Installed the mod but all I have seen so far is that my Iron Sword has messed up textures now. Also I have yet to find enemies with the variations. I think I can only craft the variations, even tho I chose the leveled list option.
Hi! Could you try another textures available for the Iron sword or use the vanilla one?
As for the leveled-list option:
- Another mod loaded after this mod is interfering with the modified leveled-list entry, in which case you might want to try using a Bashed patch file (Like Wrye Bash for example) or the like to consolidate changes regarding multiple edits of a single leveled list data entry iirc.
Oh hey thanks for replying so quick. Could it be a conflict with another mod I have? I do have a ton, but looking at Mod Organize it doesnt tell me that Iron Edge has conflicts with others, which got me confused as to why the texture looks weird ingame. I had the same happen with your Nordsteel mod. Guess I will have to check if I have other replacers that I dont remember. When it comes to leveled lists I dont really know how that works exactly but I do have many other weapons in the leveled list. Didnt expect them to interfere with vanilla replacers tho.
Installing just the replacers are one thing, but whenever leveled-list are involved by using standalone installers, there needs to be some kind of a bashed patch that consolidates them all to avoid conflicts.
Okay. So in Skyrim, you know how stuff scales to your level? The kinds of bad guys you fight, or the loot you find in a chest, that sort of thing? Well, that's all determined by these things called 'leveled lists'. When the game has to pick something random, like the contents of a sack, or the inventory of a merchant, that's a leveled list too. The problem with mods and leveled lists is that only one mod can change a particular leveled list. Imagine you have a mod which adds new weapons. The mod changes the leveled list for bandit equipment to include the new weapons. Fine, right? So far, yes. But say you have a second mod that changes bandits to have more arrows. The second mod changes the same equipment leveled list for bandits that the first one does. So, normally, you can only have one or the other, depending on the load order of your mods. If the weapons mod is last, bandits will have the new weapons, but not more arrows. If the arrow mod is last, bandits will have more arrows, but not the new weapons. See? What Wrye Bash does is look at both mods, sees that they're changing the same leveled list, and merges those changes, putting them into the bashed patch. That way you get both the new weapons, and more arrows. That's also why the bashed patch always has to be low in the load order, so its merged changes will take effect.
As for the textures, a retexture mod might be incompatible with the meshes. Though a solo mod test where this mod is the only one activated and testing out the weapon mods using the vanilla texture might give insight if there's a conflict somewhere. Hope this helps somehow.
I used Simply Rustic Iron for the Iron Warhammer replacer files only. (It's just an epic looking iron hammer)
I used Iron Weapons Redone for its PERFECT Dagger, Mace, Axes, and gorgeous Arrows replacers that make any other Iron Arrow (quiver is included in arrow nifs fyi, peeps) retexes and remeshes look like smoking wastebins.
And THIS MASTERPIECE of yours for the Sword and Greatsword, and I repacked them all into a single zip with all three mod #s in the title, and omg, wow, what a dope collection YOU have helped me complete. So thank *you*
and posting thiz so peeps don't get sad about u only replacing two of the iron weapons. We have all the iron we could ask for peeps! 🥰🥰🥰
Omg amazing work! I'm definitely gonna use it with Simply Rustic. The only two iron replacers on the entirety of the Nexus to ever include scabbards (and your scabbards are always glorious). Well done!
Thanks for the mod, can you make another version of the scabbard to make it completely closed? For one handed sword. (I write through google translator).
Big thanks for all of these! I've been using a combination of Believable Weapons, Leanwolf's reshaped weapons, and your series of replacers to overhaul all of my game's weapons to exactly what I want but in a vanilla-friendly way. Your mod series is the last piece I needed for a lot of weapons and I only just found them recently. My steel, imperial, and elven swords and greatswords are pretty much entirely replaced with your versions, and now I'm adding the iron sword too.
There's 8 more set categories to do before that since it will be the last, though hopefully I can do something decent out of them when the time comes. Thanks!
Thank you so much for all of your great replacers. I had used some of your mods in the past, but I just came back and was pleasantly surprised to see all the new ones. And the fact that they are mesh only is so freaking cool thank you for that too. I spend probably too much time finding textures for things, so it's great I get to use them on new models! I will be back later to endorse all of them.
Thanks for trying my mods as well! I do keep the replacers mostly mesh/nif files only unless new textures are needed for, i.e., scabbards and custom parts.
31 comments
As for the leveled-list option:
- Another mod loaded after this mod is interfering with the modified leveled-list entry, in which case you might want to try using a Bashed patch file (Like Wrye Bash for example) or the like to consolidate changes regarding multiple edits of a single leveled list data entry iirc.
Hope this helps!
When it comes to leveled lists I dont really know how that works exactly but I do have many other weapons in the leveled list. Didnt expect them to interfere with vanilla replacers tho.
As an example from "https://www.reddit.com/r/skyrimmods/comments/1jayq8/someone_explain_leveled_lists_to_me/":
Okay. So in Skyrim, you know how stuff scales to your level? The kinds of bad guys you fight, or the loot you find in a chest, that sort of thing? Well, that's all determined by these things called 'leveled lists'. When the game has to pick something random, like the contents of a sack, or the inventory of a merchant, that's a leveled list too. The problem with mods and leveled lists is that only one mod can change a particular leveled list. Imagine you have a mod which adds new weapons. The mod changes the leveled list for bandit equipment to include the new weapons. Fine, right? So far, yes. But say you have a second mod that changes bandits to have more arrows. The second mod changes the same equipment leveled list for bandits that the first one does. So, normally, you can only have one or the other, depending on the load order of your mods. If the weapons mod is last, bandits will have the new weapons, but not more arrows. If the arrow mod is last, bandits will have more arrows, but not the new weapons. See? What Wrye Bash does is look at both mods, sees that they're changing the same leveled list, and merges those changes, putting them into the bashed patch. That way you get both the new weapons, and more arrows. That's also why the bashed patch always has to be low in the load order, so its merged changes will take effect.
As for the textures, a retexture mod might be incompatible with the meshes. Though a solo mod test where this mod is the only one activated and testing out the weapon mods using the vanilla texture might give insight if there's a conflict somewhere. Hope this helps somehow.
and posting thiz so peeps don't get sad about u only replacing two of the iron weapons. We have all the iron we could ask for peeps! 🥰🥰🥰
@graywinds a simple endorsement would be fine too if they really liked the mod, but I won't say no to free coffee
they will still use cathedral's iron weapons textures and cubemap