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lSmoothl

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  1. lSmoothl
    lSmoothl
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      2.2 update
     - Improved recovery speed from idle animation after attack
     - Magic effect UI hidden processing
     - Improved feeling of operation in charge attack

    Please add the ini below

    skyrim.ini

    [Controls]
    fInitialPowerAttackDelay=0.18 
  2. Sswaye
    Sswaye
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    Alright so here is what it did in order to fix the issues I had.

    Firstly I uninstalled all combat related modifications and reinstalled Animation Motion Revolution
    Dynamic Animation Casting
    Dynamic Animation Replacer
    Payload Interpreter
    Singularity
    TK Dodge RE - Script Free  one by one 
    I then set up TK Dodge RE as instructed from the description and then went onto to ADXP | MCO and installed it and its requirements Next was nemesis so I did a complete wipe and reinstall for nemesis engine as well
    Then I made a Nemesis Output for the engine, launched neme, updated and ran behavior  (Make sure to tick necessary boxes) including "attacks" by disto. (hope I spelled that right) (edited)
    The important part for making the animation of power attacks work for SCA is that One click power attacks was somehow skipping directly to a holding power attack and thus removing half of the power attack options. Therefor i removed OCPA and everything works as intended.
    All animations for weapons and the modded movesets for unarmed works and the spell shoots out aswell.  I hope this works for you all. 
    1. Sswaye
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      In order to make the dodge animations work, you need to go into the TK Dodge RE INI files and enable step dodge. You can find this (MO2) by right clicking TK Dodge RE, open explorer, SKSE, plugins and it should be there.
  3. Alainfun
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    Hey, in a comment before I said that the mod didn't work OK for me, the fire ring didn't work and the frost ring fired fire spells. After trying for some time I discovered this mod to be incompatible with no enchantment restrictions remake SKSE, I believe it affects the enchantments on the rings somehow and they are not able to work together.

    For everyone having similar problems as I had, if you have NERR SKSE try disabling the mod and using the rings. It should work OK.
  4. jerikocross
    jerikocross
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    just curious but what governs the damage of normal and power attacks.
  5. OyngoBoyngo
    OyngoBoyngo
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    I love the part where he tells you where to get the dark ring...
  6. Tzetrah
    Tzetrah
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    How to activate smoke dodging? I've got dodge only version, got TK Dodge and ring, but nothing is happening. Just standard rolls
    1. Sorendere
      Sorendere
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      Make sure you're using the right version of TK Dodge, make sure Step Dodge is turned on in the .ini file (for MO2 users right click the mod, click "Open in Explorer", then open the SKSE folder, then open the Plugins folder), make sure you update and run Nemesis with the box for TK Dodge ticked.
    2. TheRabbitZer0
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      I did all the following steps, but I'm only getting the standard TK Step Dodge animation.
    3. Sineastra
      Sineastra
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      Go to TK Dodge MCM settings and tick Step Dodge after enabling it in the ini file
    4. mohammed123459
      mohammed123459
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      how do i access the TK dodge MCM settings i did the ini one and i have the ring and the step dodge but the shadow step isnt working nor the moveset
    5. Sineastra
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      Just go to the MCM and find TK Dodge RE. If you dont know what this is read a little more and voala.
    6. RedTheVariant
      RedTheVariant
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      iv figured it out at least partially. player.additem 15000811 1
      that should give you dark ring(flame) which give you the dodge animation. but honestly id just use stylish dodge for dmco at this point
    7. ChocoToppy
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      There is no MCM menu that's the point of TK Dodge RE or NG if u use the newer version. You enable step dodge by changing the ini file
  7. AnonimusArkham
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    Pleaaase make a version for bfco 😭
  8. Ascaris1337
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    ESP from this mod and https://www.nexusmods.com/skyrimspecialedition/mods/95196 are both named "Sorcerer.esp". If someone could create a patch that would be amazing.
    1. arelus
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      just rename one of them to something else, safest bet would probably be the esp from this mod as it should have less dependencies
  9. xjarell
    xjarell
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    EDIT: Nvm I figured out i was using the wrong ring lol.  Had the ring of erudite, but it's dark ring which gives the animation.
  10. ZedShadoow
    ZedShadoow
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    Where to add f.k.i.?ng ini file to existing skyrim.ini or need to make new one and where to put it, omg can someone just tell me is it that hard...
    1. jriarh24
      jriarh24
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      existing ini
  11. ncnlcss
    ncnlcss
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    This looks awesome but just too complex to install with all the requirements and resulting incompatibilities
  12. Ganzomane
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    Anyone know of a patch to work with DMCO?
  13. Darksoul1068
    Darksoul1068
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    the only part of this working for me is the unarmed attack animation. can't get any spells to activate at all

    Edit: never mind, I figured it out
    1. mdrew1224
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      currently in the same situation. any advice on how to get the spell animations to work?
    2. Darksoul1068
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      you have to use the left and right movement at the same time you use the attack