SnowOverSkyrim.esp must be enabled or else you will crash in winter.
powerofthree's Tweaks must be installed or else you will crash. Immediately.
Is it compatible with XYZ weather mod? Yes. Is it compatible with No Grass In Objects? Yes, if you use DynDOLOD 3.0 Is it compatible with XYZ tree mod? IDK, I'm not some nexus encyclopedia. Ask XYZ tree mod authors to add support for Seasons
Is there an easy way to set specific regions to be permanently snowy while the others get seasons? Or more specifically, blacklist statics from being swapped by region? I want The Pale, Winterhold, and Windhelm to be permanently snowy but currently this removes ice floes during the summer.
I'll seize the opportunity of needing assistance to thanks the author of this awesome mod that is one of the best additions for Skyrim we ever got and works 99,99% of the time :d
Now for my 0,01% problematic situations if anyone can help : I've got some spots on the ground of main cities where the snow shader doesn't apply like here There are some rare objects that when swapped to their snow variant, don't get the snow shader, while the non-swapped references of the same object do, and others similiar swapped snowy objects do as well. Some buildings are partially covered, a few parts are snowy, the rest is untouched. I can blacklist refIDs so they don't receive snow shader, but It does not work for items that are being swapped to their snow variant, can't I prevent objects from being swapped ? Example pictures
Or short answer : This mod is basically a framework and you have to get other mods that makes use of it (like seasonal landscapes), or do things yourself.
Been tearing my hair out trying to figure this out.
The mod almost works but for some reason the game doesn't like to remove the previous season's LOD without either:
Rebooting the game Using the "Fix LOD" button from LOD Unloading Bug Fix Fast Traveling a significant distance and fast traveling back. (Haven't tried manually walking though.)
The map screen also NEVER changes seasons without a game reboot.
reproduction steps: Go to Riften in Fall Use "set gamemonth to 0" to change to a winter month. Enter Riften's gate Observe the snow inside of riften. Exit Riften's gate Observe the snow outside of riften. use "tfc" to look at the distant LODs Observe that the LODs are using Fall LODs instead of winter LODs. Save and Restart OR Fast Travel to whiterun and back to Riften. use "tfc" to look at the distant LODs Observe that the LODs are using Winter LODs like they are supposed to.
Okay, so the problem I'm describing occurs specifically in child/parent worldspace transitions. If I change the date and enter & exit an interior space the mod functions correctly, this applies both to Tamriel worldspace and its children (such as the inside of whiterun or riften)
IS ONLY CITY GATES in which the (failure to swap LOD) problem occurs.
Actually Markarth is the only city in which this problem doesn't occur because unlike the other cities Markarth is an entirely seperate worldspace from Tamriel.
I don't exactly know what's happening on a technical level but it seems that the sharing of data between Tamriel and its Child worldspaces is causing a "jamming" effect that prevents LOD swaps from occuring correctly.
Because of this the closest workaround I have managed so far is to install Open Cities because parent to child worldspace transitions (the offending type of transition) no longer exist with that mod installed (as far as I know), but I consider that a bandaid solution.
A possible solution could be making it so parent to child worldspace transitions no longer trigger season swaps. Season swap works correctly if it is triggered by an actual interior (going inside or exiting a building).
EDIT:
I forgot to mention, entering and exiting a building does not "repair" the issue with city gates I have described. IF ENTERING A CITY GATE CHANGES THE SEASON IT WILL ALWAYS BREAK LOD SWAPPING (except markarth)
I creat a new instance and install this mod in it, i can see snow in whiterun city, which is impossible in my old instance. there must be some problem in my mod list. i will find it sooner. --------------------- I THINK the reason is i didn't use XLODEN .
Hey big dog, I noticed you putting in some work on figuring this out. I've been looking up and down on how to find a solid fix. In my discord for my modpack, a member changed some settings in an ini file and disabled the seasons. I would like to do that myself but Im not seeing an ini file that comes with this mod. I tried disabling the mod altogether but I dont like to do that with modpacks since that can break other things. At this point I'm looking for bread crumbs. My particular season is summer from spring. My lods are nonexistant. I tried changing seasons back to spring while being inside but that didn't fix it either. Looking for anything and you're my only hope Obi-wan.
I've always been under the impression that this sin't a bug, but it's the only way this mod can function. When seasons change, I've always had to go to the menu and back to my save to see the actual change, which honestly isn't that much of a hassle as it only takes 10 seconds tops.
Love this! Can anyone give me any advice on why my distant terrain snow texture is darker than the loaded cell snow colour? Non-snow LOD terrain for summer is fine. And the distant terrain does change to snow when seasons change. But the snow colour is slightly darker and causes a pop in when moving between grids/cells.
Included with the mod is the config file po3_SeasonsOfSkyrim.ini. If you open it with notepad you'll see that at the very top are settings which give the season type for the world:
;0 - disabled ;1 - permanent winter ;2 - permanent spring ;3 - permanent summer ;4 - permanent autumn ;5 - seasonal Season Type = 5
By default the config is set to seasonal, but if you want to force it to summer you can set Season Type = 3. Then you'd just follow the guide here while only generating summer grass, textures, LOD, etc.
