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  1. mindflux
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    Thanks to everyone who have endorsed my mod and taken the time to comment, I appreciate your support.

    Please don't hesitate to let me know in case you spot something odd related to particles (or anything), I'm always willing to take a look.
  2. ForgySkye
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    Reporting a CTD related to "Dungeons\Dwemer\BgHalls\DweHallBg1way01.nif" while in Raldbthbar Deep Market.
    It wasn't conflicting with other mods, so I deleted the file and no more CTD
    1. mindflux
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      Sorry, looks like the installer's loose files option was bugged but it should be fixed now.

      Thanks for the report!
    2. ForgySkye
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      No worries, thanks for the great work!
    3. Nekhs
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      thank you so much for this report, this and the resultant fix saved my sanity. I was running the not-loose-files version and swapping to the loose files version of the latest update fixed it
  3. cfzlbj
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    How to adjust the parameters of ENB after installing the ENB luminous texture? I am using PICHO8.75ENB
    1. mindflux
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      Sorry, not sure I understand. What luminous texture would that be?
    2. cfzlbj
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      It is the Glow Maps for ENB downloaded from the optional file.
    3. mindflux
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      Thanks, then you need to use the [OBJECTGLOW] settings to adjust the glow intensity.
    4. cfzlbj
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      Thank you.
    5. mindflux
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      By the way, when adjusting make sure to do it in the weather window.
  4. Dreven7
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    Howdy.  I just did a full game reinstall and new mod load setup, using CS only, with NAT III and the CS patch for it.   I am burned out and just down to a couple of things, like if I should use this mod again or not.   I always used it in the past, but was always using ENB until this new setup of Skyrim.

    Can anyone give me a summary of it's wise to use this with the current version of CS right now?
    -What install options to use, when installing this mod and using CS?
    -Where exactly to go to visually see any before/after differences in the world?
    -I saw further down in the comments something about using CS in a particular dungeon environment with this mod is causing visual issue.  Any locations I should quickly visit to look for issues others have noticed that are using CS?

    Thanks for any tips!
  5. punkrockjustin
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    Thanks for your hard work!

    Been using 1.3.5 since it was released.  Wanted to say that 1.3.6 does improve a number of things for me!  But for some reason, it turns camera-attached blowing snow or mist effects black instead of white, e.g. /meshes/fxcameraattachblowingfog.nif

    No ENB.  I use CS 0.8.4, might that have something to do with it?
    1. mindflux
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      Probably but I will check. Where are you seeing this issue specifically please?
    2. punkrockjustin
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      I will get back to you with screenshots/coordinates when I can.  For now I can say I've seen it on the trail leading up to Bleak Falls Barrow and also on the road from Whiterun to Dawnstar.
    3. mindflux
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      Thanks but no worries, I'm already on it.
    4. mindflux
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      When you get a chance please check the latest release.

      Thanks for appreciating my efforts!
    5. punkrockjustin
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      Damn, you work fast!  Hopefully I'll have time to play/test tonight.

      Your work is invaluable to me.  One of (too) many mod authors I would pay if I could.
    6. mindflux
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      Thank you, humbled to hear that!
    7. punkrockjustin
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      1.3.7 fixed it indeed!  :)
    8. mindflux
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      Great, thanks for checking :)
    9. punkrockjustin
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      Camera attached effects still act weird but it seems like only in certain weathers and it is tolerable.  I use Obsidian and True Storms so I figure they affect the lighting somehow.

      With 1.3.7 I'm going without CaveMistFix and all seems well so far.

