I was opening one of the ones that goes from "LOCK" to "OPEN" and it almost spelled "NOPE" at me when I broke a pick and I almost had to alt+F4 at the (imagined) cheekiness.
Is this incompatible with the updated Wearable Lanterns MCM Fix (https://www.nexusmods.com/skyrimspecialedition/mods/72287)? Your FAQ on the description links to the old, outdated Wearable Lanterns MCM Fix mod page
Got a question. Would it be possible for a version of this to be made that works with Skyblivion Lockpick Menu? While this mod is fantastic. I wanna return to using the old Oblivion lock picking because of nostalgia. The only thing that has me on the fence is that this mod is so well done that I don't want to lose all these fancy locks
I could be wrong, but I was just brainstorming this earlier, and.. It seems like it would be very possible (and maybe even relatively* simple) to rotate and convert Security Overhaul's NIFs > 3DS > SVG or something similar; once you pinned down the angle, all you'd need is a shot of the front and back of the lock face, and then tweak the color of the lock internals to suit the new lock face (which, admittedly, might need some visual tweaks to make the lighting fit).
It might end up being multiple .swf files for the various lock types, but if it works, it seems like it could be highly worthwhile. I imagine it would be possible to have Security Overhaul call on Skyblivion's lockpick system if it's installed, per door type?
Skyblivion Lockpicking mechanisms with the Security Overhaul suite would be absolutely amazing, so I'd definitely be willing to do more digging to confirm how viable it is. As far as actually executing it: I've got other projects I'm focused on right now, but I'd love to get with the Skyblivion Lockpick authors to see about making this a reality, if you wouldn't be interested in doing it yourself!
Edit: The downside would be that you'd lose the animation bits, of course; but I feel like that wouldn't be an unworthy sacrifice. Maybe some Flash genius could import the lock faces as animated sprites to keep all of the functionality of both mods intact, but I'm not that genius.
Are the locks in Riverwood default? You say it changes Whiterun locks but I don't know if you mean Whiterun the city or whiterun hold which includes Riverwood.
I positively love your mods and admire your talent. Is it possible to create, as an option, a regional locks without the cage door lock ? On my setup, the animation creates a weird graphical glitch. Thank you very much !
it is pretty impossible for the animation to create a "graphical glitch" since it doesn't touch or use any asset outside this mod. You should perhaps elaborate on what this "glitch" is instead of asking for a special version for yourself. Post screenshots or video.
You can also read the mod description for Security Overhaul SKSE and figure out how to configure locks yourself
137 comments
While this mod is fantastic. I wanna return to using the old Oblivion lock picking because of nostalgia. The only thing that has me on the fence is that this mod is so well done that I don't want to lose all these fancy locks
It might end up being multiple .swf files for the various lock types, but if it works, it seems like it could be highly worthwhile. I imagine it would be possible to have Security Overhaul call on Skyblivion's lockpick system if it's installed, per door type?
Skyblivion Lockpicking mechanisms with the Security Overhaul suite would be absolutely amazing, so I'd definitely be willing to do more digging to confirm how viable it is. As far as actually executing it: I've got other projects I'm focused on right now, but I'd love to get with the Skyblivion Lockpick authors to see about making this a reality, if you wouldn't be interested in doing it yourself!
Edit: The downside would be that you'd lose the animation bits, of course; but I feel like that wouldn't be an unworthy sacrifice. Maybe some Flash genius could import the lock faces as animated sprites to keep all of the functionality of both mods intact, but I'm not that genius.
Why does a warning pop up when selecting 2K texture that 4K textures are recommended, otherwise the game may be unstable?
Is it possible to create, as an option, a regional locks without the cage door lock ? On my setup, the animation creates a weird graphical glitch.
Thank you very much !
You can also read the mod description for Security Overhaul SKSE and figure out how to configure locks yourself