Well, I've finally uploaded the long-awaited 3.0 update. I haven't tested the mod much, but there shouldn't be any issues with it. I hope the FPS will improve compared to previous versions of the mod.
I've deleted all the bug reports from the page, as all the issues should now be fixed. Please don't create a bug report if it's related to compatibility issues with another mod.
I hope you like my 3D LODs and the other changes in update 3.10. From time to time, I'll try to upload further updates that will include 3D LODs for trees that still don't have them.
probably doing something wrong with my dyndolod setting or load order. I did remove mod included dyndolod folder as dyndolod instruction says to generate my own files.
i am getting a bunch of this type of error
Warning: File not found textures\dyndolod\lod\trees\nature of the wild lands\alder_cluster_medium03_summer_b7dcba97_trunk_1.dds. Used by meshes\dyndolod\lod\trees\alder_cluster_medium03_summer_b7dcba97passthru_lod.nif Nature of the Wild Lands.esp alder_cluster_medium03_summer [TREE:381B1C60]
Anyone find latest 3D LOD to create stick like trees in Lake Ilinalta 3.11, followed the author settings: https://imgur.com/a/notwl-3-11-3dlod-B5vzFlS, switched to vanilla to show this better.
Stupid Q incoming, but do the LODs in the latest version require DynDoLOD to work? I ask this as I have 0 desire to run DDL as no matter what I do, I still get trees pop in right in front of me (not distance popping, but like 50; in front of me). I've followed tuts on YouTube/Reddit/Step and still can't get them to work, so that's simply not going to happen.
I don't mind 2D LODs, if they work like SFO pregenerated LODs do (if a tree is placed there, the LOD shows it)
this Enhanced Solitude Docks mod needs a patch because there are several houses on the marsh side, otherwise the trees are across most of the houses and there is also a problem with the terrain the two mods are incompatible without a patch.
I'd really like to create a patch between Enhanced Solitude Docks and Nature of the Wild Lands particularly in the marsh area, I'd like to be able to remove the trees in this area. Does anyone know how to do this and how to proceed?
Hello, not sure if this is the correct area but Im getting alot of Tree Collisions with JK's Skyrim. I made sure I have all the patches and Lux's as well. I dont have any additional mods (as I know of) that changes Windhelm and thats were the most glitches are. I put some images down below. If anyone got any advice how to fix then please do let me know as this breaks my immersion drastically haha.
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I've deleted all the bug reports from the page, as all the issues should now be fixed. Please don't create a bug report if it's related to compatibility issues with another mod.
Here’s one of my old screenshots with 3D LODs. If you do everything correctly, the game will look something like this from a distance.
I did remove mod included dyndolod folder as dyndolod instruction says to generate my own files.
i am getting a bunch of this type of error
Warning: File not found textures\dyndolod\lod\trees\nature of the wild lands\alder_cluster_medium03_summer_b7dcba97_trunk_1.dds. Used by meshes\dyndolod\lod\trees\alder_cluster_medium03_summer_b7dcba97passthru_lod.nif Nature of the Wild Lands.esp alder_cluster_medium03_summer [TREE:381B1C60]
I am getting this vanilla tree lods and pop ins in a very near distance
my dyndolod output is 6gb what am I doing wrong?
If anyone has a screenshot please let me know.
Whats new ?
I've see that the mod now version 3.11 its 1.6 GB
Last one that i downloaded was version 3.0 3.2 GB
Any fps Improves in this new version or just better compact
Btw Great work best tree mod
Are you sure that you can ask that type of question if you even read my question to the author ?!
I didn't ask about: 3.0, or 3DLODS, improved vertex, subsurface scattering or bug fixes...
Try not to be so toxic next time
3.11 have 3D lods now for most trees (but not for all of them yet) and bugfixes from previous versions (3.0 and 3.5)
There is nothing "new" per se.
3.11 have the same tree models as 3.0
I don't mind 2D LODs, if they work like SFO pregenerated LODs do (if a tree is placed there, the LOD shows it)
I'd really like to create a patch between Enhanced Solitude Docks and Nature of the Wild Lands particularly in the marsh area, I'd like to be able to remove the trees in this area. Does anyone know how to do this and how to proceed?
Images: https://imgur.com/a/zFniQm5
Thank you for your help!