      Thanks again for this, and for Embers XD, at this point I can't play without them.

      edit:  zomg you guys, comment search is back!
  6. OmniWrld
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    sorry for dumb question but how do the improved particle textures work with other texture mods? if i just overwrite them its good or should I not install your textures if im using other particle textures?
    1. mindflux
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      The meshes and textures follow vanilla very closely so in most cases it should be safe to mix except for mods that modify the meshes in such a way that vanilla textures no longer work either.
    2. OmniWrld
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      Alright, I dont have too many things editing particle effects but- the ones im really curious about are
      https://www.nexusmods.com/skyrimspecialedition/mods/121210
      for this one if its incompat id just remove it. not that needed
       im sort of assuming all of kittytails stuff is compat because its using your stuff as I base from what I understand

      and a pretty big one that I think you already sort of answered but im kind of unsure
      https://www.nexusmods.com/skyrimspecialedition/mods/133368

      this is basically doing what your light shafts do, I guess I disable your light shafts if I'd prefer these right? its just a little more subtle which is why I prefer it, and it has a version to make it even less.

      ty so much for your work I think you're one of the best mod authors for skyrim, no doubt without you my game wouldnt look as good and im sorry for the dumb questions <3
    3. mindflux
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      Thank you ❤️ And there are no dumb questions!

      You can just let Better Dragon Breath overwrite Particle Patch because it's a specific mod targeting related effects and surely does a better job at that than Particle Patch since Particle Patch is mostly just about fixing some vanilla game issues and not so much about improving or changing the effects themselves (except for the custom textures).

      Kittytail's mods are indeed perfectly fine (and gorgeous), just let them overwrite Particle Patch.

      As for the shafts, you can just let them overwrite Particle Patch as well. Also don't forget that if you're using ENB you could use the [PARTICLE] settings to adjust the brightness of the shafts to make them as subtle as you want but it depends on how the shaders are set up so not sure about that (Particle Patch has an installer option for that).
    4. OmniWrld
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      I appreciate you answering :) I'll make sure to endorse all your mods that I've downloaded<3
    5. mindflux
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      Thank you, appreciate it :)
  7. Popeye12
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    Where should i place it left side in Mo2. High or low?
    1. mindflux
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      If you're unsure, let other mods overwrite Particle Patch.
    2. Popeye12
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      Okay thanks for the quick answer.
  8. Textolyte
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    Hey, I used the particle parameter when installing lux and I can indeed control the fog in dungeons. However, this one in Nchuand-Zel is not controllable by ENB. Where do I start looking for the cause of this fog? I have tried different lux fomod settings but the fog remains the same. I can't click on this fog via console to get info about .nif

    • Azurite weather 3 and lux does not cause these fogs. I tried to place the particle patch ENB at the very bottom load order and it didn't help either.
    • solved by No More Blinding Fog - SSE Port

    Spoiler:  
    Show

    azurite 3 enb

    without enb

    without lux

    solved by No More Blinding Fog - SSE Port
    

      
    1. mindflux
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      Thanks for the report, fixed in 1.3.6 so that they are lit correctly and react to particle settings.
    2. Textolyte
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      Thanks for the prompt update. It's amazing that these fogs didn't blind anyone before 😁
    3. mindflux
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      Definitely, I was really surprised that there are still new things discovered after all these years!
    4. punkrockjustin
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      I use CaveMistFix for (what I think is) the same problem.

      Wait, is CaveMistFix compatible with Particle Patch?
    5. mindflux
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      You need to choose whether you want to remove the effect completely (use that mod) or just make it lit better (use Particle Patch).
  9. deathcrush123
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    Hey, i just notice something strange. So i downloaded the last update and replaced the previous and it is ticked as active on  my left panel of MO, but it was not ticked in the plugin menu on the right in MO.  Is this intentional or i made a mistake somewhere ? 
    1. mindflux
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      I guess you must have had the plugin disabled previously, a mod itself can't do it (enable or disable plugins).
    2. deathcrush123
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      yea- the previous was called Pp for enb- and this one is called only particle patch.. so i think this was the key and mo2 got confused.
    3. deathcrush123
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      yea- the previous was called Pp for enb- and this one is called only particle patch.. so i think this was the key and mo2 got confused.
    4. mindflux
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      Ah yes, that probably explains. There's an option in the installer to use the legacy name so maybe that's what you chose the previous time.
  10. nitramka
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    Hi,

    What may cause this: picture 1   ( enchanting table )
    Should look more like this: picture 2
    1. mindflux
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      Are you using ENB? If yes, I'm guessing windowlight or objectglow is too high.
    2. nitramka
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      It is an ENB (Unreal ENB), but with several required mods.

