I did encounter a minor issue concerning guards unequipping their armor. I gave them better armor which they'll use initially but when I check on them later, they've unequip it. Curiously only the battlemaster, elite guard, and guard, do this. The archer, rogue, and battlemage don't. Any advice? TIA!
AI is purely skyrim thing. It also prehaps isn't better then what they have, as some of their the armor uses better stats then vanilla. Beyond that, it's a skyrim thing.
I appreciate the response! I did found a roundabout solution using https://www.nexusmods.com/skyrimspecialedition/mods/15211 in combination with EFF (you need to take away the default clothes/armor). :)
By the way, I encountered another issue in my game wherein hiring is a hit or miss thing. When I hire a guard from a battlemaster, sometimes it will spawn sometimes it won't even though gold has been taken from my inventory. Any insight as to how I can remedy this?
Never ran into that issue. Just make sure there is plenty of flat space around you for them to spawn into, and save before you do it just incase it happens again.
Thanks. I realized I have a ton of script heavy mods so that could be the problem. I just use Jaxonz positioner to copy/clone existing guards to get around the issue.
I am having hard time to understand this: "You can hire Guards at Any Steward (including the ones you have at your hearthfire home(s)), House carl, Captain of the Guard, or from a Battlemaster.' I have one steward at the Goldenhills Plantation, are you saying I would get a dialog option from him which would allow me to hire a guard (who is not the steward)?
My main issue with this, i tried to take a battlemaster to Elysium (via follow command) and he didnt fast travel with me, he stayed in WR. Then i tried to take a new battlemaster to Lake Haven, hiring him from Lakeview Manor, and as soon as we left the area he ran back to Lakeview. So sadly no, you cant take or place them anywhere ;; its just either for the city houses (who dont need protection with the housecarl) or Hearthfire manors, who already have a steward and if you use Draco’s upgrades, there are already guards.
I was really looking forward to having guards for Elysium and Lake Haven but it doesn’t seem possible :(
I was able to move them around and station them last time I played, just seems like some strange things going on at your end or more then likely your trying to click past the dialogue don't try to click past the dialogue for speed, let it play out. It helps it register the changes. I wish was able to make it better in that regards but it's a thing with skyrim.
I have let the dialog go its curse, i read about it on the description and i wasnt in a hurry anyway xD But yeah, i tell the guy to follow, walk a bit to make sure he actually follows, he does, and for instance at Lakeview, as soon as we go a bit out of the boundary of the estate he runs back. The other instance I bought him from Whiterun, went to fast travel after making sure he was following me, he didnt travel with me and as i ported back, he was still inside Dragonreach. Tried walking with him, made it to the stables, and as we hit the road, he ran back. I do have My-home-is-your-home also running, so not sure it messes with it? I’d really love if i could get it to work, I currently have hirelings as guards (the ones you hire at the taverns) but they only do it at night :(
Hey, the Mod looks quite nice. Does it work with mods like lakeview manor upgrades? i tried it but i cant get the possibility to spawn the guards throuh my steward. i just want to add more guards to my home and use them to protects my other houses aswell
A steward that is an active companion might not have the dialogue in general. The dialogue is tied to factions and not specific NPCs if the NPC isn't currently in one of the factions the dialogue is tied to, then they won't have it.
This seems like a great mod with great potential ive been looking for a custom army mod so long, but the main issue with these guards is you cant manage their outfit.. whatever i gave them they dont use it and they just wear their steel armor..
AI uses whatever the best armor is in their inventory, there is no way I can change this behavior it's a deeply built in AI behavior. In this mod they are using a custom version of the steel armor that has higher defense (if I remember correctly, it's been a while). And because the armor is NPC only you'll have to use console to remove it from the guard's inventory.
So to follow up on this. I crafted custom armor and weapons I would like them to wear and then using the console removed all their default equipment and then gave them my custom armor and weapons.
Everything worked great for 3 days and then they all reset themselves to the default armor they come with. So I am assuming that has something to do with a cell reset built into the game which I had tweaked to 72 hours using Wrye Bash
Can you make a port of this to LE? I tried to figure out how to install mods for SE/AE properly in the past, but I just don't have what it takes to get it to work.
Edit: I know there is technically a LE version, but you have to use console commands to spawn in the guards, which kinda ruins the experience, making it feel out of place.
after I hired them, they appeared and said nothing. Not relaxing and just standing still. If I want to make them my followers, they will automatically enter AFT and I cannot remove them from the list of followers on AFT. So I have to reset my aft frequently to be able to delete them.If I remember correctly, the old version can sit and eat and drink. Can you make it like that?
No, I'm not doing any more work on this mod. As for AFT, As I mentioned in the description the following thing for these NPC's use very basic (and archaic) following system, it doesn't use the vanilla follower system as it doesn't support this type of follower mod, instead I use the old token follower system of old, it allows you to spawn limitless clone of an npc and mange them independently, the vanilla follower system doesn't. AFT isn't going to handle this very well without a patch.
Forgot to update this, it started working at random during my current save. Started a new save and worked from the start, so I'm guessing it had some issues loading in my current save? Either way, thanks for the awesome mod!
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I did encounter a minor issue concerning guards unequipping their armor. I gave them better armor which they'll use initially but when I check on them later, they've unequip it. Curiously only the battlemaster, elite guard, and guard, do this. The archer, rogue, and battlemage don't. Any advice? TIA!
"You can hire Guards at Any Steward (including the ones you have at your hearthfire home(s)), House carl, Captain of the Guard, or from a Battlemaster.'
I have one steward at the Goldenhills Plantation, are you saying I would get a dialog option from him which would allow me to hire a guard (who is not the steward)?
So sadly no, you cant take or place them anywhere ;; its just either for the city houses (who dont need protection with the housecarl) or Hearthfire manors, who already have a steward and if you use Draco’s upgrades, there are already guards.
I was really looking forward to having guards for Elysium and Lake Haven but it doesn’t seem possible :(
But yeah, i tell the guy to follow, walk a bit to make sure he actually follows, he does, and for instance at Lakeview, as soon as we go a bit out of the boundary of the estate he runs back. The other instance I bought him from Whiterun, went to fast travel after making sure he was following me, he didnt travel with me and as i ported back, he was still inside Dragonreach. Tried walking with him, made it to the stables, and as we hit the road, he ran back.
I do have My-home-is-your-home also running, so not sure it messes with it?
I’d really love if i could get it to work, I currently have hirelings as guards (the ones you hire at the taverns) but they only do it at night :(
Everything worked great for 3 days and then they all reset themselves to the default armor they come with. So I am assuming that has something to do with a cell reset built into the game which I had tweaked to 72 hours using Wrye Bash
Edit: I know there is technically a LE version, but you have to use console commands to spawn in the guards, which kinda ruins the experience, making it feel out of place.
UPDATE: Nevermind, got the ID, but even after spawning them, they don't have any dialogue options. RIP