Future Patch for Riften - Guild of Thieves, Deadly Shadow in Riften and Missives. If you see any other conflicts with mods you're using let me know and I'll try to patch them.
Update V1.1.3 - Add mesh with parallax enable - Fixed collision issue on North West and North East tower steps.
Update V1.1.3 - Little Fix for K1
Update V1.1.2 - New : k1 Black Briar Manor Epic Balcony - With Patch for Holidays and DoS - Fix F1 Exposed Beam
Update V1.1.1 - B1 Patwhay is now compatible with Drinking Fountains of Skyrim. No patch needed - E1 Back Door, adds a second logical entrance on the roof of the Meadery - Patch for E1 Back Door x JK's The Pawned Prawn available - Patch for C1 and F1 x Deadly Shadows available
Update V1.1.0 - Rework the FOMOD - I made sure that the right patches are checked and that certain files are grayed out for certain mods that are in conflict, while waiting for a Patch.
Update V1.0.3 - Add Screeshot in FOMOD - Fix the bug which imposed the modified meshes of "B1 Pathway" on all other files
Update V1.0.1 added - Makes Missives with Pathway compatible No need for path, I open the barrier a bit more, just update the main file. That way it's Missives and Vanilla IDLE compatible.
- For Riften - Guild City of Thieves, Deadly Shadow, Riften Tower you will have some files grayed out in the FOMOD. It's normal, I made sure that you don't install files that have big conflicts while waiting for a patch if it is possible to make one.
Hi there. It might be only my game but there is a slight incompatibility between the C3 defense tower and Jks skyirm. Jks creates a duplicate of the wall and moves it away while the tower sits on the the original wall.
The result looks like this:
In the inside the ladder is clipping with the wall:
Could we maybe ask for a patch for this please? Would be awesome to use all the towers together. Thanks in advance!
Can Confirm I'm having this problem too and a Patch is needed between the two mods. I'm currently making a custom patch for myself to fix these two for my list in creation kit.
When checking for errors in SSEEdit, I get this. Is that something to worry about? [00:03] Checking for Errors in [FE 016] RYFTEN - Canal Water Pipe.esp [00:03] Checking for Errors in [FE 017] RYFTEN - Canal Water Pipe x DoS PATCH.esp [00:03] [REFR:FE016301] (places [FE016300] < Error: Could not be resolved > in GRUP Cell Temporary Children of RiftenOrigin [CELL:00042247] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-24)) [00:03] REFR \ NAME - Base -> [FE016300] < Error: Could not be resolved >
Currently using both (and Ryften Down) and I have no problems to report. This mod is doing its own thing in areas that aren't touched much by anything else. Heck, I'm even using Blubbos and there aren't any conflicts with that, either.
This may be an easy fix I’m missing, but I can’t get the pathway to work properly with jks Skyrim, the railing from the plaza stays put and there’s no entrance to the pathway. I can attach a screenshot when I get done checking around my game, just confused
Sorry, new to modding and I don't understand this issue. DynDOLOD wont let me continue until I have fixed it (I don't know how) or I disable and remove it (I don't want to remove it because I like the mod). Has anyone encountered this issue before and can they help a gal out '^^?
[Window Title] DynDOLOD [Main Instruction] Unresolved FormID [FE100300] [Content] RYFTEN - Canal Water Pipe.esp might be the wrong version. Error in RYFTEN - Canal Water Pipe x DoS PATCH.esp [REFR:FE100301] (places [FE100300] <Error: Could not be resolved 1 >NAME - Base in GRUP Cell Temporary Children of RiftenOrigin [CELL:00042247] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-24))
I know I am sort of late to the party but I LOVE this mod. You have like single-handedly turned Riften the into the "Lake-Town" that it was always meant to be.
With your ability to create such interesting vertical spaces, it would be a dream to see you take on Markarth!
Hey Yuril, I wanted to DM you with this question, but I couldn't figure out how. Did you mean or intend to label the current file version " 1.1.4 " instead of " 1.0.4 "? Just curious since 1.1.4 would fit sequentially, but 1.0.4 seems to be a step back.
217 comments
So the permissions are OPEN so you can do patches, fixes and other things. ;)
Missives.If you see any other conflicts with mods you're using let me know and I'll try to patch them.
Update V1.1.3
- Add mesh with parallax enable
- Fixed collision issue on North West and North East tower steps.
Update V1.1.3
- Little Fix for K1
Update V1.1.2
- New : k1 Black Briar Manor Epic Balcony
- With Patch for Holidays and DoS
- Fix F1 Exposed Beam
Update V1.1.1
- B1 Patwhay is now compatible with Drinking Fountains of Skyrim. No patch needed
- E1 Back Door, adds a second logical entrance on the roof of the Meadery
- Patch for E1 Back Door x JK's The Pawned Prawn available
- Patch for C1 and F1 x Deadly Shadows available
Update V1.1.0
- Rework the FOMOD
- I made sure that the right patches are checked and that certain files are grayed out for certain mods that are in conflict, while waiting for a Patch.
Update V1.0.3
- Add Screeshot in FOMOD
- Fix the bug which imposed the modified meshes of "B1 Pathway" on all other files
FOMOD added
- Made by BasPeeters1
Update V1.0.1 added
- Makes Missives with Pathway compatible
No need for path, I open the barrier a bit more, just update the main file. That way it's Missives and Vanilla IDLE compatible.
It might be only my game but there is a slight incompatibility between the C3 defense tower and Jks skyirm. Jks creates a duplicate of the wall and moves it away while the tower sits on the the original wall.
The result looks like this:
In the inside the ladder is clipping with the wall:
Could we maybe ask for a patch for this please? Would be awesome to use all the towers together.
Thanks in advance!
[00:03] Checking for Errors in [FE 016] RYFTEN - Canal Water Pipe.esp
[00:03] Checking for Errors in [FE 017] RYFTEN - Canal Water Pipe x DoS PATCH.esp
[00:03] [REFR:FE016301] (places [FE016300] < Error: Could not be resolved > in GRUP Cell Temporary Children of RiftenOrigin [CELL:00042247] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-24))
[00:03] REFR \ NAME - Base -> [FE016300] < Error: Could not be resolved >
[Window Title] DynDOLOD
[Main Instruction] Unresolved FormID [FE100300]
[Content]
RYFTEN - Canal Water Pipe.esp might be the wrong version.
Error in RYFTEN - Canal Water Pipe x DoS PATCH.esp [REFR:FE100301] (places [FE100300] <Error: Could not be resolved 1 >NAME - Base in GRUP Cell Temporary Children of RiftenOrigin [CELL:00042247] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-24))
Should I overwrite your FYX - Black-Briar and Riftweald Manors and FYX - Riften Canal and Round Posts?
With your ability to create such interesting vertical spaces, it would be a dream to see you take on Markarth!