Welcome to my Sinderion's Laboratory overhaul. Now go explore, there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes.
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
I just love using this one as a player home, it feels SO unique ! I'm just a bit sad there is no way to fast travel to the location, it's kind of a long run to reach the home :P But I also know it's quite impossible to create a fast travel point considering the location. Good mod ! Endorsed !
You can create a patch in SSEEdit that should allow you to fast travel in Blackreach. You would just need to copy the Blackreach worldspace "Blackreach" [WRLD:0001EE62] into a new file and remove the "Can't Fast Travel" flag under "DATA - flags (sorted)". Alternatively, Atlas Map Markers SE - Updated with MCM does this by default.
Odamn, I'm sadly extremely unuware of how all those things work, I need to dive into modding when I have some free time but for now, I didn't understand half the words you said ! haha
Hello! I wanted to give you a heads up that I got a request for a patch between this mod and my Underwater Blackreach mod. It's now been uploaded to the downloads page there. I wasn't sure whether to post this here or on the interiors patch collection, but thought I'd let you know!
this mod is removing fishing supplies from a small lake that is near the laboratory! This is not good at all, because in this lake you can fish a very good ring.
Currently, I entered Sinderion's Field Laboratory and I want to get 'Extra - Attunement Sphere' However, I cannot find it. Anyone know where can I find it ?
I know this post is over a year old, but I had the same issue. I finally found the sphere, though. For me- it was on the floor to the left of the table with the Knapsack on it, kind of between the table and the large pot at the doorway to the stairs, on the ground floor, near Sinderion's remains. It''s really small, so easy to miss. I'm not sure if it was supposed to be on the table and rolled off (or was knocked off) for me, or if it was meant to be on the ground....but that's where I found it!
any chance of adding magical blackreach to that patcher? there are quite a few land seams surrounding the area of sinderions lab when used with the mod.
edit: nvm. it looks like someone made a patch. sorry to bother
Actually turns this hovel into a place someone might want to stay for a long time while exploring Blackreach. Fantastic upgrade. One of your best interior overhauls, imo.
Hi, can someone clear this question for me? I modified skyrim again after a long time and I have the AE version and I would like to know if it is compatible since in the description it talks about something called "Best of Both Worlds" should I get this? or just play in AE? THX.
"Best of Both Worlds" refers to using the current masterfiles (Skyrim.esm, Update.esm, etc.) alongside an older version of the game's executable file (1.5.97) in order to be able to use an ever-dwindling set of .dll plugin mods which don't run in the current version of the game. JK's Sinderion's Field Laboratory works fine with this too.
The issue arises when people use the 1.5.97 masterfiles (and at this point there's not really any valid reason to do so). Additional records were added to the current versions of the masterfiles, records which this mod references, so attempting to use this mod with the 1.5.97 masterfiles will result in those records not being found and the game likely crashing on load as a result.
Does this make it into a player home? I used the "Start another life" mod and chose "Im a necromancer in a secret place" it plopped me in here and let me clear the skeleton and the debris on the floor. I was wondering if either your mod or the "Start another life" mod made it into a player home
According to this side the original location doesn't respawn. So as long as non of the mods changes this, you should have no problem to use it as a playerhome.
148 comments
Welcome to my Sinderion's Laboratory overhaul. Now go explore, there's a little more to see than shown in the images!
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes.
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
I just love using this one as a player home, it feels SO unique !
I'm just a bit sad there is no way to fast travel to the location, it's kind of a long run to reach the home :P
But I also know it's quite impossible to create a fast travel point considering the location. Good mod ! Endorsed !
But thanks, I'll check that out
You can set a followers home there and tell them you want to go to their home.
Anyone know how to make the grass used in this mod complex grass so that it responds to light sources or even collisions?
However, I cannot find it. Anyone know where can I find it ?
https://www.nexusmods.com/skyrimspecialedition/mods/21280?tab=posts
Thanks in advance.
The included patch in the patch collection.
Cheers.
The patch.
Which was already mentioned in this response chain.
edit: nvm. it looks like someone made a patch. sorry to bother
"Best of Both Worlds" refers to using the current masterfiles (Skyrim.esm, Update.esm, etc.) alongside an older version of the game's executable file (1.5.97) in order to be able to use an ever-dwindling set of .dll plugin mods which don't run in the current version of the game. JK's Sinderion's Field Laboratory works fine with this too.
The issue arises when people use the 1.5.97 masterfiles (and at this point there's not really any valid reason to do so). Additional records were added to the current versions of the masterfiles, records which this mod references, so attempting to use this mod with the 1.5.97 masterfiles will result in those records not being found and the game likely crashing on load as a result.
I was already starting to get a headache to go back to another version, I'll just stay in AE.