      ENB Light, EVLAS, Lux, Lux Via, Particle Patch. Also Glow Maps and Obsidian Weathers are installed.


      For whatever reason I somehow assumed Particle Patch was the cause. My bad.
      So i deactived all graphic plugins beside the ENB and this super glow was still there, even when i set those two values to 0.

      Do you have by any chance a 2nd guess ?
    3. mindflux
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      Thanks but not really as I'm pretty sure it must be that.

      Did you remember to set IgnoreWeatherSystem to true when testing?
    4. nitramka
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      I did.
      And put windowlight and objectglow all their values to 0.0

      picture
    5. mindflux
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      Mysterious, don't really know what else to suggest. It doesn't seem to be particle light intensity and not bloom either.

      Also in one of the screenshots the embers are having the same issue and flames are completely missing.

      I can also see that you seem to be using high SSIL intensity there, have you tried reducing it? Doesn't look like it's that either though...
    6. nitramka
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      Still thanks a lot for your help.

      Disabled every effect and stuff aka turned the ENB into a Frankensteinmonster.
      Will hunt for the varible at the weekend.

    7. mindflux
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      Have you considered reinstalling ENB or even trying with just the default preset?
    8. nitramka
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      That was one of the first things, I did.

      - I tried to use an older ENB Binaries (some ENB´s say to use a specific version to get the exact look as in the pictures. So i used v0.503 and v04.99)
      - reinstalled the ENB
      - tried another ENB
      - tried ENB Binaries without an ENB aka "default preset"

      Everytime I use not that ENB everything is ok.
      When I use that ENB in whatever constellation (deactiving like 95 % of the mods and trying with and without the ENB required mods) the glow and those dots appear.

      (always deleting d3d11.dll, d3dcompiler_46e.dll and the folders enbseries + enbcache
      , before reinstalling ENB related stuff.)
    9. mindflux
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      Thanks, that sure is perplexing... Have you tried with no mods at all with just the stock game?

      Maybe it could be something else not playing nicely with ENB, perhaps game or display adapter settings.
    10. nitramka
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      "game or display adapter settings" what is that ?

      And also why would this issue only occur when useing that ENB ? And only those 2 items ?
      (other ENB´s and stock are working nicely.)

      Even the simplest mod is deactivated like Alternative Start. (SMIM is disabled, textures,...)
      Only unofficial Patch and Skse64 + co are active.

      When i enable and disenable ENB mode with the command ingame, I see the instant result of that ENB.
      This makes zero sense.
    11. mindflux
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      To me it looks like it's not just those two items but anything that uses a glow shader.

      By game settings I mean the game's (ini) files, would be good to test reverting those back to default (take a backup of your current ones). Also certain display adapter settings like those in Nvidia Control Panel can cause issues with ENB (at least that used to be the case), so it would be best to make sure you're using the default settings for Skyrim and nothing is forced.
    12. nitramka
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      Took me ages to find the nividea settings. Made the dots look even more nastier and bigger uncandy   more uncandy

      I changed this from nividea and those ini´s.


      Ah when i remembering back in the old days.... around 8 to 10 years ago.
      Just manualy drop the files in the folder and give the programm admin rights and you were good to go.


      edit:
      found this from the enb creator:

      13 July 2023, 3:52PM
      Assuming you are using Lux and using Particle Patch for
      ENB which could address this issue, I have looked into a reason that
      causes these bright glowing auras around spells and haven’t found an
      exact reason so far.


      Uffff. When even the author didnt find the issue.
      Thanks for all the help and if you ever need a tester for something give me a call.
    13. mindflux
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      No worries, just sorry for not being able to be of much help.

      It's probably some sort of a gpu or driver incompatibility and probably not easy to fix if Boris can't repro it at this end (I can't).
  11. jspee1965
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    Hello!
     Which file was updated March 16th?

    Thank you.
    1. mindflux
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      It was the particle patch for LE which I uploaded as an old file due to the ENBSeries forum being down.