I wish there was a feature to also be able to select criteria for displaying the enchantment charge meter, because appearing by itself feels kind of odd to me (I like having the entire TrueHUD appear together as one piece)
Not sure how to search this, but is there any way to make it so the health bar immediately goes down when hit instead of slowly going down? I like to know pretty quickly what my health is at.
I see in the MCM an enabled option for "Enchantment Charge Meter," but its tooltip is wrong and i do not see any such thing anywhere. Even when i draw my weapons. Anyone know where this meter appears, or if it's even working?
Update: after more testing, it's definitely broken. I can turn off this mod's option for enchant bars and the ugly vanilla ones come back (but now they're overlapping truehud elements.... ugh)
i tried with both the default player info widgets as floating elements, and also the "combined" option to make the playerinfo into one "plate." No effect. I changed the setting for TH's enchant meter to be dead center of screen so i could be sure i wasn't missing it under something. No effect. Ir's dead, Jim.
It's looking like this author is never coming back sooooo anyone here know Flash?
Я случайно удалил цветовой код в игре, и теперь он перестал работать. Переустановка мода не помогает. В Overwrite нет файлов типа "ini", и удаление файлов в папке "mods" тоже не работает. Пожалуйста, помогите.
I could've sworn i saw a hotkey i used to toggle all the non-vanilla UI elements, like for screenshots? But i cannot remember what it was and cannot for the life of me find a reference to it anywhere. I have no idea where TF i saw it. Anyone know?
For anyone having an issue for TrueHUD not appearing in the MCM Menu, I found the fix for it and it's so dirt simple idk why the Author hasn't done it yet.
In your File Manager, go all the way to the config.json File (TrueHUD>MCM>Config>TrueHUD) and open it in Notepad. The very first Section of Code should look as it does below.
SAVE IT, close out of Notepad, start up Skyrim and Load in. It may take a moment, but you should see a notification in the Top Left of your Screen saying MCM has registered a new Mod! Hope that helps.
I think I might cry, because I've been trying this and it hasn't worked. I really want to use this, but not if I can't get the MCM to appear, and no matter what I do, it doesn't seem to be. I followed these precise instructions, waited several minutes for the menu to register, even deleted the mod and did a completely fresh install. Still nothing. I don't suppose you might have any advice on where I might try looking to figure out what's wrong?
2 Places... A. You're Load Order and any Mods that may be conflicting with it, most likely around anything that deals with the User Interface. If you're Using Vortex, I suggest right-clicking on this Mod in your LO and selecting the Conflicts option to see if there's any file(s) overwriting it. B. You might have to enter a different Cell in game for it to register, sometimes Mods require that after a change so the game will basically kick-start running the program. If push comes to shove, start a New Game and it should work, but I understand if you're trying to avoid that for obvious reasons. If neither works... You're gonna have to go back to the ole' "Disable, Test, Re-Enable" of your LO, seeing which Mod might be the problem. Tedious as f*ck, but we all have to do it at some point.
Thanks for the feedback. I think I'm likely to go to the tedious option, as changing cells or starting a new game (many, many new games) and even going through an 11 hour playthrough it never registered in MCM. Meanwhile, Vortex says there aren't any file conflicts at all, so yeah, it's time for the ol' "disable all non-essentials and see what happens" method.
Edit: I tried trimming things down to just TrueHUD, it's requirements, their requirements, and then Alternate Start and the Unofficial Patch. Still no MCM. I've triple-checked that everything is up to date and that I've got the MCM config settings correct. Thank you for your suggestions, but I think I have to surrender on this for the foreseeable future.
Ballz, I apologize I couldn't be of more help. I hope you find a solution next time you fiddle with it. If it makes you feel any better, I have ran into a game-breaking snag that made me tear out my hair, so-to-speak, and ended up trashing my entire LO of 800+ Mods. The game's activations of almost everything, even just trying to talk to an NPC, would take up to 15 seconds to finally register. Not gonna play it for some time, a much needed break is required after going through such an ordeal to figure it out to no avail.
I'm laughing on how this is ridiculously lazy and easy to fix. Thank you.
You've created ZERO mods yet you're calling people lazy.
