Think the mod works great, but im not sure if its this or Dynamic Casting Ng, experiencing an issue where i cant cast with my left hand while using two spells
For the people who have weapons on their back and this draws/sheathes from the hip, here's what I did to fix it: Take this with a grain of salt, I'm not a modder.
Go to the file tree, data folder, or file explorer for this mod. Go to meshes->Actor->Character->animations->OpenAnimationReplacer->Spellsword Moveset->Base Delete 1hm_equip.hkx (16.3 kB) Delete 1hm_unequip.hkx (17.1 kB)
I did this and it reverted to drawing/sheathing animations that work with IED (I think mine are from smooth moveset). Played a few minutes and no CTD. Hope this helps.
My setting is wrong i think The word slashing is working but spell casting didn't, idle combat, hand snap working tho, any ideas why? it's doing block animation instead casting the spell magic.
Found a fix: Install Dual wield parrying and i change mine to right alt and my spellsword thingy is fine now, hope it helps.
I'm having a slight issue with the mod. When I move forward, there is a shutter (excessive body movement) when running forwards (its the mag_runforward animation), but its smooth running sideways or backwards. Also the dash sprint transition is awkward, the sword is in one position at 1st, but then goes into the one on the video.
I am running Goetia animations as well, but even when uninstalled I still get the above issues.
Edit: I took 1hm_runforward from 1.11 and replaced mag_runforward in the current version and it fixed the issue.
I have spent so much time trying to figure out why the snap sound won't play when switching spells using hotkeys. It only plays when I sheathe the sword, but never when switching spells. I've tried reinstalling the mod, installing a previous version of it, even attempting to learn how Behaviour Data Injector works to figure out what's going wrong. The snap sound refuses to play. Does anyone at all know how to fix this? The snap sounds are awesome and I want them in my game.
im curious if there is a way to get my sword animation to go back to sword on back draw instead of off the hip. my swords are still on my back but the sheath and un-sheath animate from the hip. currently nothing conflicts so not sure how to override anything.
Tienes que usar IED Para colocarlas en la espalda cuando estén envainadas IED tambien tiene sus propias animaciones en caso de que no quieras usar las de XP32
This mod is good, but it's not smooth enough. Yes, the animations are good, but it flickers to the vanilla equip for a quick sec and it ruins it for me.
188 comments
Take this with a grain of salt, I'm not a modder.
Go to the file tree, data folder, or file explorer for this mod. Go to meshes->Actor->Character->animations->OpenAnimationReplacer->Spellsword Moveset->Base
Delete 1hm_equip.hkx (16.3 kB)
Delete 1hm_unequip.hkx (17.1 kB)
I did this and it reverted to drawing/sheathing animations that work with IED (I think mine are from smooth moveset). Played a few minutes and no CTD. Hope this helps.
The word slashing is working but spell casting didn't, idle combat, hand snap working tho, any ideas why?
it's doing block animation instead casting the spell magic.
Found a fix: Install Dual wield parrying and i change mine to right alt and my spellsword thingy is fine now, hope it helps.
I am running Goetia animations as well, but even when uninstalled I still get the above issues.
Edit: I took 1hm_runforward from 1.11 and replaced mag_runforward in the current version and it fixed the issue.
I've tried reinstalling the mod, installing a previous version of it, even attempting to learn how Behaviour Data Injector works to figure out what's going wrong. The snap sound refuses to play.
Does anyone at all know how to fix this? The snap sounds are awesome and I want them in my game.