Well, TateTaylor’s decision to discontinue the ancient ebony patch pretty much nukes this mod. That was the best part of his mod imo?? Oh well, maybe I can salvage this, or better yet maybe he’ll reconsider and add ancient ebony back in somehow. Stay tuned.
Are we able to craft these? I'm just having distribution issues.
Edit: I figure nobody gave this much thought but I might as well provide closure just in case - it was because I didn't use the version specifically designed for the LOTD patch. So as long as you do that you're likely good.
if you use the LOTD patch, some of the weapons will have missing textures. this is due to the ancient nord stalhrim folder path having being updated. The patch/models are looking for the textures at textures/bgssse001/weapons when the textures have been moved to textures/creationclub/bgssse001/weapons Copying the bgsse001 folder into the textures folder (so its next to the creationclub folder), will solve this.
I am using older version of ancent nord stalhrim which still has the ebony because I really love this mod so much ; w ; I will just avoid making the arrows lol I don't use them anyways haha
hey i have this mod with the ebony plugin version of ANS downloaded and im getting a purple ancient stalhrim battleaxe, its the only one purple. all other weapons seem fine so far. Is there any way you could possibly tell me where to look to fix this?
@gutmaw Just letting you know that in the very new version of "Ancient Nord Stalhrim", TateTaylor "discontinued the Ancient Ebony plugin". Don't know how that change will affect this mod, but I figured I should let you know just in case the "Ancient Ebony plugin" was something critically important to this mod.
There would be errors in this plugin. They ebony weapons were removed from the Ancient Nord Stalhrim plugin. This mod would try to display items that no longer exist. The ebony plugin from ANS mod only distributed the Ebony weapons.
Same, @selfishmonkey. Shame that I've only noticed twomods that utilize the Armory Wings (and guess who made those ). Talented mod authors can really make use of those spaces.
I'm sorry, could you help me. I don't speak English well and it's hard for me now to understand what needs to be installed in order for the "Ancient Ebony Weapon" to appear in the game? UPD: Help is no longer needed, I had a very old version of the mod
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https://www.nexusmods.com/skyrimspecialedition/mods/105202
if anyone else wants to use it with this patch still here you go <3
Edit: I figure nobody gave this much thought but I might as well provide closure just in case - it was because I didn't use the version specifically designed for the LOTD patch. So as long as you do that you're likely good.
The patch/models are looking for the textures at
textures/bgssse001/weapons
when the textures have been moved to
textures/creationclub/bgssse001/weapons
Copying the bgsse001 folder into the textures folder (so its next to the creationclub folder), will solve this.
yeah I ended up downgrading the required mod for the ebony to still be there <3
I really enjoy having this mod for the museum <3
there is few which have purple textures for the pummel and shaft of the battle axes and 1hand maces lol everything else works fine
I will just avoid making the arrows lol I don't use them anyways haha
UPD: Help is no longer needed, I had a very old version of the mod