Just download the optional music , it actually also contains plenty of music for ambience
Regarding the SSE AE OR VR. Any should be compatible. I simply have NOT optimized assets for VR anymore, meaning maybe blasters could be a little off. A standalone VR version will likely come when I managed to block lasers with my VR sword. I will look into C++ and see what I can do. Maybe FlyingParticle and his Higgs mod will beat me to it.(Hopefully)
Animations are only meant for 3rd person as of now. 1st Person mode will be not supported for now. If you still wish to play 1st person then try this mod in addition to mine: https://www.nexusmods.com/skyrimspecialedition/mods/22306
If someone wants to help me with new skins or animations Im glad to teach. I personally want to look more into coding. The skins are mostly already there I just need people to implement them
is this mod supposed to be replacing all imperial guards with storm troopers cuz if so then its not working i started a new game and the imps were the same as vanilla game the voices sounded like stormtroopers but the outfits were not. did i do something wrong or is there a separate replace mod i have to get?
For starters this mod is awesome, my only problem is the replacement of default Skyrim characters, is it at all possible to have an optional file to disable the overrides and maybe add some kind of quest to find the tech, like legends of mandalore?
There´s a mod called Path of the lightsaber, which is based on my mod, that includes a basic starter quest line. I dont have time to build quests as it´s reallly time consuming
Any chance that you'll make a version of this which adds in new NPCs rather than replacing current ones? It could make it a lot more compatible with other mods.
I didnt repalce any NPCs per se, what i did was replace all kind of default gear and their distribution lists. And other than that i added more NPC variants to spawn lists.
Up to now i dont see any issues with other mods that i personnaly tried. What is your issue exactly?
So e.g. adding very extensive mods that use vanilla items and item distribution lists, would cause those mods to work fine but (or rather it´s a good thing) they already have star wars weapons. So a mod that adds a whole new region with a whole new NPCs would work fine and they might even have star wars weapons.
Okay that makes sense and is good to know and I'll probably use this mod if I ever do a dedicated Star Wars style playthrough.
One example of something that I assume would conflict would be mods that give NPCs armor or weapons or retextures armor and weapons like Immersive Armors or Immersive Weapons. Do I have this right or would this mod and those types of mods override each other?
Thanks for your reply by the way and I'm tracking this mod because I'm excited about what you've done with it so far and where it could go in the future.
So just me or are blasters dogsh*t. Cause you can't upgrade them and all the of them start at 11 dmg i upgraded archery twice but still 16 dmg. Really makes them unplayabe. I can go buy a bow from the fletcher that does more dmg and followers even have better bows. Maybe this mod was ment to be played on novice cause I play on leg and it is like 5 min to kill 1 guy.
Ya went to dialysis came home and still working on this i removed my perks from archer but put on 80% increased dmg blasters only doing 48 why sabers are doing 128 with no bonuses. Just saying sabbers are for a jedie cause they are quick not super powerful they block yes but a blaster doing 1/3 it's dmg common dude. Either your sight of jedi dying in one hit from a blaster if they don't block it is throught the starwars series. BTW I'm getting black face no matter what version Im running. I was doing original but crashed all the time in the dung tring to get the bone crown. so installed the update and got black face and naked soldiers everywhere. So unloade update patch no issuise still blackface but no ones naked only know black face cause black face and white hands. I will keep testing bolt versions see some bugs mabe give some imput. Ias of right now maybe you get better blasters later as of right now, as far as I can tell archers are bull shit. BTW I'm on the 2nd mission after taking Whirerun and only reason I'm joining this racist faction is to get Dsrth Vader's armor before I reset and try other things. BTW on one note I hate the Stormcoak's . Its like a person saying they hate everyone that is not them. Realy makes me sick to join with this racist faction but have to test everything.
