Patches are now hosted on Via own patch hub mod page, click on the banner right below for the page link.
Separate resource packs are now available in the misc section since I'll now rely on some Lux Via assets in my other mods. I don't want to force people to use Via to get those if they don't want to so now they'll be available separately too. If you're using Lux Via main FOMOD do not download assets in the misc section, they're only for non-Via users.
If not, could patches be provided? This mod you created here looks amazing, but due to fact that many other very popular mods are already integrated in our mod lists, we need a maixmum of compatibility (patches). Thanks for your effort! :)
PS: The fact that it is out of right now incompatible with "Lanterns of Skyrim II" is a dealbreaker for me and probably many other users here. Of course, I do respect it if you want Lux Orbis to be preseted as an alternative, but that would be a pity since LOS II is such a loved and outstanding mod many people are not willing to ban from their mod lists. Please create a patch that merges both of your guys work!
I haven't noticed any issues with Interesting Roads so far. Lux Via adds its own custom road signs so Point The Way might as well be redundant from my understanding.
I personally don't see any point in making a patch for LOS II. If you use them both together you will have an obscene amount of light sources along the roads that can potentially cause overlaps and visual issues (flickering lights and too many light casts on meshes, etc). If you prefer TML over Lux Orbis, the standalone version of TML should be compatible though if GGUNITs comment in another post proves correct.
Such mods are definitely redundant unless you want twice the amount of clutter. LOS is adding lantens already, so it would be a real mess I guess. Some assets I'm using are also used in LOS, I've added and tweaked some more to be sure that all models make sense where I'm using them (Using dwemer materials for the Markarth lantern, adding a bit of fantasy for one of the Winterhold lantern etc.). It would definitely need a patch then but some areas around cities may cause lighting overloads especially if using additional mods. Too much landscape lighting is a no go in exterior cells, quad meshes are easily broken.
Same thing for roadsigns mods, they will be highly redundant and may lead to floating signs unless patched of course.
You know, LoS II might be compatible (I haven't checked it, don't have time for it now) with Lux Via - if memory serves, there's an option in mods MCM to disable the lanterns on roads and leave only those in cities and other settlements.
For me the question is if Lux Via completely overwrites all featuresof "Lanterns of Skyrim II" and "Point The Way" or just many which does obviously not mean all. In that case, we'd loose some very well lit and beautifully designed areas from "Lanterns of Skyrim II" and a lot of additional road signs to smaller towns & locations from "Point The Way".
I know, a merged patch of both mods could take a very long time, but that would probably be 100% worth it, especially in regards of "Lanterns of Skyrim II". Of course, all assets and changes from Lux Via can and should be prioritised, which means loads of lanterns from LOS II would need to be deleted - but in the end, there would probably be areas where the Lanterns could stay, due to the fact that Lux Via doesn't touch the spot at all or both mods light up the space together beautifully.
PS: I'd still like to know if Lux Via clashes with "Skyrim Better Roads". This is one of the most downloaded locations/terrain mods ever which almost everybody has in his mod list. If so – a compatibility patch would be hardly needed.
Edit:Wizkid34 just gave permission to create a merged patch between "Lanterns of Skyrim II" and "Lux Via" on the condition that the author of the patch shows it to him before the release! Together they would merge into the best exterior lighting mod pack we've ever seen – if we received a compatibility patch which picks between the best lights arrangement in every scene.
Tbh I really can't tell. Better roads is quite an old mod but I never used it. From the screenshots I would say that some bridges would need to be patched cause they're already reworked in Via. Usually I'm adding lightsources near stone/wood walls or trees so with enough luck it shouldn't conflict much on most roads. I'm busy with other projects and Lux patches right now but I don't mind if anyone is working on such patch. Unless we're speaking of lanterns/braziers/torches most hard conflicts will always be bridges I think. Edit. Maybe you can try the no bridge version of Better Roads, it may help with most bridge conflicts. At worse you may get minor clipping but nothing critical I guess.
