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- Static Mesh Improvement Mod - SMIM
Static Mesh Improvement Mod - SMIM
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Version2.08
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BrumbekUploaded by
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Tags for this mod
- Companion/Follower Friendly
- Lore-Friendly
- Replacer
- Fair and balanced
- English
- French
- German
- Italian
- Japanese
- Polish
- Spanish
- Russian
- Terrain
- Models/Meshes
- Textures
- Non-Playable Resource
- Utilities for Players
- Clothing
- Items - Apparatus
- Items - Furniture
- Locations - Buildings
- Locations - Player-Owned
- Locations - Caverns
- Locations - Dungeons
- Locations - World Map
- Items - Ingredients
- Items - Clutter
- Other languages
- Czech
- Overhaul
- Xbox One version available
- Enderal
- Bug Fixes
- Quality of Life
- Plugins : Master
2620 comments
A Thank You, Again: Despite my modding retirement in 2018, thanks again to everyone who continues to love SMIM. I am also grateful to other modders for taking up the mantle and continuing to improve Skyrim with SMIM patches or mods of their own. Overall, I am thrilled with how many people continue to experience Skyrim and use mods like SMIM. The small stipend I receive from Nexus Mods each month (plus kind donations here and there from individuals) helps me fund computer repairs and such. I even have saved up enough over the last few years for a new graphics card. Anyway, thanks, and may Skyrim and modding always continue.
The majority of issues with mods lies in the ignorance of the one downloading it.
EDIT : Didn't think i would find a fix so fast lol, here : https://www.nexusmods.com/skyrimspecialedition/mods/32117
Can anyone tell me if the bug that caused CTD near Northwatch Keep is fixed now?
I searched the comments and found two prior reports. One dated 08 April 2024; the other dated 11 January 2023. The 08 April 2024 user was running an extremely modded game according to their log. It is likely another one of their mods was actually causing their CTD (maybe overloading the game engine). It gets very complicated but CTDs can appear to be caused by SMIM because a SMIM mesh or .esp edit is a trigger to the CTD but only because the other mod is actually doing something the game can't handle. But modding is complex. If anyone could ever pin-point the specific SMIM mesh that is the problem, I could fix it. I'm guessing a SMIM mesh edits some animation or material property in such a way that is totally fine for the regular game engine, but then another mod comes along and adds much more complex rendering or features to the base game engine and my SMIM meshes aren't made to handle it. That is merely a guess. I'm sorry I can't help more!
Edit: some have said that the Dwemer lifts can interact badly (maybe crash) with some other mods, FYI. Those are in the '21 Dwemer Animated Lifts SE' SMIM install folder. The meshes are:
\meshes\dungeons\dwemer\facades\dwefacadeliftleverloaddown01.nif
\meshes\dungeons\dwemer\facades\dwefacadeliftleverloadup01.nif
\meshes\dlc02\dungeons\dwemer\door\dlc2dwefacadeliftleverloaddown01.nif
\meshes\dlc02\dungeons\dwemer\door\dlc2dwefacadeliftleverloaddown02.nif
\meshes\dlc02\dungeons\dwemer\door\dlc2dwefacadeliftleverloadup01.nif
\meshes\dlc02\dungeons\dwemer\door\dlc2dwefacadeliftleverloadup02.nif
If a user who gets a CTD by Northwatch could test by removing those mesh files located in those folders and tell me if the CTD goes away, then we could maybe figure out the issue. Or the issue could be entirely unrelated to these meshes.
(says that they contain the same files, thus one must be loaded before)