899 comments

  1. GroundAura
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    If you want to follow progress on my mods or contact me easier, join my Discord.
    If you like my mods and want to support me, I now have a Kofi.
  2. GroundAura
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    Hey everyone,
    Thanks for taking an interest in AIT.

    If you have any questions, problems, or want to make your own tweaks, read the pinned comments and the mod description first. You could also take a look at recent comments to see if your question has been answered recently. If you don't find the answers to your questions feel free to ask here or in my Discord server. Also feel free to share any tweaks you make or suggestions you have and I might include them. Happy adventuring Dovahkiin!

    News:
    AIT v2 is out!
    I've completely rewritten the mod (again). It now uses an Inventory Interface Information Injector (I4) config to apply most of the data instead of config.txt. This should improve performance comparatively, and I4 unlocks a lot of new options and features which I have utilized.
    I've also created Object Categorization Framework (OCF), whose keywords I've utilized instead of creating AIT-exclusive keywords. OCF also has a lot more compatibility with modded items. Make sure to keep OCF up to date as any updates I make to that will be utilized in AIT. This means that updating OCF may dynamically add new item support which will show up in inventories, even if AIT itself doesn't need an update.

    Planned Features:
    Spoiler:  
    Show



    Equipped Items on Top:
    The way I have equipped items on top set up is state 2 of the icon column arrow. This means if you click the arrow above the icon column so that it's pointing down, equipped items (as well as unread books) are put on top. If you want to change sorting by equipped to the default behavior, just switch the 1st and 2nd states of the icon column.
    Spoiler:  
    Show

    Change this:
    ; ICON COLUMN -------------------------------------------------------
    columns.iconColumn.type = ITEM_ICON
    columns.iconColumn.states = 2
    columns.iconColumn.icon.size = n_iconSize
    columns.iconColumn.border = a_iconBorder

    columns.iconColumn.state1.label.text = ' '
    columns.iconColumn.state1.label.arrowDown = false
    columns.iconColumn.state1.sortAttributes = <'timeRemaining', 'effectIsDetrimental', 'magicSchool', 'itemType', 'itemClass', 'itemSort', 'armorClass', 'soulGemStats', 'magicClassDisplay', 'subTypeDisplay', 'weaponStats', 'armorStats', 'potionStats', 'scrollStats', 'foodStats', 'spellStats', 'cardName', 'text'>
    columns.iconColumn.state1.sortOptions = <{ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>

    columns.iconColumn.state2.label.text = ' '
    columns.iconColumn.state2.label.arrowDown = true
    columns.iconColumn.state2.sortAttributes = <'isEquipped', 'isRead', 'timeRemaining', 'effectIsDetrimental', 'magicSchool', 'itemType', 'itemClass', 'itemSort', 'armorClass', 'soulGemStats', 'magicClassDisplay', 'subTypeDisplay', 'weaponStats', 'armorStats', 'potionStats', 'scrollStats', 'foodStats', 'spellStats', 'cardName', 'text'>
    columns.iconColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>

    To this:
    ; ICON COLUMN -------------------------------------------------------
    columns.iconColumn.type = ITEM_ICON
    columns.iconColumn.states = 2
    columns.iconColumn.icon.size = n_iconSize
    columns.iconColumn.border = a_iconBorder

    columns.iconColumn.state1.label.text = ' '
    columns.iconColumn.state1.label.arrowDown = true
    columns.iconColumn.state1.sortAttributes = <'isEquipped', 'isRead', 'timeRemaining', 'effectIsDetrimental', 'magicSchool', 'itemType', 'itemClass', 'itemSort', 'armorClass', 'soulGemStats', 'magicClassDisplay', 'subTypeDisplay', 'weaponStats', 'armorStats', 'potionStats', 'scrollStats', 'foodStats', 'spellStats', 'cardName', 'text'>
    columns.iconColumn.state1.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>

    columns.iconColumn.state2.label.text = ' '
    columns.iconColumn.state2.label.arrowDown = false
    columns.iconColumn.state2.sortAttributes = <'timeRemaining', 'effectIsDetrimental', 'magicSchool', 'itemType', 'itemClass', 'itemSort', 'armorClass', 'soulGemStats', 'magicClassDisplay', 'subTypeDisplay', 'weaponStats', 'armorStats', 'potionStats', 'scrollStats', 'foodStats', 'spellStats', 'cardName', 'text'>
    columns.iconColumn.state2.sortOptions = <{ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>