There wont be any compatibility patch for LOS2 as we are not allowed to create such a patch due to that author's wishes. Back when Orbis was released, I tried to get permission to patch them together and was told no so we started on the journey of a new lantern mod which ended up becoming more then just a lantern project lol
hey, i have this problem bridge for some reason the bridge from Lux Via didn't replace the vanilla bridge... i tried to find a fix but i couldn't, there is any way to point me in the right direction?
My braziers at Whiterun exterior are purple and not loading the textures, I have tryied everything I know to fix this, change loading order, install another brazier textures, disabling mods, but nothing seens to work.
I'm posting two SS, one with a brazier sample, another with the console references.
Small incompatibility with skyrimlazz's Knight's Rest SE: https://www.nexusmods.com/skyrimspecialedition/mods/19793
Example refID: 0d00094c
?
P.S. love the subtle storytelling of the mod. I actually like your approach more than I do that of LoS. I always liked LoS, but this is much more varied and feels more immersive and realistic.
Glad you're enjoying the diversity, I was definitely looking for a more immersive and less repetitive approach. Not sure where I'm going to make this carriage crash there though. ^ ^
Was there no chance of a patch between these two? I'd happily sacrifice the carraige wreck if I could get these two mods to place nicely with one another.
Hi, I have a question regarding the lights placed throughout the world
Because Lux is saying I need the "Lux - Resources.esp" I likely assume I need this mod, but I preferably would not want the new clutter added into the world space not because it is bad, just really trying to keep a mostly vanilla-ish but slightly improved world and yes your added locations are really high quality, but is there any files or version I can acquire which just has the systems needed instead of installing everything, or is there any options in the FOMOD to opt out from it? Thanks for reading this and I hope to hear more from you. ^^/
Can you tell more specifically which one is the resource pack, because all the others which are not the main file that I installed all did not fill in the requirements, is there any intall guide for that or should i keep experimenting, also thanks for making a really nice lighting mod, goes SUPER WELL with ambience (when ambience overwrites)
Bnjour, j'ai des problèmes de texture un peu rose/Violette sur certains objet (principalement les lanternes mural). Je l'avais aussi avec Blended Road mais en le supprimant j'en ai toujours avec ce mode ci.. Je dois ajouté un mod ou autre pour réglé ça ? Je suis vraiment pas doué en modding donc je suis perdu :')
Des textures violettes signifie que les textures sont absentes, normalement toutes les textures requises sont incluses dans le mod de base donc quelque chose a du mal tourné de ton côté. ^ ^ Sois sûr que le mod est correctement installé, surtout les ressources (mesh et textures, ENB light compatible ou non) qui incluent ces lanternes (si ce sont bien les miennes bien entendu).
I love most of the things this mod does, just not the bridges. Could you give me a few tips on how would I go about disabling them and anything related to them?
Just delete all edits from the bridge areas in the main plugin, it will remove them all and revert all bridges to vanilla. It will remove all additional lighting as well though, doing that surgically may need to edit the mod in the CK.
Hello ! I love your mod in combo with Northern Roads, but I have a question: What lux via patch is covering this bridge at Riverwoo? : https://www.nexusmods.com/skyrimspecialedition/images/250940 Previous told me the mod he is using, but I can't have this Lux Via roof on top of the bridge. Maybe it's the Covered Bridge patch mod ? I hope you can answer me :) Edit: This covered bridge is from Northern Roads Patch Collection. It is the patch Riverwood Covered Bridge. I'm leaving it here, if someone is searching for this specific bridge combo.
I love this mod but for some reason, no matter what I do, the Whiterun Bridges refuse to use a cleaner texture which I have installed, that being SMIM Minewood HD Texture Replacer, every other bridge is fine but those two, they seem to like the gross vanilla textures.
If I ain't wrong Whiterun bridges are using Whiterun or farmhouse wood textures so final look mostly depends on what mods you're using there. You can easily switch those bridge models though (create a new plugin to replace the model being used there or simply rename the meshes so the Whiterun version is replaced with the one using SMIM textures)
2273 comments
Patches are now hosted on Via own patch hub mod page, click on the banner right below for the page link.
Separate resource packs are now available in the misc section since I'll now rely on some Lux Via assets in my other mods. I don't want to force people to use Via to get those if they don't want to so now they'll be available separately too.