For Seasons to work with CS's PBR terrain, both Seasons and CS needed an update. The Seasons update is out now, but the CS update is currently only available as a test build on the CS Discord.
It’s been my experience that other PBR objects (statics, flora, etc) work with seasons currently, although there don’t seem to be PBRed versions of many seasonal flora mods as of yet, so you’d likely just not have PBR plants during certain seasons. I’ve been using PBR Skyland AIO (minus landscapes), Cathedral and ICFur’s PBR flora, and Vanaheimr complex material landscapes in the meantime, and it’s been working well with seasons.
Yeah it does. But still the problem of CS not being able to render PBR Landscapes and non-PBR Landscapes is the main problem in my testing. Also, it has only been PBR landscapes which is incompatible with seasons, everything else works fine afaik.
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powerofthree's Tweaks must be installed or else you will crash. Immediately.
Is it compatible with XYZ weather mod? Yes.
Is it compatible with No Grass In Objects? Yes, if you use DynDOLOD 3.0
Is it compatible with XYZ tree mod? IDK, I'm not some nexus encyclopedia. Ask XYZ tree mod authors to add support for Seasons
Want to know how to generate LOD and grass LOD? Problems with LOD? Read this help page.
Report any LOD issues to the official DynDOLOD forums
Can you run this without DynDOLOD? Yes, but it will look ugly af.
Now for my 0,01% problematic situations if anyone can help :
I've got some spots on the ground of main cities where the snow shader doesn't apply like here
There are some rare objects that when swapped to their snow variant, don't get the snow shader, while the non-swapped references of the same object do, and others similiar swapped snowy objects do as well.
Some buildings are partially covered, a few parts are snowy, the rest is untouched.
I can blacklist refIDs so they don't receive snow shader, but It does not work for items that are being swapped to their snow variant, can't I prevent objects from being swapped ?
Example pictures
Please can any one tell me how to generate the SPR/SUM/AUT season swap files?
the WIN one was in my Overwrite - Do I need to manually create them?
Or short answer : This mod is basically a framework and you have to get other mods that makes use of it (like seasonal landscapes), or do things yourself.
The mod almost works but for some reason the game doesn't like to remove the previous season's LOD without either:
Rebooting the game
Using the "Fix LOD" button from LOD Unloading Bug Fix
Fast Traveling a significant distance and fast traveling back. (Haven't tried manually walking though.)
The map screen also NEVER changes seasons without a game reboot.
reproduction steps:
Go to Riften in Fall
Use "set gamemonth to 0" to change to a winter month.
Enter Riften's gate
Observe the snow inside of riften.
Exit Riften's gate
Observe the snow outside of riften.
use "tfc" to look at the distant LODs
Observe that the LODs are using Fall LODs instead of winter LODs.
Save and Restart OR Fast Travel to whiterun and back to Riften.
use "tfc" to look at the distant LODs
Observe that the LODs are using Winter LODs like they are supposed to.
If I change the date and enter & exit an interior space the mod functions correctly, this applies both to Tamriel worldspace and its children (such as the inside of whiterun or riften)
IS ONLY CITY GATES in which the (failure to swap LOD) problem occurs.
Actually Markarth is the only city in which this problem doesn't occur because unlike the other cities Markarth is an entirely seperate worldspace from Tamriel.
I don't exactly know what's happening on a technical level but it seems that the sharing of data between Tamriel and its Child worldspaces is causing a "jamming" effect that prevents LOD swaps from occuring correctly.
Because of this the closest workaround I have managed so far is to install Open Cities because parent to child worldspace transitions (the offending type of transition) no longer exist with that mod installed (as far as I know), but I consider that a bandaid solution.
A possible solution could be making it so parent to child worldspace transitions no longer trigger season swaps.
Season swap works correctly if it is triggered by an actual interior (going inside or exiting a building).
EDIT:
I forgot to mention, entering and exiting a building does not "repair" the issue with city gates I have described.
IF ENTERING A CITY GATE CHANGES THE SEASON IT WILL ALWAYS BREAK LOD SWAPPING (except markarth)
---------------------
I THINK the reason is i didn't use XLODEN .
I noticed you putting in some work on figuring this out. I've been looking up and down on how to find a solid fix. In my discord for my modpack, a member changed some settings in an ini file and disabled the seasons. I would like to do that myself but Im not seeing an ini file that comes with this mod. I tried disabling the mod altogether but I dont like to do that with modpacks since that can break other things. At this point I'm looking for bread crumbs. My particular season is summer from spring. My lods are nonexistant. I tried changing seasons back to spring while being inside but that didn't fix it either. Looking for anything and you're my only hope Obi-wan.
;0 - disabled
;1 - permanent winter
;2 - permanent spring
;3 - permanent summer
;4 - permanent autumn
;5 - seasonal
Season Type = 5
By default the config is set to seasonal, but if you want to force it to summer you can set Season Type = 3. Then you'd just follow the guide here while only generating summer grass, textures, LOD, etc.
https://dyndolod.info/Help/Seasons
I think any snow on walls/floors requires PBR snow, otherwise it is a grey color (entrance to Bleak Falls, Whiterun in winter etc.)
I had to go CM architecture + landscape to work around this.