157 comments
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Does this fix the freezes in Vizemund ruins?
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Is there any posibility of making the mod installable mid-game (i have very basic informatic knowledge so i have no idea how hard this would be)?
I found out falskaar had so many bugs after starting playing and i would have to start again, losing all progress. i believe this is a common experience. for now, i'll just ignore it, but would be nice to be able to play it.
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I can't put the Lexicon into the pedastal during the beginning quest. I had this issue with just Falskaar installed and thought that this mod might fix whatever was causing the issue, but no dice. Is Falskaar just so old at this point that no part of it can run on AE Skyrim?
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It looks like the fixes need a patch with https://www.nexusmods.com/skyrimspecialedition/mods/56989
it's making a lot of the NPCs have black faces ; w ; haha
edit: ahh looks like only Olvir is the only one with the black face, I just forwarded the appearance to the fix -
Found one that wasn't fixed, the screen still goes black when trying to fast travel out of a location when inside the cheat room
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I'm getting an incompatibility flag in MO2 saying the mod is "Incompatible with LK_fix.esp". I have no idea which mod that file belongs to. Can anyone help?
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can i use this together with falskaar addon and patches, but only it's bug fixes esp disabled?
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The description details that this mod should not be applied in a current game but does not detail whether it refers to once Falskaar started. So... Can I install this mod if I'm still in RiverWood? That is, I am at the beginning of the base game, I have not entered Falskaar. evidently.
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Why does this conflict with Moonpath to Elseweyr????
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then my Vortex must be on something because it gives me a big window that states otherwise. I'm doing a fresh install anyways.
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My vortex doesn't indicate this conflicts with Moonpath, is it possible you have a patch or something?
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It does conflict technically with changelog.txt so not really a problem
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Changelog.txt is the equivalent of a readme.txt: it's something for the end-user to open and read like a microsoft word document. it has literally zero bearing on the actual functionality of the mod (unless this mod's author says otherwise...)
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The lady in the lighthouse completely breaks if you pick up the journal with the key before interacting with the gate, rendering the quest unbeatable without reloading an older save.