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CloudBirdy

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CloudBirdy

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118 comments

  1. Deyvistain
    Deyvistain
    • supporter
    • 22 kudos
    do I need the hotfix 1,2 and 3 from Dwemer Pipework Reworked 5?
    1. Runescribe
      Runescribe
      • member
      • 4 kudos
      I'm pretty certain that's a yes, I just merged them in with the main. If I'm wrong someone correct me please xD
    2. Deyvistain
      Deyvistain
      • supporter
      • 22 kudos
      XD thank you
    3. AguycalledGuy
      AguycalledGuy
      • member
      • 1 kudos
      For Vortex should I use the suggest for this mod or let this mod load after this one

      i.e. DPR Hotfix = Before > GDPR
            GDPR = After > DPR Hotfix

      All help appreciated :)
  2. tgbbgt112
    tgbbgt112
    • supporter
    • 1 kudos
    Hey if anybody knows how to fix this id be really grateful. so I first downloaded dwemer pipework reworked 5 and installed that and this but it just would not use the golden textures.
    So i tried the outdated V4 of dwemer pipework, and now I'm seeing the textures, on everything its supposed to apply to except the pipes. so the doors, statues grates and doodads, just not the pipes and boilers. I see others have had similar problems with no answers, anyone manage to fix it??  I've got the patch hub too cause I'm using some JS textures as well btw. 
  3. Transend
    Transend
    • premium
    • 0 kudos
    I need some help here. The golden textures don't appear in-game when I download this mod (and all its requirements). Instead, they're the Dwemer Pipework Reworked 5. Vortex is telling me that the suggested rules for this mod should be before Dwemer Pipework Reworked 5. When I inverse the rules (have Vortex load the mod AFTER Dwemer Pipework Reworked 5), the textures remain the ones from Dwemer Pipework Reworked 5.
    1. brelyn96
      brelyn96
      • supporter
      • 4 kudos
      honestly i'd get MO2, Vortex's conflict system is dumb as rocks.
    2. eternalautumn
      eternalautumn
      • supporter
      • 4 kudos
      I'm having the same issue on MO2.
  4. zeluse
    zeluse
    • member
    • 16 kudos
    It dosen't cover the large dwemer centurion head, is this intended??
    1. blo0d1k
      blo0d1k
      • premium
      • 213 kudos
  5. BadGalBeeBee
    BadGalBeeBee
    • supporter
    • 1 kudos
    Can you please just release the textures of this. I don't use Dwemer Pipeworks as it requires 1000 different patches, but I like the metal textures you have here. 
  6. Bradley369
    Bradley369
    • member
    • 0 kudos
    Is there a compatibility patch for this mod and Static Mesh Improvement Mod? This mod causes the dwemer lifts to no longer be animated, and to make them work again, you have to place this mod lower in priority than SMIM. However, then the metal reverts to the rusty bronze instead of the golden.
  7. Alin4190
    Alin4190
    • member
    • 1 kudos
    Love the retextures, best Dwemer Retex out there. Is there a patch for crown helmets and paw boots?

    Thx in Advance.
  8. Enigmax50
    Enigmax50
    • member
    • 4 kudos
    Can you please allow someone to port your mods to Xbox?
  9. hoangdai94
    hoangdai94
    • member
    • 178 kudos
    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 
  10. ProCheeser123
    ProCheeser123
    • supporter
    • 0 kudos
    https://prnt.sc/1nCvxpq5OTf6
    those are etxeriors of saarthal (college of winterhold ruins)

    did i missinstall something (tbh all those patches confuse me quite hard) or is this a bug?
    1. NomadicWolf0
      NomadicWolf0
      • member
      • 0 kudos
      did u find any sol