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LordKhaox 123

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LordKhaox123

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149 comments

  1. TrippyPapii
    TrippyPapii
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    fomod PLZ
  2. OrcaPodL
    OrcaPodL
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    This bridge running North to South outside Whiterun (near Honningbrew Meadery, going north towards Loreius Farm) is now suddenly missing textures.  It hasn't been missing until now, and the only mods that I have been installing recently are Moon and Star, Project AHO, Moonpath to Elsweyr, and other quest mods (no new texture mods or).  I have disabled the last two mods (and their patches) to see if there is any conflict there that I may have missed, but the textures have not returned.  I am using JK's Whitruen Outskirts with the associated patch FOMOD and the Improved Bridges of Skyrim option selected.  Is anyone else having this same new issue?  Regardless, does anyone have any suggestions or ideas that would point me in the right direction?
    1. blehmeh
      blehmeh
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      Ooo, I have this issue as well. I... don't know what the problem could be. I took a quick look through xEdit. The JK's patch has some entries that don't have a source in the Improved Bridges esp. I don't know what that means, if it means anything at all. I don't have Moon and Star, Aho, or Moonpath either.



      Actually... I wonder if it's because I'm using the compatibility version and the Outskirts patch is meant for the full one. I think I'll try disabling the patch, actually.

      Okay, yeah, actually that's it. The JK's Outskirts patch is meant for the full Improved Bridges esp, not the compatibility one.
  3. JonThackery
    JonThackery
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    Also, if anyone encounter a "floating bridge" in Morthal with some overhaul ( Clef's J in my case ), i advise to use this mod, it simply disable the bridge : disable morthal bridge
  4. lukangamer
    lukangamer
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    Seemed really great, but people reporting issues is unfortunate.
    1. golivie
      golivie
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      Have had 0 issues with this. Issues in here seem more of PEBCAK than anything. 
    2. badiser
      badiser
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      There are ZERO issues with this, except maybe your own conflicts !
    3. LordKhaox123
      LordKhaox123
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      Tell me about the issues and I will fix them
    4. SpergFerguson
      SpergFerguson
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      I found that npcs wont cross the bridge near fort Amolcthe one going towards Dark water crossing, idk if its the navmesh or else, i have nothing editing it and i dont use landscape or stuff fixes, no road mod or else.
  5. JonThackery
    JonThackery
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    Hi, great job those bridges are excellents. However i have a texture issue on the one at the Markarth "exit", the sides of the bridge have a strange gold color. It made me smile because the color match with a "dwemer style".

    I have Skyland AIO, Dawn of Skyrim DC which can conflict maybe...
    1. HidaSobu
      HidaSobu
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      I have this exact issue. Also using Skyland.

      Even overwriting with Ancient Dwemer Metal for more detailed dwemer metal tiles it looks weird.
    2. JonThackery
      JonThackery
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      It's not dramatic for me. But if someone has a tip...
    3. TheOldRogue
      TheOldRogue
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      Love this mod too.  (Thank you LordKhaox123)

      The main bridge out of Markarth isn't much of an issue for me because I'm overwriting it with JK's Outskirts, however, I have the same issue with the bridge on the road to the north between Kolskeggr Mine and Blind Cliff Cave.  The "imperial" stone sides and bases of the bridge look like they are made of clay, everything else has correct textures. 

      Other bridge at Kolskeggr and the two down the river gorge to the East all look correct. 

      I'm able to remove the bridge in SSEEdit, but I'd rather figure out how to fix the texture. 
    4. TheOldRogue
      TheOldRogue
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      Did some poking around in SSEEdit today and found the texture on the bridge appears to be the author's intent and may blend in well in their build, but with many different textures and ENBs available, results will vary.

      My solution for my build was to go into SSEEdit and in the worldspace sub-blocks I replace item "LK_Bridge01Dwemer" with "LK_Bridge01Dwemer2" in the drop down menu for the item.  This alternate version of the bridge uses Markarth stone textures.

      Again much Thanks to LorkKhaox123 for the mod, absolutely love it.
    5. JonThackery
      JonThackery
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      Thanks for the technical reply man. And yes thanks LordKhaox for your nice bridges.
    6. PorkLoMaine
      PorkLoMaine
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      Thank you for this! I wish the author could upload this as an optional patch because that markarth bridge is the only thing that makes this mod not perfection
  6. TheBigIgnition
    TheBigIgnition
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    Is it possible for this and a patch for Lux Via? I did just check Lux Via patch hub, it has one for bridges of skyrim but not this, unless there's a patch out and I can't find it?
  7. EiraSvero
    EiraSvero
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    Love that the bridges actually fit with the surrounding landscape/people (wood bridges near the sawmills).

    Is there any chance of a patch for Season?  I love this mod and don't want to lose it if I go the seasons route.  (Also don't want snowy bridges, which someone else mentioned.)
  8. Brambleshire
    Brambleshire
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    Could anyone please tell me where this bridge is located?


    1. ShawnDriscoll
      ShawnDriscoll
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      I want to say the bridge at Nilheim. Telrav would be sitting on the left end of it.
  9. Zerin99
    Zerin99
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    Patch for JK's Whiterun Outskirts?
    1. LordKhaox123
      LordKhaox123
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      No longer necessary with the new update
  10. DcRip
    DcRip
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    Re: version 1.0.2 patch notes "For use with Jk's Whiterun Outskirts",

    So should we now uninstall the compatibility patch "JK's Whiterun Outskirts - Improved Bridges Patch.esp" from Whiterun Exteriors Patch Collection?
    1. LordKhaox123
      LordKhaox123
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      The new version is more conflict free and u no longer need the patch. But my bridge is gone and instead it uses the JK's version of the bridge.