I will check both updates and return to you soon. If OMEAR patches are compatible, I will tweak their infos.
UPD: Both patches are still compatible because both original updates don't change what my patches change. OMEAR infos were tweaked, I hope Nexus will reflect my edits for other users soon. Thank you for notifying!
So from my understanding the latest version of Unofficial Skyrim Modder's Patch includes Ultimate Optimized Scripts Compilation which I assume includes only the main file of OnMagicEffectApply Replacer and none of the addons, is that correct? I am also wondering if I need the main file from this mod page in order to use the addons or if USMP will suffice, I'm particularly interested in the Ordinator addon but might also consider using the Immersive College of Winterhold addon as well. Additionally I am also curious if the Ordinator addon has any interaction with Optimised Scripts for Ordinator, are they compatible with each other? Thanks for any help.
I can't provide any support for Unofficial Skyrim Modder's Patch, Ultimate Optimized Scripts Compilation and other compilations, sorry. If you want to know if they include OMEAR addons, ask sattyre and captainlei1993.
About OMEAR addons and main file, you don't need main file to use addons.
About Optimised Scripts for Ordinator by Borgut1337, it has some scripts overlapping with OMEAR but both mods use similar method and their conflict is "safe". You can override one mod with another and vice-versa. OMEAR just covers more Ordinator scripts with OnMagicEffectApply while Optimised Scripts for Ordinator covers more other scripts.
The latest version has an edit to the Valdr script but there is nothing in the change log that says what happened on 1.8.2. I know that the script was changed in 1.8.1 and the change log mentions that change but not the change on 1.8.2. What happened in the 1.8.2 version of that script? Also, no changes are mentioned in the SKSEOMEARScript for 1.8.2 and that script was also changed.
Valdr script was tweaked to catch more possible cases like using a scroll instead of a spell. This required changes in SKSEOMEARScript and it was changed too. I will add this to existing changelog, thank you for bringing this up.
I don't know if the problem comes from here, the glitch occurs when learning wilhrwind sprint, the gates of High Hrothgar open and close automatically so the command from greybeards to shout keeps repeating, is there a solution?
I'm experiencing severe frequent script lag with val serano scripts being mentioned in the papyrus log. I haven't come across him in the playthrough. The log file I am looking at is while standing outside of the bannered mare, so I can't fathom why any of his scripts would be firing.
Was trying to install this mod due to using Val Serano with the Lost Legacy modlist, however, this mod conflicts with USSEP and vanilla scripting enhancements. Can you please advice me.
"Compatibility" notes in the description answer you.
These scripts are compatible with Vanilla Script Micro-Optimizations and USSEP. It's safe to overwrite this mod with Vanilla Scripting Enhancements and vice-versa.
This mod might just be what I’m looking for! I constantly run into issues with “The Way of the Voice,” no matter the playthrough! Giving this a go! Thanks!
Val Serano 2.3 just dropped so that might impact the patch.
There are script source files available now which should help you keep the patch up to date better. From a quick look it seems like the patches you made rely on decompiled files, so there's some switcheroo of properties and some changes to minor syntax stuff like capitalization.
I will check it asap. However, capitalization is irrelevant in Papyrus. OnLoad and oNLoaD are equal and even strings "Hello" and "heLLo" are equal too. Also, relying on decompiled script allows me to perform some optimizations. SomeGlobal.GetValue() == 1 ; what author does SomeGlobal.GetValue() == 1 as Float ; what compiler implements SomeGlobal.GetValue() == 1.0 ; what I do after reading decompile
205 comments
They got different numbers now for their versions.
UPD: Both patches are still compatible because both original updates don't change what my patches change. OMEAR infos were tweaked, I hope Nexus will reflect my edits for other users soon. Thank you for notifying!
I'm not too sure what's causing this on my end, been bugging me for awhile, just asking is there patch for this?
About OMEAR addons and main file, you don't need main file to use addons.
About Optimised Scripts for Ordinator by Borgut1337, it has some scripts overlapping with OMEAR but both mods use similar method and their conflict is "safe". You can override one mod with another and vice-versa. OMEAR just covers more Ordinator scripts with OnMagicEffectApply while Optimised Scripts for Ordinator covers more other scripts.
UPDATE: It works! HIGHLY recommended!
There are script source files available now which should help you keep the patch up to date better. From a quick look it seems like the patches you made rely on decompiled files, so there's some switcheroo of properties and some changes to minor syntax stuff like capitalization.
SomeGlobal.GetValue() == 1 ; what author does
SomeGlobal.GetValue() == 1 as Float ; what compiler implements
SomeGlobal.GetValue() == 1.0 ; what I do after reading decompile