Love this mod. I use a combination of Cardio SE, Frostfall, and this mod. The initial quest to dive down frigid waters means I will 100% die of cold even with every precaution taken. I had to set exposure to 0.0x temporarily to make it work.
the enchanted to meet you quest is bugged for me, I wasn't given the dagger to disenchant, I cant for the life of me find the quest id, whenever I use the save funclist command I get an empty text file. i have no idea how to fix this or progress the quest using console commands
ive just given up on doing college for the time being til I get a response or eventually find a way around it, but til then its just something that will stay incomplete for me.
This might be outside the scope of the mod but is it at all possible to tweak the sarthaal dungeon at least so its puzzle focused with zero enemies until the end (because it's supposed to be a field trip) or to remake the hitting the books quest so that orthorn is trapped in oblivion and we have to do a ritual in the midden and bargain with a deadra in order to save him? but otherwise, excited to try this out on my next playthrough and keeping this tracked until then.
The quest "College Curriculum" says "complete the last lesson" but ive spoken to all the instructors mentioned in the description twice and tolfdir wont point me to the final objective. can you please add the quest IDs to the description so we can skip the quest if it gets bugged?
Has any othe ruser reported about the Restoration quest where you go to the Miden to repel the undead, ocationally a large huge script lag will happenand persist pointing at this mod questline (you can check bugged scripts with ReSaver). Also noted that Arniels path finding tends to bug a most of the time, spceially with College overhauls.
That means you have script lag (prior to this mod) or a ton of mods using cloak effects.
I'm using the same method used in tons of vanilla quests, so if you have issues with my mod, its a sign of bigger problems that will also appear while doing vanilla quests. Basically, each time the draugr get hit, the game checks if the hit is coming from repel the undead. However, mods using cloak methods will count as hitting the draugr repeatedly which will cause this issue.
But again, this is not something specific to my mod, lots of npcs in vanilla use the same method and will result in similar lag if using those mods. It could be avoided by making a different version of my mod for papyrus extender, but there's no point when most people are no longer using those outdated mods and you will most likely kill the draugr in like 2 minutes, putting an end to the problem.
Arniel: its possible. You can just talk to him and tell him to meet him there, he will teleport directly.
I'm also having this issue. This is definitely an issue with my script heavy load order and NOT an issue with this mod. The script lag unfortunately doesn't go away after killing all the draugr and leaving the Midden and I continue to get dump stacks on Cow_OnDeathDraugr.OnMagicEffectApply. I've found solutions for other OnMagicEffecyApply issues with OnMagicEffectApply Replacer so I'll just have to find a solution to this.
Something going on with the npc adara in my game lol. She is just invisible, at first I thought she was in an odd place so after looking around I gave up and looked up her ID, tried tping to her but it just moved me to some empty area in the town. Then i tried the "Easy mode" patch, it pointed at that same place but theres nothing there. As a last resort I tried placing her at me and nothing happened so I just came to the conclusion she is just the void in my game. Any idea what to do here? Edit: I had something conflicting with RS children, double checked the load order after reinstalling RS children and now she shows up normally.
Cool mod. My only gripe is that 7 lessons back to back is quite a lot. Have you considered breaking up the lessons in between vanilla College quests?
For example you could make it so that completing 3 lessons (instead of all 7) unlocks the Saarthal quest, then completing 2 more lessons unlocks Hitting the Books, then completion of the final 2 lessons would unlock Good Intentions (the Augur of Dunlain quest). This way the lessons wouldn't all be completely frontloaded at the beginning, and the lessons would be a nice way to break up the main quest.
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YOUR NAME IN THE GOBLET OF FIRE?!?!"
Tolfdir asked calmly.
but otherwise, excited to try this out on my next playthrough and keeping this tracked until then.
I'm using the same method used in tons of vanilla quests, so if you have issues with my mod, its a sign of bigger problems that will also appear while doing vanilla quests. Basically, each time the draugr get hit, the game checks if the hit is coming from repel the undead. However, mods using cloak methods will count as hitting the draugr repeatedly which will cause this issue.
But again, this is not something specific to my mod, lots of npcs in vanilla use the same method and will result in similar lag if using those mods. It could be avoided by making a different version of my mod for papyrus extender, but there's no point when most people are no longer using those outdated mods and you will most likely kill the draugr in like 2 minutes, putting an end to the problem.
Arniel: its possible. You can just talk to him and tell him to meet him there, he will teleport directly.
The script lag unfortunately doesn't go away after killing all the draugr and leaving the Midden and I continue to get dump stacks on Cow_OnDeathDraugr.OnMagicEffectApply. I've found solutions for other OnMagicEffecyApply issues with OnMagicEffectApply Replacer so I'll just have to find a solution to this.
She is just invisible, at first I thought she was in an odd place so after looking around I gave up and looked up her ID, tried tping to her but it just moved me to some empty area in the town. Then i tried the "Easy mode" patch, it pointed at that same place but theres nothing there.
As a last resort I tried placing her at me and nothing happened so I just came to the conclusion she is just the void in my game. Any idea what to do here?
Edit: I had something conflicting with RS children, double checked the load order after reinstalling RS children and now she shows up normally.
For example you could make it so that completing 3 lessons (instead of all 7) unlocks the Saarthal quest, then completing 2 more lessons unlocks Hitting the Books, then completion of the final 2 lessons would unlock Good Intentions (the Augur of Dunlain quest). This way the lessons wouldn't all be completely frontloaded at the beginning, and the lessons would be a nice way to break up the main quest.
Just my two cents, otherwise good mod!