    Feel free to just copy the 2nd section of code and replace the 1st section of code if your config.txt.
  3. ZeClass
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    Is there a way to reorder the columns so value/weight is on the right side of weight again? I find it more appealing since when reading left to right you see the value of the item, weight of the item, and then the ratio of the two in order. Other than that, I love this mod :)
    1. GroundAura
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      You can order the columns however you want, it just requires making some tweaks to the config.txt file.
      Go into the SkyUI config (/interface/skyui/config.txt), navigate to the [ListLayout] section, then to the VIEWS subsection. There should be a list of "views" that correspond to tabs in your inventory.
      For example look at the weaponView, which corresponds to the Weapons tab in your inventory. views.weaponView.columns determines which columns are available in the Weapons tab. It also determines the order they appear, left to right. You can simply change the order of each entry to whatever you want and repeat for each "view". Example in spoiler.
      Spoiler:  
      Show

      To swap the locations of the "Value" and "Total Value" columns with the "Weight" and "Total Weight" columns in the Weapons tab you would change the following:
      views.weaponView.columns = <equipColumn, iconColumn, gearNameColumn, itemSubTypeColumn, gearMaterialColumn, weaponEquipColumn, weaponDamageColumn, weaponBaseDamageColumn, weaponSpeedColumn, weaponReachColumn, weaponStaggerColumn, itemValColumnitemTValColumn, itemValWtColumn, itemWtColumnitemTWtColumn>
      to:
      views.weaponView.columns = <equipColumn, iconColumn, gearNameColumn, itemSubTypeColumn, gearMaterialColumn, weaponEquipColumn, weaponDamageColumn, weaponBaseDamageColumn, weaponSpeedColumn, weaponReachColumn, weaponStaggerColumn, itemWtColumnitemTWtColumn, itemValWtColumn, itemValColumnitemTValColumn>

      You would need to repeat this step for every view (views.xxxx.columns) that displays the Value column (itemValColumn), or whatever columns you want to change the order of for consistency.

      Unlike most files, you can actually change SkyUI's config.txt with the game open and immediately see the effects without reloading the game. Just open Skyrim, alt+tab to the config in a text editor, make your tweaks, alt+tab back to Skyrim, close and reopen the inventory, and see if the tweaks worked the way you want.
  4. TheKraken86
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    The race icons from THICC don't seem to be applied to the racial abilities from Imperious. Any suggestions for troubleshooting?
  5. swervinboy
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    I love this mod but i get stutter/lag everytime i swtich menus...

    is there anything I can do to minimize the lag?

    Maybe less icons? or someryinhg... or it doesn't matter?

    Thank you!
    1. skekon806
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      the same issue
    2. swervinboy
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      Yeah. The thing is i want to know what's causing the lag. is it the icons? is it a "script"?

      if we don't use aura, will it still be the same if we just use the boobies a.s.s  p.e.n.i.s icons?
    3. IvanCorpse
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      Yeah same, did you find any fix for this?
    4. Palmerzors
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      Wish I knew. I'm having the same problem with AIT
    5. excalario
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      yeah,I thought I'm the only one who experiencing lag and stutter when opening the inventory..... it's so unbearable when you trying to organize the loots, I hope there a fix for this.....
    6. daiconvg
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      I'm also experiencing some lag in exteriors, especially in densely populated (trees, npcs, etc) areas. However, menus run at full 60fps with no lag in interiors. Though I am running the game on a potato technically, so can't really complain haha.
  6. daiconvg
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    First off, thanks! Your mods are so useful!