Pk had naked people in Markarth so i reloaded removed the mod put back on the original let's see what happens. original all dressed from first enter no crashes "yet" so can no naked people no black face original as far as I can tell was better but im in Markarth , maybe Windhelm is the black face or the Storcloacks is the blackface look into that. That is a lie when I went to fight the dragon all the Whiterun Guards were naked. But that as i said was running bolth versions to see what bugged out but what i can say is Stormcloaks are naked in every update so,e times if they are unkillable they keep thier gear if they are killable they are named. This doesnt work all the time cause ive kill storcloaks just to get his lightsabe. I'am nnot a tester but If to be honest everyone that d/l's your mod is putting hours into it and find it unplayable unless they are below expert. To be honest watch ever skyrim vid they all play on the easiest game and say bow of shadows is the best, no it isnt with 30 blacksmithing you can make a dwarvin bow with triple the dmg.
Everything worked fine untill dung. I use a mod for nymphs but the result was the same even after i removed it. Seems to crash getting the crown with folloers or not. seemed to happenen if i picked up the same lightsabers. then i installed patch yes stopped the crashes but turned everyone naked . I'm not a creator that takes more talent and imagination than I have. All i can do is provide imput
ty for your input. I didnt really have much time to actually playtest everything and mainly focused on Jedi combat. Well for now i would recommend the blackface fix mod. if you dont like the blaster dmg simply edit them with xedit. I have indeed not balanced the game around playing blasters yet. Though this version is a bit older than my VR optimized one. I think i added quite a lot of balancing to the other one too which isnt in here yet.
As to update and so on I cannot guarantee anything to work unless you start a new game :). Even then things could still get iffy.
The VR optiomized version is newer though I dont think either should crash.
183 comments
Regarding the SSE AE OR VR. Any should be compatible. I simply have NOT optimized assets for VR anymore, meaning maybe blasters could be a little off. A standalone VR version will likely come when I managed to block lasers with my VR sword. I will look into C++ and see what I can do. Maybe FlyingParticle and his Higgs mod will beat me to it.(Hopefully)
Animations are only meant for 3rd person as of now. 1st Person mode will be not supported for now.
If you still wish to play 1st person then try this mod in addition to mine:
https://www.nexusmods.com/skyrimspecialedition/mods/22306
If someone wants to help me with new skins or animations Im glad to teach. I personally want to look more into coding. The skins are mostly already there I just need people to implement them
> Look inside
> Halo
Making me wonder what that would feel like in Skyrim's engine.
Can I use other NPC replacers with this mod?
Thanks.
And other than that i added more NPC variants to spawn lists.
Up to now i dont see any issues with other mods that i personnaly tried. What is your issue exactly?
So e.g. adding very extensive mods that use vanilla items and item distribution lists, would cause those mods to work fine but (or rather it´s a good thing) they already have star wars weapons. So a mod that adds a whole new region with a whole new NPCs would work fine and they might even have star wars weapons.
One example of something that I assume would conflict would be mods that give NPCs armor or weapons or retextures armor and weapons like Immersive Armors or Immersive Weapons. Do I have this right or would this mod and those types of mods override each other?
Thanks for your reply by the way and I'm tracking this mod because I'm excited about what you've done with it so far and where it could go in the future.
is the blackface look into that. That is a lie when I went to fight the dragon all the Whiterun Guards were naked. But that as i said was running bolth versions to see what bugged out but what i can say is Stormcloaks are naked in every update so,e times if they are unkillable they keep thier gear if they are killable they are named. This doesnt work all the time cause ive kill storcloaks just to get his lightsabe. I'am nnot a tester but If to be honest everyone that d/l's your mod is putting hours into it and find it unplayable unless they are below expert. To be honest watch ever skyrim vid they all play on the easiest game and say bow of shadows is the best, no it isnt with 30 blacksmithing you can make a dwarvin bow with triple the dmg.
. I'm not a creator that takes more talent and imagination than I have. All i can do is provide imput
Well for now i would recommend the blackface fix mod. if you dont like the blaster dmg simply edit them with xedit. I have indeed not balanced the game around playing blasters yet. Though this version is a bit older than my VR optimized one. I think i added quite a lot of balancing to the other one too which isnt in here yet.
As to update and so on I cannot guarantee anything to work unless you start a new game :). Even then things could still get iffy.
The VR optiomized version is newer though I dont think either should crash.