How do I hide the corsshair when out of combat? I feel like I have checked everywhere in the MCM but no crosshair option. Thank you for the help in advance!
Hi, I know that this has been asked already, but is there a way to have enemy health bars anchored at the top like in vanilla, and not anchored to their body/head? Thanks for the mod. Endorsed
For anyone having an issue for TrueHUD not appearing in the MCM Menu, I found the fix for it and it's so dirt simple idk why the Author hasn't done it yet.
In your File Manager, go all the way to the config.json File (TrueHUD>MCM>Config>TrueHUD) and open it in Notepad. The very first Section of Code should look as it does below.
SAVE IT, close out of Notepad, start up Skyrim and Load in. It may take a moment, but you should see a notification in the Top Left of your Screen saying MCM has registered a new Mod! Hope that helps.
I think I might cry, because I've been trying this and it hasn't worked. I really want to use this, but not if I can't get the MCM to appear, and no matter what I do, it doesn't seem to be. I followed these precise instructions, waited several minutes for the menu to register, even deleted the mod and did a completely fresh install. Still nothing. I don't suppose you might have any advice on where I might try looking to figure out what's wrong?
2 Places... A. You're Load Order and any Mods that may be conflicting with it, most likely around anything that deals with the User Interface. If you're Using Vortex, I suggest right-clicking on this Mod in your LO and selecting the Conflicts option to see if there's any file(s) overwriting it. B. You might have to enter a different Cell in game for it to register, sometimes Mods require that after a change so the game will basically kick-start running the program. If push comes to shove, start a New Game and it should work, but I understand if you're trying to avoid that for obvious reasons. If neither works... You're gonna have to go back to the ole' "Disable, Test, Re-Enable" of your LO, seeing which Mod might be the problem. Tedious as f*ck, but we all have to do it at some point.
Thanks for the feedback. I think I'm likely to go to the tedious option, as changing cells or starting a new game (many, many new games) and even going through an 11 hour playthrough it never registered in MCM. Meanwhile, Vortex says there aren't any file conflicts at all, so yeah, it's time for the ol' "disable all non-essentials and see what happens" method.
Edit: I tried trimming things down to just TrueHUD, it's requirements, their requirements, and then Alternate Start and the Unofficial Patch. Still no MCM. I've triple-checked that everything is up to date and that I've got the MCM config settings correct. Thank you for your suggestions, but I think I have to surrender on this for the foreseeable future.
Ballz, I apologize I couldn't be of more help. I hope you find a solution next time you fiddle with it. If it makes you feel any better, I have ran into a game-breaking snag that made me tear out my hair, so-to-speak, and ended up trashing my entire LO of 800+ Mods. The game's activations of almost everything, even just trying to talk to an NPC, would take up to 15 seconds to finally register. Not gonna play it for some time, a much needed break is required after going through such an ordeal to figure it out to no avail.
you could just install the MCM menu kicker and never worry about a menu not appearing again.
super lightweight mod that, at game load, scans for mcm menus and loads all it finds. that's it. no longer matters if any mod author forgets to register, or if you update a mod, etc. now stop slapping each other and just play the damn game 8)
Can't open menus without CTD. Press ESC, CTD. Press I, CTD. Press M, CTD. Etc... This mod has MAAANY bug reports. Save yourself some time/headache and find another HUD mod that's being updated regularly.
this hud is the best and enemies have stamina and more harder to kill only issue is sometimes the bar disappears in combat and it would be good if u could lock on enemies before u hit them
I have a blue orb looking thing instead of the Celtic knot looking shout indicator. Is this an option or something I can change or did it just get updated?
I wish there was a feature to also be able to select criteria for displaying the enchantment charge meter, because appearing by itself feels kind of odd to me (I like having the entire TrueHUD appear together as one piece)
1974 comments
Happy holidays :)
In your File Manager, go all the way to the config.json File (TrueHUD>MCM>Config>TrueHUD) and open it in Notepad. The very first Section of Code should look as it does below.
"modName": "TrueHUD",
"displayName": "TrueHUD",
"minMcmVersion": 11,
"cursorFillMode": "topToBottom",
"pages": [
See that 11? Change it to a singular 1, should now look like this...
"modName": "TrueHUD",
"displayName": "TrueHUD",
"minMcmVersion": 1,
"cursorFillMode": "topToBottom",
"pages": [
SAVE IT, close out of Notepad, start up Skyrim and Load in. It may take a moment, but you should see a notification in the Top Left of your Screen saying MCM has registered a new Mod! Hope that helps.
A. You're Load Order and any Mods that may be conflicting with it, most likely around anything that deals with the User Interface. If you're Using Vortex, I suggest right-clicking on this Mod in your LO and selecting the Conflicts option to see if there's any file(s) overwriting it.
B. You might have to enter a different Cell in game for it to register, sometimes Mods require that after a change so the game will basically kick-start running the program. If push comes to shove, start a New Game and it should work, but I understand if you're trying to avoid that for obvious reasons.
If neither works... You're gonna have to go back to the ole' "Disable, Test, Re-Enable" of your LO, seeing which Mod might be the problem. Tedious as f*ck, but we all have to do it at some point.
Edit: I tried trimming things down to just TrueHUD, it's requirements, their requirements, and then Alternate Start and the Unofficial Patch. Still no MCM. I've triple-checked that everything is up to date and that I've got the MCM config settings correct. Thank you for your suggestions, but I think I have to surrender on this for the foreseeable future.
If it makes you feel any better, I have ran into a game-breaking snag that made me tear out my hair, so-to-speak, and ended up trashing my entire LO of 800+ Mods. The game's activations of almost everything, even just trying to talk to an NPC, would take up to 15 seconds to finally register. Not gonna play it for some time, a much needed break is required after going through such an ordeal to figure it out to no avail.
You've created ZERO mods yet you're calling people lazy.
you could just install the MCM menu kicker
and never worry about a menu not appearing again.
super lightweight mod that, at game load, scans for mcm menus and loads all it finds.
that's it.
no longer matters if any mod author forgets to register, or if you update a mod, etc.
now stop slapping each other and just play the damn game 8)