192 comments

  1. PrivateEye
    PrivateEye
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  2. jidloyola
    jidloyola
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    Love this overhaul. Just a question though, where can I find the key to the silent moon inner sanctum?
    1. DrMonops
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      Spoiler:  
      Show
      It's in a sarcophagus just outside the Lunar Forge area (on a draugr corpse, if I recall correctly).
    2. jidloyola
      jidloyola
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      Thank you!
  3. tim457
    tim457
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    1. DrMonops
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      Yes, that mod is obsolete. The text it corrected was fixed in version 1.6, I believe.
    2. tim457
      tim457
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      Thanks man. 
  4. Bleeks360
    Bleeks360
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    Howdy, I love the mod! I just was curious if the erros in the LotD patch were intentional, of if it needs updating. I ran just LotD and your mod and patch to verify there was nothing else conflicting. Any information would be greatly appreciated, thanks!
    1. DrMonops
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      No, they weren't intentional (but they wouldn't have caused any issues either). As part of the integrated support for CCOR, we use records injected into Update.esm. Any patch referencing those records should include the records themselves, to avoid generating errors like the ones you found, but in the case of this patch, they're only used if CCOR is installed, which itself includes the records.

      I've updated the patch with the records in question, which should eliminate the error.
    2. Bleeks360
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      Ah I see, Thank you for the information and the update!
  5. phileaschen
    phileaschen
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    It is hinted at in the book next to the Lunar Forge that these weapons can be created when the two moons (Masser and Secunda) are full.

    Would you consider the recipes are available only when the tow moons are full?
  6. SnugglyPuffs
    SnugglyPuffs
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    Just want to say thanks for this mod, it's a very high quality addition to the game and fits great into any playthrough.
  7. ArchGuardianAngel
    ArchGuardianAngel
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    Hey Private, a patch would probably be needed for Grandma Shirley because of her quest to get her weapons from inside silent moons for the full overhaul option
    1. DrMonops
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      I looked into this and those weapon placements don't conflict with Lunar Armory. The only real conflict is on the name of that vanilla interior cell, but that can be resolved by adjusting load order, depending on which name you want to go with.
    2. ArchGuardianAngel
      ArchGuardianAngel
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      so the weapons still spawn even if I don't change the name?
    3. DrMonops
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      Correct. The weapons will be there regardless 
  8. marob307
    marob307
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    Am I alone to have an invisible alchemy workshop in the Inner Sanctum?
    1. DrMonops
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      I haven't been able to reproduce that issue. Are you using any replacers for the Alchemy tables?
    2. marob307
      marob307
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      Maybe i have so many mod, but the others are visibles in game. Does this mod use the vanilla alchemy lab?
    3. DrMonops
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      Yes, it's the vanilla one.
    4. marob307
      marob307
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      I could not explain this. I have some mesh replacer and my load order is huge. Probably a conflict, 
  9. WallRockTree
    WallRockTree
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    Wow, what an exciting update! Thank you for ESLing this! I had been using just the weapons part, but now I will soon give the whole thing a try!

    Question: Fancy Unique Lunar Forge has a patch in it's FOMOD for the old New Armory Series - Lunar Weapons. Will that patch now be incompatible?
    1. DrMonops
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      It does need a very small update; I've sent the Fancy Unique Lunar Forge author an updated patch.
    2. Jeannetta182
      Jeannetta182
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      It's done and updated, thanks to DrMonops's help :) 
      And to you WallRockTree for notifying us.
    3. DrMonops
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      Thanks for dropping by, Jeannetta! Your mod is fantastic (and anyone reading this should check it out). :)
    4. WallRockTree
      WallRockTree
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      Yes, thanks yet again, Doc! And to you as well, Jeannetta!

      Indeed, Fancy Unique Lunar Forge is beautiful!
    5. Sunnyemi
      Sunnyemi
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      Oh my goodness it's gorgeous!
  10. RoninRain
    RoninRain
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    Do I need to start a new game if I haven't visited this location yet?
    1. PrivateEye
      PrivateEye
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      If you are updating from an older version, yes
  11. tgom621
    tgom621
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    What a great mod to really bring a rather disappointing location to life.
      
    The story is great, puzzle of sorts to access the new area and of course the new weapon models/enchantments are great.