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File credits
Thank you to Charmed Baryon for helping me on my SKSE C++ learning journey!
Thank you to https://github.com/Odie for identifying the ShowKeyboardForOverlay OpenVR function which is used to render the VR Keyboard: https://github.com/Odie/skyui-vr/issues/58
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Note: if you are looking for VR support for UI Extensions, I have a patch available here for testing. Note: if you are looking for VR support for UILIB_1, I have a patch available here for testing. Note: this currently does not work with OpenComposite, it works when using Steam VR. - VR Keyboard
VR Keyboard provides a VRKeyboard script to get text input using the VR keyboard:
string text = VRKeyboard.GetKeyboardInput()
Providing Default Text
To set the default text shown in the text entry UI:
string text = VRKeyboard.GetKeyboardInput("Default text goes here!")
Limitations
When using the Skyrim VR keyboard, there is currently no way to detect submitting the keyboard submitted with no text entered.
^--- if this impacts your application, let me know and I'll find a workaround!
Currently there is no way to get keyboard characters *as they are typed*
^--- if this impacts y our application, let me know and I'll implement it!