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WiZkiD - nicola89b

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wizkid34

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1424 comments

  1. wizkid34
    wizkid34
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    I would like to warn all users that using this mod ruins the aesthetic appearance of ELFX Shadows, do not use it!
  2. wizkid34
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    After reading comments from users who have nothing better to do than tell falsehoods about our mod, we warn users that such posts will be immediately deleted. We are really sorry if this mod has angered someone but that someone will have to come to the evidence that ELFX Shadows works well and above all exactly as specified in the description. We also want to reiterate that our mod does not create FPS problems and that it is absolutely real that in many cells the 4 shadowcasting lights are abundantly exceeded, in some there are even more than 10.

    to disprove the falsehoods of some jokers about draw calls, this is the most critical spots in Bannered Mare cell, also note the polycount :)

    Vanilla + JK
    Spoiler:  
    Show

    ELFX Shadows + JK
    Spoiler:  
    Show

    Lux + JK
    Spoiler:  
    Show


    Thanks for your attention,
    WiZkiD and Nicola
  3. funnymod20241030
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    sir, I use enb and couldn't find DetailedShadows=__. where to add?
    1. evoljellyfish
      evoljellyfish
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      Did you ever figure this out? I am having same problem and I cannot find answers anywhere 0on google.
    2. mrJohnWX
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      this is in enbseries.ini 
  4. Legendkiller456
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    Not sure if this is fixable, but when in some dungeons the lighting is off with Community Shaders, and when I turn off the lighting in those shaders, it fixes it, but also disables a lot of nice features from their lighting system.

    Never mind, I neglected to add the following -_-

    bFloatPointRenderTarget=1
    iShadowMaskQuarter=4

    EDIT AGAIN: I lied, still getting odd lighting issues where light sources in caves don't emit any light.

    Turns out I think this is caused by Light Limit Fix, so I'm not sure there is anything that can (or should) be done with this mod. I guess it is some sort of incompatibility on that mod's end.
    1. mghaniwadai
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      pair it with cs light
  5. spacefiddle
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    Well this sounded promising until 3/4 down the page:
    To work as intended ELFX Shadows require a new playthrough.

    which was very disappointing to read after getting me all excited about the features.
    There also seems to be no explanation.
    Why does it not work in an existing savegame? Anything I can do on my end to mitigate that?
    Really don't feel like abandoning two 100+ hour characters to start from scratch right now :(
    1. wizkid34
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      Installing ELFX Shadows mid game is possible but not recommended because some of its features may not work properly, nothing serious but it is always better to inform users
    2. spacefiddle
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      Fair enough; I was just curious as to the technical details as to why, all this lighting stuff is new to me 8)
  6. cfzlbj
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    https://www.nexusmods.com/skyrimspecialedition/mods/5520

    May I ask if the MOD above is still useful after installing ELFX shadows?
    If necessary, what is the installation sequence?
    1. wizkid34
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      From the description page: NOT COMPATIBLE with ELFX Fixes, Unofficial Enhanced Lights and FX ELFX SMIM fps patch for SE and ELFX Fake Door Light Remover since ELFX Shadows main ESP already includes many new fixes plus a custom version of ELFX Fixes.
    2. cfzlbj
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      That's not necessary anymore.
      OK,thank you.
  7. modmeca
    modmeca
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    Hello. So how does this mod work/play with Community Shaders? I know CS's tries to enhance shadows already but not sure if this would work with CS's or make things better/worst and by worst I mean even darker then things already are in CS's. Thanks in advance and have a nice time. :-)
    1. wizkid34
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      I don't use CS our mod has nothing to do with what CS does
  8. dragonlove
    dragonlove
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    Endorsed

    Just a quick questions i hope you can help me with, i am getting this vortex message about plugins cyclic rules and i cant fix it no matter how i change the load order, image below
    Kindly help or advise

    https://ibb.co/mVrbF2rz

    1. wizkid34
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      you have Lux installed, unistall it since is not compatible with ELFX Shadows
  9. xavier69
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    Are there any known compatibility problems with Dynamic Immersive Seriously Dark Dungeons - SE by jbvertexx?

    I have ELFX Shadows running and working.  I'm considering trying to add in DISDD (at first glance it seems to work, but I haven't stripped out ELFX Hardcore yet nor tested extensively).
  10. irb1138
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    Thank you for this incredible work. 
  11. JMMM123
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    how much performance drop will this be, how many fps?
  12. CosmicMender56
    CosmicMender56
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    i'm having an issue with some textures showing up as kind of like a static pattern and i've read over the description several times so i don't know where ive gone wrong. i have a screen reccording of the issue. i'm sure this is user error i'm just not sure where. any help would be appreciated.
    1. wizkid34
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      this is a parallax issue, probaby due to an uncorrect snow shader setup
    2. CosmicMender56
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      thanks. it seems to be some kind of snowy rock thing, its mostly in mountains and the sound when i walk on it is stone, would that help narrow it down? would auto parallax fix this? and if not would you know what would?
    3. wizkid34
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      yes, you can try with auto parallax
    4. CosmicMender56
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      that fixed it, thanks!