Reporting a CTD related to "Dungeons\Dwemer\BgHalls\DweHallBg1way01.nif" while in Raldbthbar Deep Market. It wasn't conflicting with other mods, so I deleted the file and no more CTD
thank you so much for this report, this and the resultant fix saved my sanity. I was running the not-loose-files version and swapping to the loose files version of the latest update fixed it
Howdy. I just did a full game reinstall and new mod load setup, using CS only, with NAT III and the CS patch for it. I am burned out and just down to a couple of things, like if I should use this mod again or not. I always used it in the past, but was always using ENB until this new setup of Skyrim.
Can anyone give me a summary of it's wise to use this with the current version of CS right now? -What install options to use, when installing this mod and using CS? -Where exactly to go to visually see any before/after differences in the world? -I saw further down in the comments something about using CS in a particular dungeon environment with this mod is causing visual issue. Any locations I should quickly visit to look for issues others have noticed that are using CS?
Been using 1.3.5 since it was released. Wanted to say that 1.3.6 does improve a number of things for me! But for some reason, it turns camera-attached blowing snow or mist effects black instead of white, e.g. /meshes/fxcameraattachblowingfog.nif
No ENB. I use CS 0.8.4, might that have something to do with it?
I will get back to you with screenshots/coordinates when I can. For now I can say I've seen it on the trail leading up to Bleak Falls Barrow and also on the road from Whiterun to Dawnstar.
Camera attached effects still act weird but it seems like only in certain weathers and it is tolerable. I use Obsidian and True Storms so I figure they affect the lighting somehow.
With 1.3.7 I'm going without CaveMistFix and all seems well so far.
Thanks again for this, and for Embers XD, at this point I can't play without them.
sorry for dumb question but how do the improved particle textures work with other texture mods? if i just overwrite them its good or should I not install your textures if im using other particle textures?
The meshes and textures follow vanilla very closely so in most cases it should be safe to mix except for mods that modify the meshes in such a way that vanilla textures no longer work either.
Alright, I dont have too many things editing particle effects but- the ones im really curious about are https://www.nexusmods.com/skyrimspecialedition/mods/121210 for this one if its incompat id just remove it. not that needed im sort of assuming all of kittytails stuff is compat because its using your stuff as I base from what I understand
and a pretty big one that I think you already sort of answered but im kind of unsure https://www.nexusmods.com/skyrimspecialedition/mods/133368
this is basically doing what your light shafts do, I guess I disable your light shafts if I'd prefer these right? its just a little more subtle which is why I prefer it, and it has a version to make it even less.
ty so much for your work I think you're one of the best mod authors for skyrim, no doubt without you my game wouldnt look as good and im sorry for the dumb questions <3
You can just let Better Dragon Breath overwrite Particle Patch because it's a specific mod targeting related effects and surely does a better job at that than Particle Patch since Particle Patch is mostly just about fixing some vanilla game issues and not so much about improving or changing the effects themselves (except for the custom textures).
Kittytail's mods are indeed perfectly fine (and gorgeous), just let them overwrite Particle Patch.
As for the shafts, you can just let them overwrite Particle Patch as well. Also don't forget that if you're using ENB you could use the [PARTICLE] settings to adjust the brightness of the shafts to make them as subtle as you want but it depends on how the shaders are set up so not sure about that (Particle Patch has an installer option for that).
Hey, I used the particle parameter when installing lux and I can indeed control the fog in dungeons. However, this one in Nchuand-Zel is not controllable by ENB. Where do I start looking for the cause of this fog? I have tried different lux fomod settings but the fog remains the same. I can't click on this fog via console to get info about .nif
Azurite weather 3 and lux does not cause these fogs. I tried to place the particle patch ENB at the very bottom load order and it didn't help either.
Hey, i just notice something strange. So i downloaded the last update and replaced the previous and it is ticked as active on my left panel of MO, but it was not ticked in the plugin menu on the right in MO. Is this intentional or i made a mistake somewhere ?
It is an ENB (Unreal ENB), but with several required mods.
ENB Light, EVLAS, Lux, Lux Via, Particle Patch. Also Glow Maps and Obsidian Weathers are installed.
For whatever reason I somehow assumed Particle Patch was the cause. My bad. So i deactived all graphic plugins beside the ENB and this super glow was still there, even when i set those two values to 0.
- I tried to use an older ENB Binaries (some ENB´s say to use a specific version to get the exact look as in the pictures. So i used v0.503 and v04.99) - reinstalled the ENB - tried another ENB - tried ENB Binaries without an ENB aka "default preset"
Everytime I use not that ENB everything is ok. When I use that ENB in whatever constellation (deactiving like 95 % of the mods and trying with and without the ENB required mods) the glow and those dots appear.
(always deleting d3d11.dll, d3dcompiler_46e.dll and the folders enbseries + enbcache, before reinstalling ENB related stuff.)
To me it looks like it's not just those two items but anything that uses a glow shader.
By game settings I mean the game's (ini) files, would be good to test reverting those back to default (take a backup of your current ones). Also certain display adapter settings like those in Nvidia Control Panel can cause issues with ENB (at least that used to be the case), so it would be best to make sure you're using the default settings for Skyrim and nothing is forced.
Ah when i remembering back in the old days.... around 8 to 10 years ago. Just manualy drop the files in the folder and give the programm admin rights and you were good to go.
edit: found this from the enb creator: 13 July 2023, 3:52PM Assuming you are using Lux and using Particle Patch for ENB which could address this issue, I have looked into a reason that causes these bright glowing auras around spells and haven’t found an exact reason so far.
