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powerofthree - Kreiste - wSkeever

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Kreiste

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144 comments

  1. wSkeever
    wSkeever
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    CoMAP 4.0 and Compass Navigation Overhaul may cause an incompatibility that breaks all SKSE mods:
    If you're on 1.6.640, recently downloaded the newest 4.0.0 update of CoMAP (released 10 days ago at the time of writing) and are also using Compass Navigation Overhaul alongside it, you will experience weird SKSE plugin bugs including plugins not working correctly, CTDs pointing to the plugins, issues with SPID distributions and more. In my case it was crashes from Community Shaders shortly after loading the main menu and then from the Improved Camera beta while loading a save.

    These issues are caused by an obscure incompatibility between these 2 mods, more specifically the newest version of CoMAP, that is responsible for SKSE plugins of all kind to malfunction in various ways.

    To avoid this, download the "Compass Navigation Overhaul Temporary Workaround" optional file from the CoMAP page and overwrite the dll from the main file with it until CNO gets an update to support the latest version of CoMAP. The author of CNO is aware of the issue and is working on it.
  2. BwanaROBERT254
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    So I downloaded this mod and it does not work. 

    The only mod that I have is Compass Navigation Overhaul and even if I disable that, the mod does not work. It looked like an interesting mod but nothing i tried made it work. 

    I am in the latest version of Skyrim if that is relevant and don't have CoMap installed. 
    1. wSkeever
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      the mod does not work.
      Mod works fine. Issue on your end.
  3. jakedonian
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    I am sorry, but would it be possible to separate different texture size versions into separate downloads? Seems silly that we have to download 400MB, for 1k version that is like several 10mb. Thanks! 
  4. Onecoldtru
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    sorry for the random comment but this mod is a must have. 3 years later and am still using it.
  5. Alabernardes
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    So... the main mod never worked for me and I was not able to solve the issue via Nikskope due to all the implications with the LID file and the situational allocation of different locks.

    However, I just downloaded this one and let it under the main mod in my load order and everything is showing up. Strange, but it just works!
    1. wSkeever
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      I was not able to solve the issue via Nikskope
      not sure what nifskope has anything to do with anything
      However, I just downloaded this one and let it overwrite the main mod
      not sure what is there to "overwrite". They share 0 files. If this add on works then the main mod works.

      I'm certain you're just confused. Please post a screenshot of the main mod "not working"
  6. SnowMexican
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    Got a question. Would it be possible for a version of this to be made that works with Skyblivion Lockpick Menu?
    While this mod is fantastic. I wanna return to using the old Oblivion lock picking because of nostalgia. The only thing that has me on the fence is that this mod is so well done that I don't want to lose all these fancy locks
    1. powerofthree
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      Impossible. Skyblivion menu has no 3D locks to replace. It is still image.
    2. UnmeiX
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      I could be wrong, but I was just brainstorming this earlier, and.. It seems like it would be very possible (and maybe even relatively* simple) to rotate and convert Security Overhaul's NIFs > 3DS > SVG or something similar; once you pinned down the angle, all you'd need is a shot of the front and back of the lock face, and then tweak the color of the lock internals to suit the new lock face (which, admittedly, might need some visual tweaks to make the lighting fit).

      It might end up being multiple .swf files for the various lock types, but if it works, it seems like it could be highly worthwhile. I imagine it would be possible to have Security Overhaul call on Skyblivion's lockpick system if it's installed, per door type?

      Skyblivion Lockpicking mechanisms with the Security Overhaul suite would be absolutely amazing, so I'd definitely be willing to do more digging to confirm how viable it is. As far as actually executing it: I've got other projects I'm focused on right now, but I'd love to get with the Skyblivion Lockpick authors to see about making this a reality, if you wouldn't be interested in doing it yourself!

      Edit: The downside would be that you'd lose the animation bits, of course; but I feel like that wouldn't be an unworthy sacrifice. Maybe some Flash genius could import the lock faces as animated sprites to keep all of the functionality of both mods intact, but I'm not that genius. 
    3. Kataliyah
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      Did you look more into it since May? :o

      I would be highly interested too
  7. LiterallySomeCat
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    I was opening one of the ones that goes from "LOCK" to "OPEN" and it almost spelled "NOPE" at me when I broke a pick and I almost had to alt+F4 at the (imagined) cheekiness.
  8. Chapter01
    Chapter01
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    is it normal that i sometimes still see the vanilla lock textures? i have all the security overhaul mods installed
  9. TheCoolHand
    TheCoolHand
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    Is this incompatible with the updated Wearable Lanterns MCM Fix (https://www.nexusmods.com/skyrimspecialedition/mods/72287)? Your FAQ on the description links to the old, outdated Wearable Lanterns MCM Fix mod page
  10. IMisterGuyI
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    Love this mod, but it needs a patch for glorious doors, as the textures won't match.  
  11. demetriatyla
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    This is beautiful! Does this work with Glorius doors of Skyrim?