    For this one, it's great to have the Equipped items on the top of the list, but I thought to have Favorites on there as well so... is this ok?

    Spoiler:  
    Show
    columns.iconColumn.state2.label.text = ' '
    columns.iconColumn.state2.label.arrowDown = true
    columns.iconColumn.state2.sortAttributes = <'isEquipped', 'isRead', 'favorite', 'timeRemaining', 'effectIsDetrimental', 'magicSchool', 'itemType', 'itemClass', 'itemSort', 'armorClass', 'soulGemStats', 'magicClassDisplay', 'subTypeDisplay', 'weaponStats', 'armorStats', 'potionStats', 'scrollStats', 'foodStats', 'spellStats', 'cardName', 'text'>
    columns.iconColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {ASCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}, {ASCENDING | CASEINSENSITIVE}>

    Seems to be working..?
    Spoiler:  
    Show

    I hope I'm not borking anything with this (very new to modding)
  7. doubledogg6
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    I saw this was asked a while ago, and doing what Aura recommended didn't work for me. I currently have Dear Diary Dark Mode (white) installed. I'm trying to access the extra columns but clicking the gear icon next to the search only reveals the base categories. I have DDDM loaded before AIT with AIT winning the skyui config fight. Am I doing something wrong? The spell section works properly, its just the inventory.
    1. doubledogg6
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      Edit: I'm stupid. I was in the "ALL" section of the inventory where it didn't present the extra options. I will now take my sign and leave.
  8. LeavingUndad
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    First of all - thank you for the mod!

    Perhaps you should mention in the Description that Spell Tomes - I4 icons.esp (from the Spell Tomes - I4 icons mod) should load BEFORE AIT.esp. Otherwise you encounter this issue:
    Spoiler:  
    Show
    1. GroundAura
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      That mod is listed as incompatible under the Compatibility section of the description. AIT already does what that mod does and loading AIT after that mod would overwrite every change it makes anyways. Enjoy
    2. LeavingUndad
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      Oh, sorry, my bad: I missed it in the Compatibility section badly! Nevermind then!
  9. TheBaddestWitch
    TheBaddestWitch
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    You got A.S.S but missed the perfect opportunity to name this Aura's Tiny Inventory Tweaks for A.T.I.T
    1. GroundAura
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      I named AIT before I went on the silly naming spree, but that name does make me giggle lol
  10. JerryCruz
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    > How to add damage/armor sorting to Complete Crafting Overhaul Remastered (CCOR) menu <
    (if someone like me looking for it)

    https://pastebin.com/Rg0T9hJM

    And this mod allow to split weapon/armor to different categories.
  11. PogIsDog1
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    Will anything ever be done at all to fix the inventory teleporting?
  12. DilatoryGrayson
    DilatoryGrayson
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    Just wanted to ask if it is possible to sort books by acquisition time?
    1. GroundAura
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      I like the idea, but not currently.

      It would require a system to track acquisition time and expose that value as something that could be queried by an SKSE plugin (which would then port it into the interface ecosystem). Closest thing I can think of is Alchemy of Time, but I'm not sure if that could be utilized in such a way.
    2. DilatoryGrayson
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      Advanced Notification Log NG 
      Even if it's just recording the time of the latest 10 letters, I don't want to search for the strange letters I just received among a pile of letters, lol, This MOD can cache logs, which may be helpful for you if you want to do so
    3. DilatoryGrayson
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      I found that Dylbill does this MOD QOL Item Tags for new and quest items, if you can make a patch to always sort the items it labels at the top
  13. Hangry19
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    Im not sure if its an issue with this mod or something else, but this thing started happening where the info columns in the menus will jut out of the box, like my inventory, trading, magic, etc. It's starting to piss me off, and any help would be appreciated.
    1. GroundAura
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      Make sure you didn't install an extended width config in AIT.
    2. Hangry19
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      Thank you!