Installation: Install as any other mod. I've never used a mod manager and so didn't want to mess with that option. If you go through loose files route just drop em in your Skyrim Data folder. If you use the bsa and esp, I honestly don't know. But I figured if somebody wants that option as their download, they'd know how to install it.
I can only tell you what I've learned on xbox. I run xpmse fine with this on console and xp32 seems to work too based on others reports.
As far as nemesis and DAR and other pc-only software, I really don't know. Like I said I don't play on PC and have very little practical knowledge of animations on PC Skyrim beyond the fact that they utilize all these amazing programs.
I would suggest checking the linked mods in the description. They can tell you far more than I. I literally did nothing here, save for combine the 3 mods' files into one Data folder in a particular sequence, pack into a bsa and port to xbox. And now uploaded here at someone's request.
TUDM then added the Reanimated animations to overwrite and then added the scripts from TUDM Script Fixes. The OMA of TUDM uploaded it to xbox originally but this was 4 or so years ago. We needed an updated version and this was all open perms so I put this together. I will help with what I can but I just wanted to be up front about everything is all.
Have a good one.
Update: One user that was having trouble getting this to work suggested this as a potential fix. It worked for them anyways.
SPID Patch for TUDM https://www.nexusmods.com/skyrimspecialedition/mods/69531
Should help make NPC AI work better. I have no way of checking this out but it looks promising. I know there are many comments here about the NPC Dodge AI Settings being screwy...Definitely worth a look.
Lastly, if you've got an issue, I'd highly suggest posting here in the comments. Bug reports will be ignored. There are simply too many factors that could cause a problem with this mod, most often other mods and conflicts with them in some way. Anyhow, the users here have been very knowledgeable and many folks have sorted problems out in the comments. Again, I don't play on PC myself, they'll be of much greater assistance than I.
To the people experiencing the bug where you dodge while stuck in place I ran into the same problem but thanks to reddit users /u/Skygerby and /u/Sheezie6 I was able to find a solution. You have to run an older version of nemesis with the Ultimate Dodge Patch enabled. GitHub? You can install it with Mod Organizer 2.0 along with your newest version of Nemesis no problem. It will solve the issue.
Here bro, for me is the most important part of the mod and most people dont know it even exist: https://www.nexusmods.com/skyrimspecialedition/mods/40313
This mod is not compatible with Violens. You won't get any error but it does disable kill moves. Not sure why but it does. Probably has something to do with animation.
Well, you will get kill moves but only in Werewolf/Vampire form.
This mod is great! I downloaded it (I didn't have Nemesis or Panda or anything) and it worked instantly!
In 3rd person you can roll or step easily, in first person you can only do it when your weapons are sheathed, but that is likely a mod conflict on my part.
Easy to configure with mcm and easy to set up (Wait for the mcm menu to show up, set your true sneak button in the mcm and change your regular sneak button to what you want dodge to be, I set it to F for the dodge under controls and ctrl for sneak in the mcm)
I finally managed to get TUDM working with the Pandora engine, just leavin it here incase I forget.
Step 1: Install Pandora with vortex
Step 2: Install TUDM Reborn & TUDM Pandora Animation Patch [https://www.nexusmods.com/skyrimspecialedition/mods/127728?tab=posts] and let the TUDM pandora patch override TUDM Reborn with vortex
Step 3: Go to AppData>Roaming>Vortex>skyrimse>mods>Pandora_Behaviour_Engine>Nemesis_Engine>mod now leave this tab open and install the older nemesis from string2021 [https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases/download/v0.80aSE-beta/Nemesis.Unlimited.Behavior.Engine.v0.8aSE-beta.rar]
Step 4: Extract Nemesis then open the folder and go to Nemesis_Engine>mod you'll find a folder named "tudm", now with tab open from step 3, drag the tudm folder from Nemesis_Engine>mod into Pandora_Behaviour_Engine>Nemesis_Engine>mod
Step 5: Run Pandora and tick the "The Ultimate Dodge Mod" and update
I honestly don't know how you figured this out, but I don't think any of us could thank you enough. I hope whomever is employing you in the real life is utilizing your capabilities, they're wasting their own time if not.
Just wanted to say thanks, just got this running on 1.6.1170 verified that its working with my character, using your steps and current pandora engine. Truly a lifesaver.
Is there a way to not have dodge stuck binded to the sneak key? I want to sneak as well as dodge and for some reason no other dodge mod was working. For some reason, my character is now stuck perminantly in sneak mode.
