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BlubboDE

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BlubboDE

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41 comments

  1. cincydba
    cincydba
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    • 2 kudos
    Anyone know of a reason this can't be flagged as esl?

    Also, my version says 1.01 and this one says 1.0. Which is the most recent?
  2. rehlyihmah
    rehlyihmah
    • member
    • 1 kudos
    Installed enbseries and pi-cho enb after this, mod does not work anymore even after removing the files and uninstalling all related mods. markath looked amazing for a whole 30 seconds.

    this is true even if this is the ONLY mod active. wtf
    1. dfdghnm
      dfdghnm
      • supporter
      • 6 kudos
      yeah enb's do not make changes to world space. Maybe it is your lighting mod or some requirement used by pi cho. Open up sseedit and check for conflicts.
  3. mooit
    mooit
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    • 21 kudos
    The tree that's on an angle shown in the first screen shot on the right, anyone know of a fix, so it's standing up right?

    Hope to see some updates, even adding more foliage around near the inside of the gate entrance.

    Thanks for the mod!
  4. bIackjack95
    bIackjack95
    • supporter
    • 4 kudos
    fall foliage?
  5. lunokakto
    lunokakto
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    • 107 kudos
    Thank you for this. Markarth is my favorite city and it needed some love!! Really appreciate your other tree mods as well <3
  6. Vipernixz
    Vipernixz
    • member
    • 0 kudos
    Looks fantastic, is there any fps cost with this?
    1. ErikTheViking97
      ErikTheViking97
      • supporter
      • 0 kudos
      Honestly, I have over 1300 plugins and Markarth runs the best out of all the holds, so Id say its negligible if there is 
  7. BuenoZ
    BuenoZ
    • supporter
    • 0 kudos
    love this mod, though im having an issue i cant walk up the steps of the main exterior gate? like and invisible object is blocking the way.
    1. copticprincess
      copticprincess
      • member
      • 2 kudos
      I'm having the same problem and discovered it's an issue with Markarth Entrance Overhaul Fixed. If you're using both mods together, you'll get an invisible barrier blocking the exterior staircases of the gate. I'm not sure if other mod combinations will cause this, but that's what it is in my case. I love both mods and hopefully this can be resolved. Not sure if it's a problem with vanilla Markarth entrance.
  8. CyberSaurus0829
    CyberSaurus0829
    • member
    • 0 kudos
    mod didn't change or add anything for me, not sure what i could've done wrong
  9. craignexus
    craignexus
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    • 0 kudos
    This mod looks great, but I'm waiting until the mentioned bugs for JK's version are resolved. Until then, I'm just tracking the mod, thanks!
  10. Wiss0503
    Wiss0503
    • member
    • 0 kudos
    Hello Blubbo and others.
    When i install this great mod there were this venom green glowing plants from the peryite quest ( i think ) in the canal which leads trough Markarth.
    Is there any way to delete them from this mod? Because other than that, i realy realy like this Mod, but this plants destroy the realistic feeling i want to have.
    What i mean:
    1. idontknow044
      idontknow044
      • member
      • 2 kudos
      Are you using any other markarth overhauls?
    2. Lockwoodbr
      Lockwoodbr
      • member
      • 2 kudos
      Go to SSEdit
      Type this in formid:61005913
      Select all "vinegiantclustersomething" (i can´t remenber, i guess there are 10 of them) and REMOVE!!!!!@!!!!!
      Save.
      The annoying plant is from this file: Blubbos_Markarth_2022 folder (yours can be different)\meshes\clutter\quest\da13vinegiantcluster01.nif
      Blubbos Markarth is WONDERFUL, but...those giant green monsters destroy the scenario. God Bless the console utility. Now i have Blubbos at its glory!