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SoloManGames

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  1. SoloManGames
    SoloManGames
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    Check out my latest project, Foodgitives - a tilt'em up action game where you survive dastardly kitchen contraptions to avoid getting cooked!
  2. SoloManGames
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    How does the mod work?  Check out the Video Overview by FudgeMuppet.

    Having Issues?  Make sure you're using the latest version. See Incompatible Mods and Troubleshooting

    Found a bug?  Please provide as much information as possible:
    - How/When/Where did it happen? How can I reproduce the bug?
    - Screenshots and Papyrus log files are also very helpful.
    - Please use the Comments section for reporting incompatibility with other mods. Please reserve the Bug Tracker for actual bugs.
  3. ZachariaszPL
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    Unfortunately, the mod stopped working for me. It worked fine at first, but now I'm getting CTD after being killed. I respawn, messagebox pops, I click OK, then 2-3s later - boom, CTD. Not sure why or what happened. I tried to disable most features, but that haven't helped. In crash logs there is nothing interesting and mostly random stuff. 
    1. SoloManGames
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      Hi there Zacharias. May I ask if you have added or removed mods since installing NADS? I've done extensive testing on best modding practices and I've confirmed with a very technically proficient mod author, Shizof, that changing the load order of scripted mods can break your save (we've all done it before so I'm not scolding anybody, I'm just bolding it so other people can see it better).

      Please note that the load order of a scripted mod will change whenever you either add or remove a mod that is loaded before it. For example, if Shadow of Skyrim is in load order position 10 and I remove a mod is load order position 9, that will change Shadow of Skyrim's load order position to 9--which will break your save. (Adding mods after scripted mods is fine since it doesn't change the load order of the scripted mod).

      The solution is to revert your load order back to how it was before you added or removed any mods before/above Shadow of Skyrim; you'll also need to load a save before you add/removed any mods before/above Shadow of Skyrim. I hope that makes sense.
  4. SoloManGames
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    If you're having animation/camera, you may have an incompatible mod. You can try going to the MCM > Defeat and changing the Bleedout Style from Physics to Animation. You can also try MCM > Developer > Enable Developer Settings, then Reset Player Ragdoll. Lastly you can also try MCM > Developer > Compatibility Mode.
  5. Mugentsuki
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    Is there a way to make this compatible with Acheron? I get incompatibility with other death alternative mods, I turn off the revive here and there's no clash, however, whenever a consequence triggers in Acheron it prevents the enemy from becoming a nemesis, which is the main thing I want from this mod. So basically, is there a way I can get the nemesis from this to still trigger while also having Acheron consequences handle death alternative?
    1. Atwroskr
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      If Acheron could send an event after its done its thing to kill the player, then Shadow of Skyrim should activate. I just wish something like that existed.
  6. thechristoph
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    Where does the backpack land when you die from fall damage? I had just finished White River Watch and was scaling the mountain around the exit. I missed a jump and perished. The objective was to go back to White River Watch. I did so, and the objective marker was just at the entrance there, but no backpack. I couldn't find it in the cave itself. And it doesn't seem to be around the mountain face (I'm TCLing around the area). Where might it be? 
    1. Shipibo
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      I just had the same problem a couples of times today. Didn't find my backpack two times and went to a previous save. 

      I deactivated armor and weapons loss  on death in the mcm but it didn't work :( 
    2. Shipibo
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      I just had the same problem a couples of times today. Didn't find my backpack two times and went to a previous save. 

      I deactivated armor and weapons loss  on death in the mcm but it didn't work :( 
    3. johnsmith33163
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      Sometimes when you fall on mountainsides the backpack can land a good distance from where you actually died, or clip into the mountainside. If you select Developer and enable Developer Mode and Access Lost Items, it will allow you to access the contents of backpacks from the Tracker tab if you are unable to find them.
  7. Pomodoro554
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    Backpacks don't disappear. I leave Winterhold and always find the same backpack with the torch on the ground no matter how much time passes. Is it supposed to be this way? If so, then I would have liked to know before installing this mod, there are no informations on how much time you have to retrive your gear, if/when they disappear. I wanted to report this as a bug but there is no button to create new reports.

    Edit: I've been able to remove all the stuck backpacks by disabling and enabling the mod via the mcm.
  8. Dokueki
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    Does anyone know how to disable the autosave whenever you hit "You are entering a dangerous location"; it freezes my game for up to 5 seconds and can be infuriating
  9. Tenz81
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    I am really enjoying this way of managing death, I would make some changes tho. I hate when npcs kill me and take my armor and just decide to flee in morrowind with them without giving me the chance to get things back. I would largely prefer to always have the chance to get things back, even if that would mean to wait some levels to be able to kill even stronger nemesis
  10. Kamila11101
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    While the idea behind this mod is cool it seem to not be compatible with mods that spawn enemies.
    Let say I have a mod that adds more enemies ,corridors in bleak falls barrow.
    You go to the puzzle door and few of them spawn in corridor leading to that place to simulate "them returning to the camp and realizing that somebody been killing their people". If you get killed by them ,marker is pointing ot a place where they killed you but ,they are not there. They despawned.  That why I stopped using this mod for current playthrough (probably will need to restart it with mod disabled to not break anything) but if you have mods that don't spawn npcs just like that ,it should work.
  11. thatoneliondude
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    Hey, I like this mod, I do. It's honestly great. Frustrating at times? Sure, but then again, I've got a ton of other mods that make the game frustrating for me because it's made the game difficult for me for once. I've played Skyrim for over a decade, and now that I have a laptop that can handle mods, I'm going ham. My main issue, I have found, is that I can't enable developer settings in the MCM menu. I can only enable the developer settings after completing Unbound and then enabling the mod entirely, but the issue is that I use the Alternate Start mod by Arthmoor, and oftentimes do stuff other than the main quest. Unless I'm just really dense and I'm doing something wrong, I'm posting in case anyone else has the same issue as me, or has a fix.
  12. novato2025
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    gracias leyenda
  13. TheTritch
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    Is there a way to remove bugged objectives? I've already gone back to the location and everything but nothing happens there. I know I screwed up my load order and everything so the problem is on me, I just want to know if there's a way to like wipe out one or all the bags and objectives or something without disabling the mod because I'd like to keep my buffs and keep the mod operating how it is.
  14. bican203
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    Any chance to make this compatible with Surrender - Enemies Yield and Comply with Your Demands?

    As in when the target has surrendered, nemesis quest will be completed rather than having to kill them?