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Wartortle

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Wartortle

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156 comments

  1. Rokdam13
    Rokdam13
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    Is there any posibility of making the mod installable mid-game (i have very basic informatic knowledge so i have no idea how hard this would be)?
    I found out falskaar had so many bugs after starting playing and i would have to start again, losing all progress. i believe this is a common experience. for now, i'll just ignore it, but would be nice to be able to play it.
    thank you very much.
  2. I can't put the Lexicon into the pedastal during the beginning quest. I had this issue with just Falskaar installed and thought that this mod might fix whatever was causing the issue, but no dice. Is Falskaar just so old at this point that no part of it can run on AE Skyrim?
    1. Wartortle
      Wartortle
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      Does that happen with only falskaar and cff
  3. ArchGuardianAngel
    ArchGuardianAngel
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    It looks like the fixes need a patch with https://www.nexusmods.com/skyrimspecialedition/mods/56989
    it's making a lot of the NPCs have black faces ; w ;  haha

    edit: ahh looks like only Olvir is the only one with the black face, I just forwarded the appearance to the fix
  4. IrilethIsABadAss
    IrilethIsABadAss
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    Found one that wasn't fixed, the screen still goes black when trying to fast travel out of a location when inside the cheat room
  5. Artsop
    Artsop
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    I'm getting an incompatibility flag in MO2 saying the mod is "Incompatible with LK_fix.esp". I have no idea which mod that file belongs to. Can anyone help?
    1. Wartortle
      Wartortle
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      There are good tutorials on using mo2 and I presume loot that can be found which should help you answer your question since there are tens of thousands of mods on nexus alone and only you know which ones you have installed.
    2. Tvirus5087
      Tvirus5087
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      Sort your MO2/NMM Plug-in by name. In M02 if you click it will highlight the mod in the Load order. NMM you might be able to do similar. 
  6. Balbanes42
    Balbanes42
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    can i use this together with falskaar addon and patches, but only it's bug fixes esp disabled?
    1. Balbanes42
      Balbanes42
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      nvm turns out the installer has the option for not installing the bug fixes, thanks you for the mod sir!
    2. eggheadpayton
      eggheadpayton
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      thank you, this helped me
    3. conchetumare321
      conchetumare321
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      you are the goat
  7. ElRuti
    ElRuti
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    The description details that this mod should not be applied in a current game but does not detail whether it refers to once Falskaar started. So... Can I install this mod if I'm still in RiverWood? That is, I am at the beginning of the base game, I have not entered Falskaar. evidently.
    1. Wartortle
      Wartortle
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      Probably not since all the quests have started
    2. ElRuti
      ElRuti
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      But the Falskaar expansion hasn't loaded yet... I don't see a problem with installing this patch... I would understand if it was incompatible if it was already on Falskaar
    3. Wartortle
      Wartortle
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      Quests are start game enabled. So scripts have loaded. Then you add cff with new scripts. That are not reloaded because they already are running. 
  8. ElliottHoltAdams
    ElliottHoltAdams
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    Why does this conflict with Moonpath to Elseweyr????
    1. Wartortle
      Wartortle
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      It does not.
    2. ElliottHoltAdams
      ElliottHoltAdams
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      • 3 kudos
      then my Vortex must be on something because it gives me a big window that states otherwise. I'm doing a fresh install anyways.
    3. Wartortle
      Wartortle
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      I have no control over Vortex or LOOT entries. Can either show me the conflict in xEdit to address, or else I'll assume this is not a thing on my end.
    4. JoseMoley
      JoseMoley
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      My vortex doesn't indicate this conflicts with Moonpath, is it possible you have a patch or something?
    5. deathbysoap
      deathbysoap
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      It does conflict technically with changelog.txt so not really a problem
    6. Wartortle
      Wartortle
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      Neither changelog.txt is loaded by the game so technically it does not conflict. 
    7. blesch
      blesch
      • supporter
      • 4 kudos
      Changelog.txt is the equivalent of a readme.txt: it's something for the end-user to open and read like a microsoft word document. it has literally zero bearing on the actual functionality of the mod (unless this mod's author says otherwise...)
  9. Gremlin2850
    Gremlin2850
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    The lady in the lighthouse completely breaks if you pick up the journal with the key before interacting with the gate, rendering the quest unbeatable without reloading an older save.
    1. blesch
      blesch
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      • 4 kudos
      I would post this under bug reports. This sounds like it's pretty important.
  10. ArchGuardianAngel
    ArchGuardianAngel
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    • 8 kudos
    Hi I know its 2 years old but I just ran into a black face problem with the bandit after doing Lost Knowledge its not a huge deal since the creep gets killed
    but I figured to put it here <3

    thank you so much for this patch <3 its been doing like it says its doing <3