Uffff. When even the author didnt find the issue. Thanks for all the help and if you ever need a tester for something give me a call.
1405 comments
Please don't hesitate to let me know in case you spot something odd related to particles (or anything), I'm always willing to take a look.
It wasn't conflicting with other mods, so I deleted the file and no more CTD
Thanks for the report!
Can anyone give me a summary of it's wise to use this with the current version of CS right now?
-What install options to use, when installing this mod and using CS?
-Where exactly to go to visually see any before/after differences in the world?
-I saw further down in the comments something about using CS in a particular dungeon environment with this mod is causing visual issue. Any locations I should quickly visit to look for issues others have noticed that are using CS?
Thanks for any tips!
Been using 1.3.5 since it was released. Wanted to say that 1.3.6 does improve a number of things for me! But for some reason, it turns camera-attached blowing snow or mist effects black instead of white, e.g. /meshes/fxcameraattachblowingfog.nif
No ENB. I use CS 0.8.4, might that have something to do with it?
Thanks for appreciating my efforts!
Your work is invaluable to me. One of (too) many mod authors I would pay if I could.
With 1.3.7 I'm going without CaveMistFix and all seems well so far.
Thanks again for this, and for Embers XD, at this point I can't play without them.
edit: zomg you guys, comment search is back!
https://www.nexusmods.com/skyrimspecialedition/mods/121210
for this one if its incompat id just remove it. not that needed
im sort of assuming all of kittytails stuff is compat because its using your stuff as I base from what I understand
and a pretty big one that I think you already sort of answered but im kind of unsure
https://www.nexusmods.com/skyrimspecialedition/mods/133368
this is basically doing what your light shafts do, I guess I disable your light shafts if I'd prefer these right? its just a little more subtle which is why I prefer it, and it has a version to make it even less.
ty so much for your work I think you're one of the best mod authors for skyrim, no doubt without you my game wouldnt look as good and im sorry for the dumb questions <3
You can just let Better Dragon Breath overwrite Particle Patch because it's a specific mod targeting related effects and surely does a better job at that than Particle Patch since Particle Patch is mostly just about fixing some vanilla game issues and not so much about improving or changing the effects themselves (except for the custom textures).
Kittytail's mods are indeed perfectly fine (and gorgeous), just let them overwrite Particle Patch.
As for the shafts, you can just let them overwrite Particle Patch as well. Also don't forget that if you're using ENB you could use the [PARTICLE] settings to adjust the brightness of the shafts to make them as subtle as you want but it depends on how the shaders are set up so not sure about that (Particle Patch has an installer option for that).
azurite 3 enb
without enb
without lux
solved by No More Blinding Fog - SSE Port
Wait, is CaveMistFix compatible with Particle Patch?
What may cause this: picture 1 ( enchanting table )
Should look more like this: picture 2
ENB Light, EVLAS, Lux, Lux Via, Particle Patch. Also Glow Maps and Obsidian Weathers are installed.
For whatever reason I somehow assumed Particle Patch was the cause. My bad.
So i deactived all graphic plugins beside the ENB and this super glow was still there, even when i set those two values to 0.
Do you have by any chance a 2nd guess ?
Did you remember to set IgnoreWeatherSystem to true when testing?
And put windowlight and objectglow all their values to 0.0
picture
Also in one of the screenshots the embers are having the same issue and flames are completely missing.
I can also see that you seem to be using high SSIL intensity there, have you tried reducing it? Doesn't look like it's that either though...
Disabled every effect and stuff aka turned the ENB into a Frankensteinmonster.
Will hunt for the varible at the weekend.
- I tried to use an older ENB Binaries (some ENB´s say to use a specific version to get the exact look as in the pictures. So i used v0.503 and v04.99)
- reinstalled the ENB
- tried another ENB
- tried ENB Binaries without an ENB aka "default preset"
Everytime I use not that ENB everything is ok.
When I use that ENB in whatever constellation (deactiving like 95 % of the mods and trying with and without the ENB required mods) the glow and those dots appear.
(always deleting d3d11.dll, d3dcompiler_46e.dll and the folders enbseries + enbcache, before reinstalling ENB related stuff.)
Maybe it could be something else not playing nicely with ENB, perhaps game or display adapter settings.
And also why would this issue only occur when useing that ENB ? And only those 2 items ?
(other ENB´s and stock are working nicely.)
Even the simplest mod is deactivated like Alternative Start. (SMIM is disabled, textures,...)
Only unofficial Patch and Skse64 + co are active.
When i enable and disenable ENB mode with the command ingame, I see the instant result of that ENB.
This makes zero sense.
By game settings I mean the game's (ini) files, would be good to test reverting those back to default (take a backup of your current ones). Also certain display adapter settings like those in Nvidia Control Panel can cause issues with ENB (at least that used to be the case), so it would be best to make sure you're using the default settings for Skyrim and nothing is forced.
I changed this from nividea and those ini´s.
Ah when i remembering back in the old days.... around 8 to 10 years ago.
Just manualy drop the files in the folder and give the programm admin rights and you were good to go.
edit:
found this from the enb creator:
13 July 2023, 3:52PM
Assuming you are using Lux and using Particle Patch for
ENB which could address this issue, I have looked into a reason that
causes these bright glowing auras around spells and haven’t found an
exact reason so far.
Uffff. When even the author didnt find the issue.
Thanks for all the help and if you ever need a tester for something give me a call.
It's probably some sort of a gpu or driver incompatibility and probably not easy to fix if Boris can't repro it at this end (I can't).
Which file was updated March 16th?
Thank you.