Hello, I'm not very good in english. You wrote in Compatibility: "Falskaar - Patches and Addons: Not compatible with Bug Fixes.esp, this mod must load after it" Do you mean with "this mod" your mod or "Falskaar - Patches and Addons"? What is the right load order?
Heya Wartortle, would u even recommend using the fixes/addons mod if using this mod? Does that mod make any necessary edits that this one doesn’t?? Is loading yours after good enough. Or could that still cause issues…I see in xedit they both edit some of the same records and many not.
Hey gutmaw, long time no chat. Loading mine after is good enough. Should not cause problems. As far as do I recommend: I don't like to recommend against using other mod author's work. It has a different scope, so if you want those changes by all means. I don't know of any bugs that are covered in the other that are not covered in mine. Hope you are well.
Am I understanding that to get this to work with addons and patches I just put this after it? I'm using MO2. Sorry if thus is a stupid question, I just want to make sure I'm understanding this right
Is there any posibility of making the mod installable mid-game (i have very basic informatic knowledge so i have no idea how hard this would be)? I found out falskaar had so many bugs after starting playing and i would have to start again, losing all progress. i believe this is a common experience. for now, i'll just ignore it, but would be nice to be able to play it. thank you very much.
I can't put the Lexicon into the pedastal during the beginning quest. I had this issue with just Falskaar installed and thought that this mod might fix whatever was causing the issue, but no dice. Is Falskaar just so old at this point that no part of it can run on AE Skyrim?
It looks like the fixes need a patch with https://www.nexusmods.com/skyrimspecialedition/mods/56989 it's making a lot of the NPCs have black faces ; w ; haha
edit: ahh looks like only Olvir is the only one with the black face, I just forwarded the appearance to the fix
I'm getting an incompatibility flag in MO2 saying the mod is "Incompatible with LK_fix.esp". I have no idea which mod that file belongs to. Can anyone help?
There are good tutorials on using mo2 and I presume loot that can be found which should help you answer your question since there are tens of thousands of mods on nexus alone and only you know which ones you have installed.
The description details that this mod should not be applied in a current game but does not detail whether it refers to once Falskaar started. So... Can I install this mod if I'm still in RiverWood? That is, I am at the beginning of the base game, I have not entered Falskaar. evidently.
But the Falskaar expansion hasn't loaded yet... I don't see a problem with installing this patch... I would understand if it was incompatible if it was already on Falskaar
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You wrote in Compatibility: "Falskaar - Patches and Addons: Not compatible with Bug Fixes.esp, this mod must load after it"
Do you mean with "this mod" your mod or "Falskaar - Patches and Addons"? What is the right load order?
bug fixes.esp
comprensive falskaar fixes.esp
I found out falskaar had so many bugs after starting playing and i would have to start again, losing all progress. i believe this is a common experience. for now, i'll just ignore it, but would be nice to be able to play it.
thank you very much.
it's making a lot of the NPCs have black faces ; w ; haha
edit: ahh looks like only Olvir is the only one with the black face, I just forwarded the appearance to the fix