide a screenshot and mesh name if possible.
I absolutely love the home and have been using it as my main housing as it fits my woodelf character perfectly and it would be amazing to have Lux's beautiful lighting in there too.
It looks like only a couple textures are missing between the Skyrim Redone mods and your SRP Architecture, so I just want to make sure.
edit: So I saw that a bunch if not all the Lux Via meshes don't work. Maybe because they load originally as BSAs? Either way, hiding those meshes worked so there's something up.
edit 2: And actually, the Orbis brazier comes with Lux Orbis AND packed in Lux Via.bsa so that puts it in the same boat as the other Via meshes.
Going by what it says you don't need it for POM but will I still need it for this? Or will Lux modules just work with POM because it's put in a different way than PSF(B)? Asking only for this mod as I'm gonna be switching over to Simplicity of snow anyway so that one sorts itself out xD