First, don't Start sh*t where it doesn't need to be stirred, Saikyo. You're one to talk anyway with only 2 Mods to your name, the first from 4 years ago, the 2nd from just 2 weeks ago, both only for Fallout: New Vegas yet neither of which are popular at all with <500 Downloads. Knock yourself down a peg, you ain't all that in a bag-o-chips talking down to Brunjord. I may not have any Mods published yet, but at least I try to help folks with problems like this. Second, yes, it is laughably lazy because the now-absent Mod Author didn't spend the 30 Minutes needed, if that, to figure this out so folks could stop running into this commonly occurring issue. You didn't even need to post that sny remark, could've just moved on. Feel free to do that after reading this.
you could just install the MCM menu kicker and never worry about a menu not appearing again.
super lightweight mod that, at game load, scans for mcm menus and loads all it finds. that's it. no longer matters if any mod author forgets to register, or if you update a mod, etc. now stop slapping each other and just play the damn game 8)
This mod is working for me but I have learned not to use target lock during close quarters melee fights. I set the archery to free aim so I decide where my arrows go but the target lock is a great assistant. There is no need to alter any json files with notepad that is BS. The problem for this mod is the MCM helper mod. Use version 140 for now because v150 complains of outdated skse which is not true. The author of that mod has to fix it and we all know how long something like that can take.
I running around killing things in game and all my MCM mods are loaded just fine everything works.
I install everything manually I don't use mod managers and I'm using pandora just fine too.
1965 comments
Happy holidays :)
Even when i draw my weapons.
Anyone know where this meter appears, or if it's even working?
i tried with both the default player info widgets as floating elements, and also the "combined" option to make the playerinfo into one "plate." No effect. I changed the setting for TH's enchant meter to be dead center of screen so i could be sure i wasn't missing it under something. No effect. Ir's dead, Jim.
It's looking like this author is never coming back sooooo anyone here know Flash?
it's fun getting old
UPDATE: it's F11
In your File Manager, go all the way to the config.json File (TrueHUD>MCM>Config>TrueHUD) and open it in Notepad. The very first Section of Code should look as it does below.
"modName": "TrueHUD",
"displayName": "TrueHUD",
"minMcmVersion": 11,
"cursorFillMode": "topToBottom",
"pages": [
See that 11? Change it to a singular 1, should now look like this...
"modName": "TrueHUD",
"displayName": "TrueHUD",
"minMcmVersion": 1,
"cursorFillMode": "topToBottom",
"pages": [
SAVE IT, close out of Notepad, start up Skyrim and Load in. It may take a moment, but you should see a notification in the Top Left of your Screen saying MCM has registered a new Mod! Hope that helps.
A. You're Load Order and any Mods that may be conflicting with it, most likely around anything that deals with the User Interface. If you're Using Vortex, I suggest right-clicking on this Mod in your LO and selecting the Conflicts option to see if there's any file(s) overwriting it.
B. You might have to enter a different Cell in game for it to register, sometimes Mods require that after a change so the game will basically kick-start running the program. If push comes to shove, start a New Game and it should work, but I understand if you're trying to avoid that for obvious reasons.
If neither works... You're gonna have to go back to the ole' "Disable, Test, Re-Enable" of your LO, seeing which Mod might be the problem. Tedious as f*ck, but we all have to do it at some point.
Edit: I tried trimming things down to just TrueHUD, it's requirements, their requirements, and then Alternate Start and the Unofficial Patch. Still no MCM. I've triple-checked that everything is up to date and that I've got the MCM config settings correct. Thank you for your suggestions, but I think I have to surrender on this for the foreseeable future.
If it makes you feel any better, I have ran into a game-breaking snag that made me tear out my hair, so-to-speak, and ended up trashing my entire LO of 800+ Mods. The game's activations of almost everything, even just trying to talk to an NPC, would take up to 15 seconds to finally register. Not gonna play it for some time, a much needed break is required after going through such an ordeal to figure it out to no avail.
You've created ZERO mods yet you're calling people lazy.
Second, yes, it is laughably lazy because the now-absent Mod Author didn't spend the 30 Minutes needed, if that, to figure this out so folks could stop running into this commonly occurring issue. You didn't even need to post that sny remark, could've just moved on. Feel free to do that after reading this.
you could just install the MCM menu kicker
and never worry about a menu not appearing again.
super lightweight mod that, at game load, scans for mcm menus and loads all it finds.
that's it.
no longer matters if any mod author forgets to register, or if you update a mod, etc.
now stop slapping each other and just play the damn game 8)
I running around killing things in game and all my MCM mods are loaded just fine everything works.
I install everything manually I don't use mod managers and I'm using pandora just fine too.