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Nesbit098

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nesbit098

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  1. nesbit098
    nesbit098
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    • Version V11.0.8.3

    • NEW GAME START: The main vortex file, the main patch Lux Via - Lux - Alternate Start - The People Of Skyrim Complete Patch, has been updated for the current TPOSC file and Lux 6.03 Lux Via 1.6.0. There is an updated Lux - the people of Skyrim patch in the main file, overwrite the Lux - the people of Skyrim patch when asked.
    • NEW GAME START: Standalone Lux Via Patch Updated For Lux Via Version 1.6.0 and above
    • All files are now updated 



  2. ServalKhajiit217
    ServalKhajiit217
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    Hello, all!

    I want to start the new game with some of quest mods, but I have a little problem with my heavy-sized mod-list. So, I select which mods I can turn ON and which turn OFF.

    For now, I'll turned OFF: Saints and Seducers - Extended Cut, Summerset Isles, Vigilant, Umbra lll, Nebarra, Skeever, Midwood Isle, Vilja in Skyrim, Bruma, Wyrmstooth, Falskaar, Lucien, 3DNPCs, Arnima, Seeking The Cure, ezGP, Unslaad, Wheels of Lull, AHO (both projects), Arissa, Skyrim Underground, A Witcher's Adventure, Kaidan ll, Mirai, Xammaximus - The Prototype's Deception - Act ll, The Welkynar Knight, Old Blood, Glenmoril, Inigo, Shire, The Republic of Maslea, Maids ll - Deception, A Feathered Friend, Blackreach Railroad, Brhuce Hammar and Idrinth Thalui. But I still have 253 active ESPs... Does someone help me with instruction why I can turn ON the The People of Skyrim mod?

    I will also probably write this updated comment again in the future on this topic (in about 1 week or 1 month), because, firstly, some players have been responding to me for too long, but I already want to start (every day) my list of mods... and secondly, when I start without recommendations, I'll just check the following quests for bugs, errors, etc. And after that, I edit my comment (this one) to a new one.


    Writed with help of translator. Thanks for understanding.

    And btw, I know about Merge Plugins Programm. It's not helped for me, if you offer it here. My mod-list just going from 346 to 253 actives with she. Actually, heavy-sized mods cannot be merged (quests, inclusive). So, I'm interesting only about turn some of quest mods to OFF or to ON.
  3. DroidZed
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    Any news about the TPOSC + Lux Via + Lux patch ?
    If possible can I merge both standalone patches and call it a day?
    I can't wait to play the game and I need for the patches to be here sooner or later :3

    Hopefully they're ready to be downloaded, you're doing a great work and I appreciate it a lot !
    Thanks for the patches nestbit !
    1. nesbit098
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      yes you should be able to merge Lux patch and Lux Via with no issues...but I would just run them as they are one is a light plugin anyway... you have all you need there...
    2. DroidZed
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      Alright thanks for the reply!
      Will run the game for a few hours and report if I see anything weird ^^
    3. nesbit098
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      should be no issues as one patch is the interior and one exterior
  4. nesbit098
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    Hi Folks,

    OK just so you know I have updated the info under the downloads, especially for the TPOSC Lux / Alternate Start patch only....I was not clear with the instructions.

    TPOSC - Lux - Alternate Start Patch Only
    Load Order:

    tpos_ultimate_esm.esp ( TPOSC )
    Lux.esp
    Lux - The People of Skyrim patch.esp
    tposc_lux_AltStart_Patch.esp ( this patch is for the inns only, and removes duplicate wall-mounted animals between the mods )
    you then need the TPOSC Alternate Start patch from here
    TPOSC Alt Start Patch ( https://www.nexusmods.com/skyrimspecialedition/mods/13902 )

    I hope this helps OK...limited written space in the file section doesn't help

    Good Gaming
  5. Shwerta
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    Would you consider a standalone patch for your mod the way of the dwemer and lux iva
    1. nesbit098
      nesbit098
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      yes I would but it will not be anytime soon got a huge amount of work to do for TPOSC and the Lux series...
  6. WarAcez
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    Hi! I am using the TPOS 2 version. Will this patch work for me?
    1. nesbit098
      nesbit098
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      tpos 2 has its own version patch in the installer 
  7. Dragonsthorn
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    Would a patch between Lux Via and Riverwood Grove be possible? There's clash between your new bridge and the one from LV, and also some clipping on the road to the Standing Stones where the cart next to the stables has a lamppost go through it and another lamppost is right in front of the shop's sign.

    I think Riverwood Grove and Way of the Nords also need a Lux Orbis patch...
    1. nesbit098
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      yes they do, in time OK 
  8. zerreurk
    zerreurk
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    Patch for only Lux Via and TPOSC please, without Lux and Alternate Start
    1. nesbit098
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      soonish for XB and here..
  9. nesbit098
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    There will be major updates coming soon for the patches...Lux Via especially and a new series of Lux Orbis patches too.
  10. vjnmrf6
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    Please tell if there will be a patch TPOSC - Lux - Lux Via without Alternate Start?
    1. nesbit098
      nesbit098
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      at some stage in the near future...updates coming soon...oh and I forgot to say these patches are to be run with the Lux Via less lanterns plugin if you use Lux Via
  11. nesbit098
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    Whiterun Bridge needs correcting next update ( Done )