I really wanna use this, but I also use Adamant. I wonder how hard it might be to make a patch for Adamant myself that replaces the built-in spell sneak bonus with an extra multiplier for this. Like raising it from the base 2x to 2.5x or 3x. The description says that general sneak attack perks already affect it, but the key would be getting the perk to ONLY affect spell-based sneak attacks.
Hello everyone, I'm not big on mods, actually this is the first (and probably only) mod I'll be using for skyrim SE so bear with me. Anyway, I downloaded the mod but I doesn't seem to be working.
I'm using vortex mod manager, I downloaded both mods (the "all in one" plugin required mod and the magic sneak mod) I also downloaded the SKSE script extender mod, I enabled and deployed all three mods and made sure the script extender tool is working. The game launches just fine (Yes, I launch it from the vortex platform) but when I find an enemy to try the mod, nothing happens. I crouch and make sure I'm hidden, I use a magic attack (Ice spike if you're wondering) but it just works like a normal magic attack, I don't get the 2.0x bonus from a sneak attack.
I've tried every solution I can find online but nothing works. One thing I've noticed is that the sneak attack mod is NOT listed in the plugin tab on the vortex platform, I know some mods don't require plugins but since the required mod for this mod is called "Adress Library for SKSE plugins - all in one" I'm guessing that it does require a plugin? And maybe the mod not being listed in the plugin tab might be the issue here? Anyway, this is as far as I got trying to solve the issue and I don't know what else to do, I'm hoping anyone knows what's going on and could be able to help me? Thanks
Hey mate, i had similar problems with other mods, basically whats happening here is that you mods plugis are not loading into the game. Check your plugin Folder is populated C:\Users\user\AppData\Local\Skyrim Special Edition\Plugins.txt.... if not the the solution can be found below:
Still no luck, but thanks for the suggestion. Although I think I just might have discovered the issue. The mod description says it supports Syrim SE 1.5.9, BUT, the most recent SE version is 1.6.11 so...it might be that the mod is not compatible with the most recent SE version
Go into your Skyrim Data SKSE>Plugins folder and look for the "po3_MagicSneakAttacks.ini" file. That looks like it may have settings in there you can tweak, since I saw someone else say the sneak attack damage multiplier doesn't apply unless you're a certain distance away from the target.
I was thinking about it, but it's only said that sneak attacks with magic does a 2× dmg multiplier, so destruction spells do 2× more damage, but what about illusion, does it make it work and higher level ennemies with fury for example ?
Is it possible to shorten the range at which the sneak multiplier is triggered? It only triggers when I am about 30 yards away from the target. Even if I am still undetected at 10 yards, the multiplier doesn´t trigger... is there a command for this? i can't find anything about it in the config
For some reason I think this applies a sneak attack even when I've been fully seen, and doesn't apply a sneak attack kind of every other real sneak attack? I'm confused. I have the adamant mod downloaded as well but I downloaded this one because it didn't seem like magic sneak attacks worked using the perk provided.
Adamant already has its own system for this, a sneak perk:
Shadow Casting (40/70): Damage-dealing spells are 50/100% stronger while sneaking and undetected. (This perk only increases damage output, it does not add the "sneak attack notification" and sound.)
So combined with this mod you can potentially get a 4x bonus. Plus, the Adamant perk does not notify you of whether your sneak attack was successful or not. You only notice the damage increase.
EDIT: In case you want this mod to add the notification and sound, but not the added damage - because Adamant's buff is already large enough, for example - you can go into the ini-file provided with Magic Sneak Attacks and edit this section:
I'm assuming setting all values to 1.000000 will essentially leave all damage as is. But you'll mostly care about the upper three lines, which affect Firebolt, etc.
If this affected the level needed for Illusion spells to trigger, this would make it possible to play an illusion build for once (frenzy triggers at lvl 14, w/ sneak attack (x4) it would be lvl 56) letting you affect NPCs with even higher levels with simpler spells. Great mod!
Yea That is the best scenario, I just find Illusion to be very restrictive, and this could open up those doors while still staying to the stereotypical style of "I Sneaky and I make you fight your friend" sort of build
Vanilla illusions can enchant characters of any level. Apprentice-level spells work on the Ebony Warrior. But for such effectiveness, the character must be a vampire and the cast must be made with two hands. By the way, the double-caste perk does not work on master-level spells, as the game does not consider this to be a double cast. Because of this, they are weaker than all other spells of the school of illusion.
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The description says that general sneak attack perks already affect it, but the key would be getting the perk to ONLY affect spell-based sneak attacks.
This mod actually notifies you when you get one and has all the usual tangible feedback.
I'm using vortex mod manager, I downloaded both mods (the "all in one" plugin required mod and the magic sneak mod) I also downloaded the SKSE script extender mod, I enabled and deployed all three mods and made sure the script extender tool is working. The game launches just fine (Yes, I launch it from the vortex platform) but when I find an enemy to try the mod, nothing happens. I crouch and make sure I'm hidden, I use a magic attack (Ice spike if you're wondering) but it just works like a normal magic attack, I don't get the 2.0x bonus from a sneak attack.
I've tried every solution I can find online but nothing works. One thing I've noticed is that the sneak attack mod is NOT listed in the plugin tab on the vortex platform, I know some mods don't require plugins but since the required mod for this mod is called "Adress Library for SKSE plugins - all in one" I'm guessing that it does require a plugin? And maybe the mod not being listed in the plugin tab might be the issue here? Anyway, this is as far as I got trying to solve the issue and I don't know what else to do, I'm hoping anyone knows what's going on and could be able to help me? Thanks
https://forums.nexusmods.com/topic/13458736-a-fix-for-all-plugins-disabling-after-161130/
Supports SE 1.5.97 !!!
Supports AE 1.6.353 and lower
Supports AE 1.6.629 and higher
1170 is greater than 629
Shadow Casting (40/70): Damage-dealing spells are 50/100% stronger while sneaking and undetected.
(This perk only increases damage output, it does not add the "sneak attack notification" and sound.)
So combined with this mod you can potentially get a 4x bonus. Plus, the Adamant perk does not notify you of whether your sneak attack was successful or not. You only notice the damage increase.
EDIT: In case you want this mod to add the notification and sound, but not the added damage - because Adamant's buff is already large enough, for example - you can go into the ini-file provided with Magic Sneak Attacks and edit this section:
[SneakAttackBaseMultipliers]
;Missiles
fCombatSneakMissileMult = 2.000000
;Runes
fCombatSneakLobberMult = 2.000000
;Lightning
fCombatSneakBeamMult = 2.000000
;eg.Flames
fCombatSneakFlamesMult = 2.000000
;Shouts
fCombatSneakConeMult = 2.000000
;Wall spells
fCombatSneakBarrierMult = 2.000000
I'm assuming setting all values to 1.000000 will essentially leave all damage as is. But you'll mostly care about the upper three lines, which affect Firebolt, etc.
Great mod!
That is the best scenario, I just find Illusion to be very restrictive, and this could open up those doors while still staying to the stereotypical style of "I Sneaky and I make you fight your friend" sort of build