MihailMods Page Utilities
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Mod articles
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MihailMods Frequently Asked Questions (FAQ)
Mihail Mods
Frequently Asked Questions (FAQ)
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Index:
. Lore Friendliness and Canonicity of Mihail Mods
. Why you should use Mihail Mods
. An explanation on how I implement my mods
. About my themed mod packs
. Usage of assets rules
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. Lore Friendliness and Canonicity of Mihail Mods
Are all your creations lore-friendly? -First, let's define Canon, Lore-friendly and Immersive: Canon- is part of the official TES lore, presented in official games, books, trailers, etc., and in the case of TES, we can say that it is a part... -
Quest Plot/Script
Mod: project_deadlands (placeholder)
Version: open.alpha.test.1 version
(This article is just a backup of my notes about the plot/script of the mod, therefore containing MASSIVE SPOILERS, and not having its writing planned to be read by third parties, being produced only for my own understanding. The information contained therein corresponds only to the state of development of the plot/script at the time of release of open.alpha.test.1. Although, some notes may surpass the progress of the story contained in this alpha, having content not yet included in the mod, and which will only be added in next open alpha tests)... -
Quest Armors
Mod: project_deadlands (placeholder)
Version: open.alpha.test.1 version
(contains SPOILERS, so the most recommended would be that you don't read
this article before playing the mod, using it only as a complement later)
(none of the weapons, armor or clothing sets added by the mod are forgeable, to encourage
your exploration in search of them within the Deadlands, but all can be tempered) ...