ENB is not required to use the textures, it's a requirement for use with parallax because of new complex parallax and terrain blending. You can still use the textures without the complex parallax, it's optional.
My Discord server is live, feel free to join and ask questions, look for help with modding or just talk.
I'm also looking for someone to help me manage / mod it. I'm expecting You to be experienced with Discord, knowing how to setup different channels, bots & rules. I can't offer any monetary return for the work at the given moment, but if things take off, I'll def compensate generously. Please send a DM to me on discord with your experience, Kev #7766
This isn't an issue with this mod because I had it with skyrim 2020 pfusher's textures too but just wondering if anyone here knows what is causing this in my game https://imgur.com/a/voayzo1 if other ppl have had this or know how to fix it? as you can see from the pics i get very noticeable seams/transitions in the middle of landscape walkpaths. this is in the north, outside of winterhold by the glaciers near the ocean to the west.
Yeah, I couldn't get it to work. I did get the patch of snow less visible but had a few seams that I couldn't sort out. Everywhere else looks fantastic but I think I'll have to hold off on this until I can up my modding game a bit.
I am gonna say it is Northern Roads. Place NR way at the bottom of your load order. Easy way to do that is run loot, find NR and edit the metadata. Change the first column to world spaces and then save.
it happened to me when I had skyrim 3d landscapes groundcovers and skurkbro installed together, uninstalling skyrim 3d landscapes groundcovers solved the issue.
I installed both the additional parallax mesh and the 4k texture files but the textures are still flat despite setting my ENB settings to allow for complex parallax/parallax shadows. Anyone know how to make it work?
So does the Complex Parallax Work on Community Shaders? I am getting a visual bug when combined with Azurite Weathers that I believe may be tied to that
May I ask what does the "SRP Additional Landscape Parallax" do exactly?
And a follow up if you have time: what is the differnce between the "Additional Parallax" file and the "Complex Parallax" file and why are they separated?
In my opinion,"SRP Additional Landscape Parallax" add _p textures. Complex Parallax can work well with only .dds and _n.dds in the ground. However, meshes need _p textures. For example, if an architecture mesh use landscape textures without _p textures ,the mesh will not achieve parallax
I absolutely LOVE your landscape Skurk, in my opinion one of the best Complex Terrain's out there, but I do have one MAJOR gripe, and it is a lot of water mods like Water for ENB conflicting with your meshes (which is honestly the most popular water mod out there these days, almost a requirement or recommendation for most ENBS). It seems like any water mod that has the vanilla mesh, FXCreekFlatLong01.nif (Both Water for ENB and Natural Waterfalls use this, doesn't matter which one I try to disable), conflict with your landscape, Omnibus and others I've tried don't do this.
EDIT: I've also tried loading them after or before to no succession. This is in Bleakfalls right by the pickaxe and iron ore and glowing mushrooms, but I've also seen it in other areas as well.
Nice Textures, but you can clearly see the creator's never been on real ice haha reminds me of that guy who said Penguins are fake because they're Black/White color so they musta been made in a lab lmao
For those suffering from missing textures resulting in either a white/black rock or mountain texture. This is unlikely to be a bug but a mod load issue/conflict.
I had this issue and have run several tests isolating various files, with Majestic Mountains, Natural Waterfall, Better Dynamic Snow, NAT ENB III and SRP Landscapes. It is only this mod that causes those missing textures when using the parallax versions.
Solution: Use 'Auto Parallax'. Place in your mod list above your landscape mods, then your landscape mods, and place the 'SRP Additional Landscape Parallax' and 'SRP Landscapes 4K - Complex Terrain Parallax' late/low in your mod list. Run Loot to set the mod order. (For those new to modding the mod list is not the same as your mod order)
Even if you are using NAT ENB III, as I am, you can use Auto Parallax. NAT ENB III states in its description page that this can cause glitching, but I have yet to experience this.
If you still have an issue, try deselecting the parallax version and reloading your game. If the missing textures are now visible you know it is down to the parallax version of this mod not loading properly into your game. Check you mod list and mod order. Look for conflicts with your mods.
Many thanks ! I had missing textures on the basalt cliffs in Solstheim, but adding Auto-Parallax before SRP Landscapes 4k fixed the problem for me. Some textures in the SRP mod seem to be not ok ("textures/landscape/dirt_02" perhaps ?)
Did you set up your game to use complex terrain? Complex parallax and parallax are differant features. Turn off the regular parallax and activate the complex settings in your enbseries.ini located in the Data folder.
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I'm also looking for someone to help me manage / mod it. I'm expecting You to be experienced with Discord, knowing how to setup different channels, bots & rules.
I can't offer any monetary return for the work at the given moment, but if things take off, I'll def compensate generously. Please send a DM to me on discord with your experience, Kev #7766
but just wondering if anyone here knows what is causing this in my game
https://imgur.com/a/voayzo1
if other ppl have had this or know how to fix it?
as you can see from the pics i get very noticeable seams/transitions in the middle of landscape walkpaths.
this is in the north, outside of winterhold by the glaciers near the ocean to the west.
I've tried with the BDS 2.11 patch, the Improved Snow 4K and both... still getting this: https://imgur.com/a/pEaPK3B
I'm only using this, BDS 2.11 and Remove Vertex Color.
edit: this is what happens when we lazily don't make clean saves. All is well!
example: https://ibb.co/L8dW14V
and even weirder, and worse: I get this: https://ibb.co/YccpWvJ
A blue color on the ground textures.
Have no idea what to do..
May I ask what does the "SRP Additional Landscape Parallax" do exactly?
And a follow up if you have time: what is the differnce between the "Additional Parallax" file and the "Complex Parallax" file and why are they separated?
So anything that is not landscape, requires _p textures?
EDIT: I've also tried loading them after or before to no succession. This is in Bleakfalls right by the pickaxe and iron ore and glowing mushrooms, but I've also seen it in other areas as well.
I had this issue and have run several tests isolating various files, with Majestic Mountains, Natural Waterfall, Better Dynamic Snow, NAT ENB III and SRP Landscapes. It is only this mod that causes those missing textures when using the parallax versions.
Solution: Use 'Auto Parallax'. Place in your mod list above your landscape mods, then your landscape mods, and place the 'SRP Additional Landscape Parallax' and 'SRP Landscapes 4K - Complex Terrain Parallax' late/low in your mod list.
Run Loot to set the mod order. (For those new to modding the mod list is not the same as your mod order)
Even if you are using NAT ENB III, as I am, you can use Auto Parallax. NAT ENB III states in its description page that this can cause glitching, but I have yet to experience this.
If you still have an issue, try deselecting the parallax version and reloading your game. If the missing textures are now visible you know it is down to the parallax version of this mod not loading properly into your game. Check you mod list and mod order. Look for conflicts with your mods.
EnableTerrainParallax=false
EnableComplexTerrainParallax=true
EnableComplexTerrainParallaxShadows=true