Hello Blubbo and others. When i install this great mod there were this venom green glowing plants from the peryite quest ( i think ) in the canal which leads trough Markarth. Is there any way to delete them from this mod? Because other than that, i realy realy like this Mod, but this plants destroy the realistic feeling i want to have. What i mean:
Go to SSEdit Type this in formid:61005913 Select all "vinegiantclustersomething" (i can´t remenber, i guess there are 10 of them) and REMOVE!!!!!@!!!!! Save. The annoying plant is from this file: Blubbos_Markarth_2022 folder (yours can be different)\meshes\clutter\quest\da13vinegiantcluster01.nif Blubbos Markarth is WONDERFUL, but...those giant green monsters destroy the scenario. God Bless the console utility. Now i have Blubbos at its glory!
At least Vanilla version of the mod have a problem with a tree near "Undersone Keep" entrance. For some reason i had both tree and lods of this tree at the same time, always. To fix this problem I removed this tree from the plugin with SSEEdit. Hanging moss on that tree (you saw it on image) should be removed too. ID of all this stuff - XXXX4820, XXXX4821, XXXX4822.
Some ppl saying you should just turn off this mod whyle running DynDOLOD, bad idea, because this mod have many trees outside of the city, you need lods for them.
I'm having the same problem and discovered it's an issue with Markarth Entrance Overhaul Fixed. If you're using both mods together, you'll get an invisible barrier blocking the exterior staircases of the gate. I'm not sure if other mod combinations will cause this, but that's what it is in my case. I love both mods and hopefully this can be resolved. Not sure if it's a problem with vanilla Markarth entrance.
Installed enbseries and pi-cho enb after this, mod does not work anymore even after removing the files and uninstalling all related mods. markath looked amazing for a whole 30 seconds.
this is true even if this is the ONLY mod active. wtf
yeah enb's do not make changes to world space. Maybe it is your lighting mod or some requirement used by pi cho. Open up sseedit and check for conflicts.
46 comments
When i install this great mod there were this venom green glowing plants from the peryite quest ( i think ) in the canal which leads trough Markarth.
Is there any way to delete them from this mod? Because other than that, i realy realy like this Mod, but this plants destroy the realistic feeling i want to have.
What i mean:
Type this in formid:61005913
Select all "vinegiantclustersomething" (i can´t remenber, i guess there are 10 of them) and REMOVE!!!!!@!!!!!
Save.
The annoying plant is from this file: Blubbos_Markarth_2022 folder (yours can be different)\meshes\clutter\quest\da13vinegiantcluster01.nif
Blubbos Markarth is WONDERFUL, but...those giant green monsters destroy the scenario. God Bless the console utility. Now i have Blubbos at its glory!
ID of all this stuff - XXXX4820, XXXX4821, XXXX4822.
Some ppl saying you should just turn off this mod whyle running DynDOLOD, bad idea, because this mod have many trees outside of the city, you need lods for them.
Also, my version says 1.01 and this one says 1.0. Which is the most recent?
this is true even if this is the ONLY mod active. wtf
Hope to see some updates, even adding more foliage around near the inside of the gate entrance.
Thanks for the mod!