Holy crap I was ripping my hair out with TK's dodge mod, this is such a better controller friendly option and the large amount of MCM customization for this is absolutely awesome! Headache free and simple to use! Endorsed!
Need help, I just uninstalled this cause of some bugs, now I can't sneak anymore, tried verifying the files, relaunching NEMESIS, changing sneak control, etc.
434 comments
Installation: Install as any other mod. I've never used a mod manager and so didn't want to mess with that option. If you go through loose files route just drop em in your Skyrim Data folder. If you use the bsa and esp, I honestly don't know. But I figured if somebody wants that option as their download, they'd know how to install it.
I can only tell you what I've learned on xbox. I run xpmse fine with this on console and xp32 seems to work too based on others reports.
As far as nemesis and DAR and other pc-only software, I really don't know. Like I said I don't play on PC and have very little practical knowledge of animations on PC Skyrim beyond the fact that they utilize all these amazing programs.
I would suggest checking the linked mods in the description. They can tell you far more than I. I literally did nothing here, save for combine the 3 mods' files into one Data folder in a particular sequence, pack into a bsa and port to xbox. And now uploaded here at someone's request.
TUDM then added the Reanimated animations to overwrite and then added the scripts from TUDM Script Fixes. The OMA of TUDM uploaded it to xbox originally but this was 4 or so years ago. We needed an updated version and this was all open perms so I put this together. I will help with what I can but I just wanted to be up front about everything is all.
Have a good one.
Update: One user that was having trouble getting this to work suggested this as a potential fix. It worked for them anyways.
Mo's TUDM Patch Collection
https://www.nexusmods.com/skyrimspecialedition/mods/41279
And they did this with Nemesis. I have no idea what this is so I assume Nemesis users will understand the significance here.
https://media.discordapp.net/attachments/938905310486216805/938936520553926756/unknown.png
UPDATE:
SPID Patch for TUDM
https://www.nexusmods.com/skyrimspecialedition/mods/69531
Should help make NPC AI work better. I have no way of checking this out but it looks promising. I know there are many comments here about the NPC Dodge AI Settings being screwy...Definitely worth a look.
Lastly, if you've got an issue, I'd highly suggest posting here in the comments. Bug reports will be ignored. There are simply too many factors that could cause a problem with this mod, most often other mods and conflicts with them in some way. Anyhow, the users here have been very knowledgeable and many folks have sorted problems out in the comments. Again, I don't play on PC myself, they'll be of much greater assistance than I.
I ran into the same problem but thanks to reddit users /u/Skygerby and /u/Sheezie6 I was able to find a solution.
You have to run an older version of nemesis with the Ultimate Dodge Patch enabled.
GitHub?
You can install it with Mod Organizer 2.0 along with your newest version of Nemesis no problem. It will solve the issue.
https://www.nexusmods.com/skyrimspecialedition/mods/40313
"Fores New Idles in SKYRIM SE - FNIS SE"
Simply turning that off made the dodge work fine.
This mod is not compatible with Violens. You won't get any error but it does disable kill moves. Not sure why but it does. Probably has something to do with animation.
Well, you will get kill moves but only in Werewolf/Vampire form.
In 3rd person you can roll or step easily, in first person you can only do it when your weapons are sheathed, but that is likely a mod conflict on my part.
Easy to configure with mcm and easy to set up (Wait for the mcm menu to show up, set your true sneak button in the mcm and change your regular sneak button to what you want dodge to be, I set it to F for the dodge under controls and ctrl for sneak in the mcm)
Step 1:
Install Pandora with vortex
Step 2:
Install TUDM Reborn & TUDM Pandora Animation Patch [https://www.nexusmods.com/skyrimspecialedition/mods/127728?tab=posts] and let the TUDM pandora patch override TUDM Reborn with vortex
Step 3:
Go to AppData>Roaming>Vortex>skyrimse>mods>Pandora_Behaviour_Engine>Nemesis_Engine>mod
now leave this tab open and install the older nemesis from string2021
[https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases/download/v0.80aSE-beta/Nemesis.Unlimited.Behavior.Engine.v0.8aSE-beta.rar]
Step 4:
Extract Nemesis then open the folder and go to Nemesis_Engine>mod
you'll find a folder named "tudm", now with tab open from step 3, drag the tudm folder from Nemesis_Engine>mod into Pandora_Behaviour_Engine>Nemesis_Engine>mod
Step 5:
Run Pandora and tick the "The Ultimate Dodge Mod" and update
Im running on Skyrim 1.5.97 with SKSE 2.0.20
I nearly panicked because I can't go back to nemesis...
it works after your comment
Headache free and simple to use! Endorsed!