So, I was waiting for users to find possible bugs of this modification. In version 2.0.2 I fixed the speed of the ax, the names of the cloaks, in the main version I removed the recipes and added all the items from the mod to the shops of blacksmiths or merchants, and also fixed the shield of Solitude.
But Mr. Xtudo made these fixes and optional patches much faster than I did, for which I am grateful.
As it turns out, there are many mods that edit or add new guards. That's why you need to make patches. But for this it is necessary to find all these modifications. Therefore, I ask you all, if you have problems with the fact that the old armor is displayed instead of the new one, do not be lazy to identify the conflicting modification by exclusion method. To test it you can disable all modifications, leave only this one and install an Alternative start, start a new game, open all locations on the map through the command "tmm 1" and run through all the cities and check. If you have a lot of mods, disable a third or half and check, then disable the other half. In this way, the method of exclusion can find a conflicting mod and I will make a patch for it.
As you may have noticed, this modification changes the equipment of Windhelm's soldiers. Therefore, they will conflict. But in fact you can use both of them, just install in the launcher ESP of this modification below the ESP from GAR and as a result you will get on the soldiers of Windhelm armor from this modification, and on the soldiers of other cities - armor from GAR. I checked, it will work exactly like that.
Hi, I downloaded the main file and it works perfectly but I can't find the armor and weapons in the crafting menu, do I have to install something else? Did I do something wrong during the installation? I'm using vortex. Thank you very much in advance to anyone who answers
I can't seem to find the weapons & armors in the smithy crafting categories. Is there a prerequisite to being able to craft the items? I have a smithing level of 100 with all perks unlocked.
I absolutely love the different historical influences on this, from the Anglo-Saxons to the Norse to the Rus'. Well done! Edit: I just noticed the Eastern Roman influence on the Solitude armor, too. It's very Varangian-esque, and fitting for an Imperial-aligned city ruled by Nords.
Can't help but notice the 2 guards outside that door by the solitude guard training place aren't wearing these armors I also noticed that the guards inside the prison are also not wearing armor from Sons of Skyrim either, I'm sure they were wearing vanilla solitude armor last time I went there.
Looks like these guys are imperials soldiers so they don't wear the same armor as the solitude guards, do you think you will ever make a unique set for the imperial soldiers NordwarUA. I have your other mod, New Legion but they're not wearing that armor set at all. I should go to new legion and ask this.
If anyone has my issue, the culprit was Guard Dialogue Overhaul SE. Just had to move that before this mod's esp and boom everything was fixed, the imperial soldiers are wearing their proper armor now
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But Mr. Xtudo made these fixes and optional patches much faster than I did, for which I am grateful.
As it turns out, there are many mods that edit or add new guards. That's why you need to make patches. But for this it is necessary to find all these modifications. Therefore, I ask you all, if you have problems with the fact that the old armor is displayed instead of the new one, do not be lazy to identify the conflicting modification by exclusion method. To test it you can disable all modifications, leave only this one and install an Alternative start, start a new game, open all locations on the map through the command "tmm 1" and run through all the cities and check.
If you have a lot of mods, disable a third or half and check, then disable the other half. In this way, the method of exclusion can find a conflicting mod and I will make a patch for it.
Edit: I just noticed the Eastern Roman influence on the Solitude armor, too. It's very Varangian-esque, and fitting for an Imperial-aligned city ruled by Nords.
I also noticed that the guards inside the prison are also not wearing armor from Sons of Skyrim either, I'm sure they were wearing vanilla solitude armor last time I went there.