vortex installs the 144 hours version by default. there is no configuration pop up on install. how do you enable the 72 hours version? there is only 1 download
or, you can edit file folder in vortex by right click the isntalled mod, and open mod folder. bring out the desirable esp, delete the rest. Also pls check in the plugins page in mod manager if that esp file id enabled.
Mod is working great as far as respawning. However, I am experiencing serious texture issues in Whiterun. About half of Whiterun is just smooth grey. Middle of the roads and buildings blurred out.
I should not that I am absolutely not on AE, I am on the SE version before the original AE update. I say original because SE was updated to AE, and then they changed the AE name back to SE which nerfed a ton of my mods, so I went back to the most up to date SE version.
I'm having an issue where the AI packages of enemies seem to not properly deploy, so when I enter a bandit camp I can fight one or two bandits and the rest will just warn me until I get too close. Not sure if that's this mod though.
Mod Org won't recognize it not sure about vortex. Solution using 7 zip unpack desired time 72, 144 or 240 and compress into zip file and then add that to mod org.
For a mine's ore nodes to respawn you have to wait the entire 72 hours OUTSIDE of the CELL that contains the entrance to the mine... so, FAR away from the entrance to the mine. If at any time you enter the outdoor cell that contains the entrance to the mine during the 72 hours wait period it will reset and you will have to wait 72 more hours some place else again.
Skyrim AE 1.6.640. Version is 72 hours. Mod works! Enemies and loots are respawn inside and outside.
So, how I do it: I killed all enemies in Embershard Mine 1) I'm going to Whiterun. 2) I'm waiting for 72 hours. 3) Then I will wait for 1 hour more (just in case) 4) Fast save and fast reload (just in case) 5) Embershard Mine is totaly respawn + guard at the entrance.
This is a solid approach. Also, I think #3 and #4 are not important and perhaps you can wait in Riverwood, not Whiterun, but that's what I do in my experience. By the way, you can even wait 72 hours near the Embershard mine. In this case It will be respawn, except for the guard at the entrance.
Not sure why it says "standard" under the installation in description - but here is how you do it (verified method):
1. Download manually. 2. Extract folder from downloaded archive 3. Leave only one folder inside with desired time (72, 144 or 240) 4. Pack the folder into archive again. 5. Add manually in your Mod installer client. 6 (optional). You may also need to fix missing ID.
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However, I am experiencing serious texture issues in Whiterun. About half of Whiterun is just smooth grey. Middle of the roads and buildings blurred out.
I should not that I am absolutely not on AE, I am on the SE version before the original AE update. I say original because SE was updated to AE, and then they changed the AE name back to SE which nerfed a ton of my mods, so I went back to the most up to date SE version.
So, how I do it:
I killed all enemies in Embershard Mine
1) I'm going to Whiterun.
2) I'm waiting for 72 hours.
3) Then I will wait for 1 hour more (just in case)
4) Fast save and fast reload (just in case)
5) Embershard Mine is totaly respawn + guard at the entrance.
This is a solid approach. Also, I think #3 and #4 are not important and perhaps you can wait in Riverwood, not Whiterun, but that's what I do in my experience. By the way, you can even wait 72 hours near the Embershard mine. In this case It will be respawn, except for the guard at the entrance.
downloaded and installed/enabled mod via vortex client
loaded up game, waited 72 hours in-game
entered kolskeggr mine
all nodes still empty
1. Download manually.
2. Extract folder from downloaded archive
3. Leave only one folder inside with desired time (72, 144 or 240)
4. Pack the folder into archive again.
5. Add manually in your Mod installer client.
6 (optional). You may also need to fix missing ID.