If you are experiencing floating landscape issue.Untick tundra homestead in LANDSCAPE AND WATER FIXES in FOMOD even if it is automatically selected.This fix it for me.Hope it helps if anyone having this issue.
I found at least one mod that directly conflicts with this mod and gives the exact same missing graphics as in the picture from TKHGMVP post. That is the Iggath mod that adds a few buildings just behind the homestead on the river. I tried a "patch" that is for Iggath, but that is for original Tundra Homestead. Removing the Iggath mod allowed everything to work as intended in this mod.
Probably obvious, but it took me a bit to figure out that the Tundra Homestead patch for Landscape and Water Fixes was breaking this for me. Might for others as well since that's automatically selected by the FOMOD.
I know Elianora's work very well from over the many years, especially from Fallout 4. I like the looks of this nice update to her work and look forward to testing it out. :) I am testing another mod to see if it will play nice with this one called Iggath. It's a little collection of a few buildings just behind this home. I have seen screenshots that look like it would work. There are a couple of patch mods for the original homestead and Iggath. I may try them if there is any conflict between this mod and Iggath. If not, I may create my own.
Hi, those are not texture issues. The terrain issues appear when you have another mod in your load order that replaces the modified cell of my mod. And about walking/moving mannequins is a bug persistent since Skyrim release
... mmh, so you're not going to provide a patch for this texture bugs? ... and the moving mannequins are only in your mods modification ... there are a lot mods active on my game, you can see on my Excel file on my Nexus download site which ones are enabled ...
Yeah, those are not texture bugs. That is you not having a proper load order and not reading which mods are not compatible with others. A patch would not be able to be created without knowing what mods are conflicting in the first place. Expecting this mod author to magically just have a patch for your specific situation is unrealistic. The mannequins moving are a known bug since the introduction of them in the base game. Mannequins in Skyrim are not static items, they are in fact NPCs that don't wonder around. However, the mannequins in the picture is from another mannequin replacer mod so, it's that mods' issue not this one.
I know that it is never advisable to install mods mid-game, but would it be safe to do so in this case? (I just started a game and have been playing for a couple of hours) and is it compatible with the Lux series? and the Walls of Solitude?
Even the BBLS patch alone beats the fix I was using. The basement "gallery" is overkill for my tastes, me I'm not one for much use of mannequins etc. Why displace and look at stuff when my character can be out doing stuff? But hey, it's great to see see provision for those that do. All the upstairs stuff is cool and I didn't lose anything I left upstairs (I had read the Description page but had tested upstairs with inconsequential items).
This mod is one of the best player home mods I have seen, so functional and immersive without being cheaty. I do have a question/request. I have been trying to turn the plants growing next to the growable soil into soil also for 2 days with no luck, linked the worldspace to cell, don;t know whadoing wrong. So is there a way in game to change them into soil? or can you possibly make a patch the changes them and/or expands to have more soil? In any case you have gone above and beyond with this mod, really impressive work. In any case I am very thankful for what you have offered.
I somehow having appearing and disappearing buildings, trees, walls, mountains after I install the BBLS Patch. That occur when I go near the Tundra Homestead bridge and the middle section of both property. Anyone know what is the problems? I also have eFPS.
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I like the looks of this nice update to her work and look forward to testing it out. :)
I am testing another mod to see if it will play nice with this one called Iggath. It's a little collection of a few buildings just behind this home. I have seen screenshots that look like it would work. There are a couple of patch mods for the original homestead and Iggath. I may try them if there is any conflict between this mod and Iggath. If not, I may create my own.
https://imgur.com/a/jgtnr1O
Besides this, your mod is good ...
And about walking/moving mannequins is a bug persistent since Skyrim release
A patch would not be able to be created without knowing what mods are conflicting in the first place. Expecting this mod author to magically just have a patch for your specific situation is unrealistic.
The mannequins moving are a known bug since the introduction of them in the base game. Mannequins in Skyrim are not static items, they are in fact NPCs that don't wonder around. However, the mannequins in the picture is from another mannequin replacer mod so, it's that mods' issue not this one.
Just test it out and looks like it has no conflict
But I have successfully installed this on a playthrough hundreds of hours old.
Read the description. Empty the 'old' place, certainly basement, before installing this mod.
Even the BBLS patch alone beats the fix I was using. The basement "gallery" is overkill for my tastes, me I'm not one for much use of mannequins etc. Why displace and look at stuff when my character can be out doing stuff? But hey, it's great to see see provision for those that do. All the upstairs stuff is cool and I didn't lose anything I left upstairs (I had read the Description page but had tested upstairs with inconsequential items).
That occur when I go near the Tundra Homestead bridge and the middle section of both property.
Anyone know what is the problems?
I also have eFPS.