After reading comments from users who have nothing better to do than tell falsehoods about our mod, we warn users that such posts will be immediately deleted. We are really sorry if this mod has angered someone but that someone will have to come to the evidence that ELFX Shadows works well and above all exactly as specified in the description. We also want to reiterate that our mod does not create FPS problems and that it is absolutely real that in many cells the 4 shadowcasting lights are abundantly exceeded, in some there are even more than 10.
to disprove the falsehoods of some jokers about draw calls, this is the most critical spots in Bannered Mare cell, also note the polycount :)
Not sure if this is fixable, but when in some dungeons the lighting is off with Community Shaders, and when I turn off the lighting in those shaders, it fixes it, but also disables a lot of nice features from their lighting system.
Never mind, I neglected to add the following -_-
bFloatPointRenderTarget=1 iShadowMaskQuarter=4
EDIT AGAIN: I lied, still getting odd lighting issues where light sources in caves don't emit any light.
Turns out I think this is caused by Light Limit Fix, so I'm not sure there is anything that can (or should) be done with this mod. I guess it is some sort of incompatibility on that mod's end.
Well this sounded promising until 3/4 down the page:
To work as intended ELFX Shadows require a new playthrough.
which was very disappointing to read after getting me all excited about the features. There also seems to be no explanation. Why does it not work in an existing savegame? Anything I can do on my end to mitigate that? Really don't feel like abandoning two 100+ hour characters to start from scratch right now :(
Installing ELFX Shadows mid game is possible but not recommended because some of its features may not work properly, nothing serious but it is always better to inform users
Hello. So how does this mod work/play with Community Shaders? I know CS's tries to enhance shadows already but not sure if this would work with CS's or make things better/worst and by worst I mean even darker then things already are in CS's. Thanks in advance and have a nice time. :-)
Just a quick questions i hope you can help me with, i am getting this vortex message about plugins cyclic rules and i cant fix it no matter how i change the load order, image below Kindly help or advise
I have ELFX Shadows running and working. I'm considering trying to add in DISDD (at first glance it seems to work, but I haven't stripped out ELFX Hardcore yet nor tested extensively).
i'm having an issue with some textures showing up as kind of like a static pattern and i've read over the description several times so i don't know where ive gone wrong. i have a screen reccording of the issue. i'm sure this is user error i'm just not sure where. any help would be appreciated.
thanks. it seems to be some kind of snowy rock thing, its mostly in mountains and the sound when i walk on it is stone, would that help narrow it down? would auto parallax fix this? and if not would you know what would?
1424 comments
to disprove the falsehoods of some jokers about draw calls, this is the most critical spots in Bannered Mare cell, also note the polycount :)
Vanilla + JK
ELFX Shadows + JK
Lux + JK
Thanks for your attention,
WiZkiD and Nicola
Never mind, I neglected to add the following -_-
bFloatPointRenderTarget=1
iShadowMaskQuarter=4
EDIT AGAIN: I lied, still getting odd lighting issues where light sources in caves don't emit any light.
Turns out I think this is caused by Light Limit Fix, so I'm not sure there is anything that can (or should) be done with this mod. I guess it is some sort of incompatibility on that mod's end.
which was very disappointing to read after getting me all excited about the features.
There also seems to be no explanation.
Why does it not work in an existing savegame? Anything I can do on my end to mitigate that?
Really don't feel like abandoning two 100+ hour characters to start from scratch right now :(
May I ask if the MOD above is still useful after installing ELFX shadows?
If necessary, what is the installation sequence?
OK,thank you.
Just a quick questions i hope you can help me with, i am getting this vortex message about plugins cyclic rules and i cant fix it no matter how i change the load order, image below
Kindly help or advise
https://ibb.co/mVrbF2rz
I have ELFX Shadows running and working. I'm considering trying to add in DISDD (at first glance it seems to work, but I haven't stripped out ELFX Hardcore yet nor tested extensively).