File information

Last updated

Original upload

Created by

Jkrojmal

Uploaded by

jkrojmal

Virus scan

Safe to use

148 comments

  1. jkrojmal
    jkrojmal
    • premium
    • 9,754 kudos
    Locked
    Sticky

    Welcome to my Sinderion's Laboratory overhaulNow go explore, there's a little more to see than shown in the images!
    The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
    Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes.
  2. jkrojmal
    jkrojmal
    • premium
    • 9,754 kudos
    Locked
    Sticky
    Regarding an All in one file

    There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.

    Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.

    So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.

    We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
  3. ziyx7
    ziyx7
    • member
    • 2 kudos
    Hey !

    I just love using this one as a player home, it feels SO unique !
    I'm just a bit sad there is no way to fast travel to the location, it's kind of a long run to reach the home :P
    But I also know it's quite impossible to create a fast travel point considering the location. Good mod ! Endorsed !
    1. DrMonops
      DrMonops
      • premium
      • 381 kudos
      You can create a patch in SSEEdit that should allow you to fast travel in Blackreach. You would just need to copy the Blackreach worldspace "Blackreach" [WRLD:0001EE62] into a new file and remove the "Can't Fast Travel" flag under "DATA - flags (sorted)". Alternatively, Atlas Map Markers SE - Updated with MCM does this by default.
    2. ziyx7
      ziyx7
      • member
      • 2 kudos
      Odamn, I'm sadly extremely unuware of how all those things work, I need to dive into modding when I have some free time but for now, I didn't understand half the words you said ! haha

      But thanks, I'll check that out 
    3. CynicalDolphin
      CynicalDolphin
      • member
      • 0 kudos
      If you're using this https://www.nexusmods.com/skyrimspecialedition/mods/7096

      You can set a followers home there and tell them you want to go to their home.
    4. ziyx7
      ziyx7
      • member
      • 2 kudos
      Good idea !
  4. YeahButIronically
    YeahButIronically
    • premium
    • 38 kudos
    Hello! I wanted to give you a heads up that I got a request for a patch between this mod and my Underwater Blackreach mod. It's now been uploaded to the downloads page there. I wasn't sure whether to post this here or on the interiors patch collection, but thought I'd let you know!
    1. DrMonops
      DrMonops
      • premium
      • 381 kudos
      Awesome, thanks for the patch! :)
  5. gemsthetic
    gemsthetic
    • member
    • 10 kudos
    hi! this is beautiful! while exploring, i was wondering: is the field lab safe storage? looks like it could be a player home :)
    1. Teabag86
      Teabag86
      • premium
      • 513 kudos
      Yes, all containers are safe for storage and don't respawn.
  6. andrealbt
    andrealbt
    • supporter
    • 0 kudos
    this mod is removing fishing supplies from a small lake that is near the laboratory! This is not good at all, because in this lake you can fish a very good ring.
    1. Czasior
      Czasior
      • premium
      • 768 kudos
      This mod doesn't touch Fishing records at all. Any conflicting elements are resolved in the dedicated patch available in the patch collection.
  7. thappysnek
    thappysnek
    • member
    • 29 kudos
    jkrojmal, another wonderful mod! Good work, mate.

    Anyone know how to make the grass used in this mod complex grass so that it responds to light sources or even collisions?
  8. neokunn
    neokunn
    • member
    • 0 kudos
    Currently, I entered Sinderion's Field Laboratory and I want to get 'Extra - Attunement Sphere'
    However, I cannot find it.  Anyone know where can I find it ?
    1. tenaciousmucus
      tenaciousmucus
      • member
      • 1 kudos
      I know this post is over a year old, but I had the same issue. I finally found the sphere, though. For me- it was on the floor to the left of the table with the Knapsack on it, kind of between the table and the large pot at the doorway to the stairs, on the ground floor, near Sinderion's remains. It''s really small, so easy to miss. I'm not sure if it was supposed to be on the table and rolled off (or was knocked off) for me, or if it was meant to be on the ground....but that's where I found it!
  9. faili019test01
    faili019test01
    • member
    • 2 kudos
    The Blackest Reaches SE incompatible?  DynDOLOD error
    https://www.nexusmods.com/skyrimspecialedition/mods/21280?tab=posts
    1. Czasior
      Czasior
      • premium
      • 768 kudos
      Do you have the patch installed?
    2. DenlimWolf
      DenlimWolf
      • premium
      • 14 kudos
      Heyo, I'm having the same issue. What patch are you refering to, Czasior? 

      Thanks in advance. 
    3. robertgk2017
      robertgk2017
      • premium
      • 506 kudos
      

      The included patch in the patch collection.
    4. DenlimWolf
      DenlimWolf
      • premium
      • 14 kudos
      Is this from the jk's interior patch collection?

      Cheers.
    5. DrMonops
      DrMonops
      • premium
      • 381 kudos
      Yes, that's the one.
    6. rudygunslinger
      rudygunslinger
      • premium
      • 0 kudos
      Just had this error. Is there a fix?
    7. Janquel
      Janquel
      • premium
      • 1,388 kudos
      ....yes.

      The patch.

      Which was already mentioned in this response chain.
    8. Teabag86
      Teabag86
      • premium
      • 513 kudos
      Try the patch from here.... JK's Interiors Patch Collection ;)
    9. flamingsora
      flamingsora
      • supporter
      • 12 kudos
      any chance of adding magical blackreach to that patcher? there are quite a few land seams surrounding the area of sinderions lab when used with the mod.

      edit: nvm. it looks like someone made a patch. sorry to bother
  10. TeaMistress1
    TeaMistress1
    • supporter
    • 34 kudos
    Actually turns this hovel into a place someone might want to stay for a long time while exploring Blackreach. Fantastic upgrade. One of your best interior overhauls, imo.
  11. downloadspecial
    downloadspecial
    • member
    • 2 kudos
    Hi, can someone clear this question for me? I modified skyrim again after a long time and I have the AE version and I would like to know if it is compatible since in the description it talks about something called "Best of Both Worlds" should I get this? or just play in AE? THX.
    1. DrMonops
      DrMonops
      • premium
      • 381 kudos
      This mod is fully compatible with AE.

      "Best of Both Worlds" refers to using the current masterfiles (Skyrim.esm, Update.esm, etc.) alongside an older version of the game's executable file (1.5.97) in order to be able to use an ever-dwindling set of .dll plugin mods which don't run in the current version of the game. JK's Sinderion's Field Laboratory works fine with this too.

      The issue arises when people use the 1.5.97 masterfiles (and at this point there's not really any valid reason to do so). Additional records were added to the current versions of the masterfiles, records which this mod references, so attempting to use this mod with the 1.5.97 masterfiles will result in those records not being found and the game likely crashing on load as a result.
    2. downloadspecial
      downloadspecial
      • member
      • 2 kudos
      Thank you very much for this answer DrMonops! 
      I was already starting to get a headache to go back to another version, I'll just stay in AE.
  12. zoeysephilya
    zoeysephilya
    • supporter
    • 0 kudos
    Does this make it into a player home? I used the "Start another life" mod and chose "Im a necromancer in a secret place" it plopped me in here and let me clear the skeleton and the debris on the floor. I was wondering if either your mod or the "Start another life" mod made it into a player home
    1. Halmos34
      Halmos34
      • member
      • 0 kudos
      According to this side the original location doesn't respawn. So as long as non of the mods changes this, you should have no problem to use it as a playerhome.