If you're using Lux Via main FOMOD do not download assets in the misc section, they're only for non-Via users.
If not, could patches be provided?
This mod you created here looks amazing, but due to fact that many other very popular mods are already integrated in our mod lists, we need a maixmum of compatibility (patches). Thanks for your effort! :)
PS: The fact that it is out of right now incompatible with "Lanterns of Skyrim II" is a dealbreaker for me and probably many other users here. Of course, I do respect it if you want Lux Orbis to be preseted as an alternative, but that would be a pity since LOS II is such a loved and outstanding mod many people are not willing to ban from their mod lists. Please create a patch that merges both of your guys work!
I personally don't see any point in making a patch for LOS II. If you use them both together you will have an obscene amount of light sources along the roads that can potentially cause overlaps and visual issues (flickering lights and too many light casts on meshes, etc). If you prefer TML over Lux Orbis, the standalone version of TML should be compatible though if GGUNITs comment in another post proves correct.
Same thing for roadsigns mods, they will be highly redundant and may lead to floating signs unless patched of course.
I know, a merged patch of both mods could take a very long time, but that would probably be 100% worth it, especially in regards of "Lanterns of Skyrim II". Of course, all assets and changes from Lux Via can and should be prioritised, which means loads of lanterns from LOS II would need to be deleted - but in the end, there would probably be areas where the Lanterns could stay, due to the fact that Lux Via doesn't touch the spot at all or both mods light up the space together beautifully.
PS: I'd still like to know if Lux Via clashes with "Skyrim Better Roads". This is one of the most downloaded locations/terrain mods ever which almost everybody has in his mod list. If so – a compatibility patch would be hardly needed.
Edit: Wizkid34 just gave permission to create a merged patch between "Lanterns of Skyrim II" and "Lux Via" on the condition that the author of the patch shows it to him before the release!
Together they would merge into the best exterior lighting mod pack we've ever seen – if we received a compatibility patch which picks between the best lights arrangement in every scene.
I'm busy with other projects and Lux patches right now but I don't mind if anyone is working on such patch. Unless we're speaking of lanterns/braziers/torches most hard conflicts will always be bridges I think.
Edit. Maybe you can try the no bridge version of Better Roads, it may help with most bridge conflicts. At worse you may get minor clipping but nothing critical I guess.
i tried to find a fix but i couldn't, there is any way to point me in the right direction?
My braziers at Whiterun exterior are purple and not loading the textures, I have tryied everything I know to fix this, change loading order, install another brazier textures, disabling mods, but nothing seens to work.
I'm posting two SS, one with a brazier sample, another with the console references.
Anyone knows what can I try or do?
Purple Brazier
Console References
Example refID: 0d00094c
P.S. love the subtle storytelling of the mod. I actually like your approach more than I do that of LoS. I always liked LoS, but this is much more varied and feels more immersive and realistic.
Not sure where I'm going to make this carriage crash there though. ^ ^
Because Lux is saying I need the "Lux - Resources.esp" I likely assume I need this mod, but I preferably would not want the new clutter added into the world space not because it is bad, just really trying to keep a mostly vanilla-ish but slightly improved world and yes your added locations are really high quality, but is there any files or version I can acquire which just has the systems needed instead of installing everything, or is there any options in the FOMOD to opt out from it? Thanks for reading this and I hope to hear more from you. ^^/
Sois sûr que le mod est correctement installé, surtout les ressources (mesh et textures, ENB light compatible ou non) qui incluent ces lanternes (si ce sont bien les miennes bien entendu).
I love your mod in combo with Northern Roads, but I have a question:
What lux via patch is covering this bridge at Riverwoo? :
https://www.nexusmods.com/skyrimspecialedition/images/250940
Previous told me the mod he is using, but I can't have this Lux Via roof on top of the bridge. Maybe it's the Covered Bridge patch mod ? I hope you can answer me :)
Edit: This covered bridge is from Northern Roads Patch Collection. It is the patch Riverwood Covered Bridge. I'm leaving it here, if someone is searching for this specific bridge combo.
Brazier