im curious if there is a way to get my sword animation to go back to sword on back draw instead of off the hip. my swords are still on my back but the sheath and un-sheath animate from the hip. currently nothing conflicts so not sure how to override anything.
This mod is good, but it's not smooth enough. Yes, the animations are good, but it flickers to the vanilla equip for a quick sec and it ruins it for me.
FOR ANYONE MISSING THE SNAPPING SOUND WHEN CHANGING SPELLS:
I can't say this is 100% the fix, it could be another mod that's dependent on it that i installed at the same time (still only 4 to choose from) or some weird effed up combination of mods, but FOR ME installing DMCO (Dodge - Distar Animations) adds in the snapping sound for me when changing spells.
just figured i would put this out there for others to try. i did uninstall to make sure and it stopped playing the sound when i did. reinstalling played the sound again. hope this helps.
im getting an issue where my sword arm is inside of my leg for pretty much all of these animations, and no snap sound (dont mind that so much) but its kind of hard to get immersed when my sword is stabbing my thigh
A work-around for those with missing finger snap sound:
1. If need to, create the following folder in your game Data directory: \Sound\FX\UI\ 2. Copy the loose sound file from this mod: \Sound\Fx\SpellSword\finger-snap.wav 3. Paste the file to the folder in step 1. 4. Rename the file to: "UI_Quest_Active.wav"
This replaces the vanilla "click" sound effect whenever you equip a spell. Now when you swap spells, the snap will play naturally like how it's supposed to work. Based on testing, the change will only affect the player, not NPCs.
Some unintended conflicts: -The vanilla sound is also present when you manually pick spells through the UI menu, and you'll get phantom snaps now when preparing magic in the inventory. But if you use hotkeys, this issue can be mostly ignored. -The loose file does also replace the magic equip sfx of your main hand, and you get a snap without the snapping motion. -If you toggle active quests in the UI, the active toggle sfx shares the same file, so the UI will start snapping at you when you pick quests for tracking. -Will conflict with other mods that replace the same wav file, 100%.
Alternatively, if you are good with Creation Kit, you can do this more cleanly by going to the "UIMagicSelect" sound descriptor and replace the wav file with the finger snap. You still get conflict 1 and 2, but at least the UI won't keep sassing you for just wanting to do your quests.
hasnt solved the issue for me however im using nolvus modpack so the game directory is handled differently and possibly conflicting with other sound mods
yes, you have to use these mods: --> dual sheath; --> XPMSSE; --> Immersive Equipment Displays, i think.
i have these three on my list and they are working, although they need to be configured within MCM.
I'll be honest that i'm not 100% sure of what I'm saying because i'm still learning to work with Open Animation Replacer in-game menu. In case of troubles, look around for a tutorial on Youtube.
No, the equip/unequip animations are for vanilla, you'll have to disable any other equip/unequip animation mods that don't use IED and let IED handle equipping/unequipping so the animations are linked to the nodes you've selected on IED.
Love the animations, but the snap is making no sound for me. I see this is a common issue and yet I have seen no solution provided for it. Any and all help would be great
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Can I use Smooth combat non combat Animation with this?
Or does Smooth combat contain all of these "moveset" animations?...
I can't say this is 100% the fix, it could be another mod that's dependent on it that i installed at the same time (still only 4 to choose from) or some weird effed up combination of mods, but FOR ME installing DMCO (Dodge - Distar Animations) adds in the snapping sound for me when changing spells.
just figured i would put this out there for others to try. i did uninstall to make sure and it stopped playing the sound when i did. reinstalling played the sound again. hope this helps.
1. If need to, create the following folder in your game Data directory: \Sound\FX\UI\
2. Copy the loose sound file from this mod: \Sound\Fx\SpellSword\finger-snap.wav
3. Paste the file to the folder in step 1.
4. Rename the file to: "UI_Quest_Active.wav"
This replaces the vanilla "click" sound effect whenever you equip a spell.
Now when you swap spells, the snap will play naturally like how it's supposed to work.
Based on testing, the change will only affect the player, not NPCs.
Some unintended conflicts:
-The vanilla sound is also present when you manually pick spells through the UI menu, and you'll get phantom snaps now when preparing magic in the inventory. But if you use hotkeys, this issue can be mostly ignored.
-The loose file does also replace the magic equip sfx of your main hand, and you get a snap without the snapping motion.
-If you toggle active quests in the UI, the active toggle sfx shares the same file, so the UI will start snapping at you when you pick quests for tracking.
-Will conflict with other mods that replace the same wav file, 100%.
Alternatively, if you are good with Creation Kit, you can do this more cleanly by going to the "UIMagicSelect" sound descriptor and replace the wav file with the finger snap.
You still get conflict 1 and 2, but at least the UI won't keep sassing you for just wanting to do your quests.
--> dual sheath;
--> XPMSSE;
--> Immersive Equipment Displays, i think.
i have these three on my list and they are working, although they need to be configured within MCM.
I'll be honest that i'm not 100% sure of what I'm saying because i'm still learning to work with Open Animation Replacer in-game menu.
In case of troubles, look around for a tutorial on Youtube.
it runs smooth for me.